Files
AppleHillsProduction/Assets/Scripts/UI/CardSystem/BoosterNotificationDot.cs
2025-11-11 10:53:09 +01:00

220 lines
7.0 KiB
C#

using Core.Lifecycle;
using Data.CardSystem;
using Pixelplacement;
using Pixelplacement.TweenSystem;
using TMPro;
using UnityEngine;
namespace UI.CardSystem
{
/// <summary>
/// Manages a notification dot that displays a count (e.g., booster packs)
/// Can be reused across different UI elements that need to show numeric notifications
/// Automatically syncs with CardSystemManager to display booster pack count
/// </summary>
public class BoosterNotificationDot : ManagedBehaviour
{
[Header("UI References")]
[SerializeField] private GameObject dotBackground;
[SerializeField] private TextMeshProUGUI countText;
[Header("Settings")]
[SerializeField] private bool hideWhenZero = true;
[SerializeField] private bool useAnimation = false;
[SerializeField] private string textPrefix = "";
[SerializeField] private string textSuffix = "";
[SerializeField] private Color textColor = Color.white;
[Header("Animation")]
[SerializeField] private bool useTween = true;
[SerializeField] private float pulseDuration = 0.3f;
[SerializeField] private float pulseScale = 1.2f;
// Optional animator reference
[SerializeField] private Animator animator;
[SerializeField] private string animationTrigger = "Update";
// Current count value
private int _currentCount;
private Vector3 _originalScale;
private TweenBase _activeTween;
internal override void OnManagedStart()
{
// Store original scale for pulse animation
if (dotBackground != null)
{
_originalScale = dotBackground.transform.localScale;
}
// Apply text color
if (countText != null)
{
countText.color = textColor;
}
// Subscribe to CardSystemManager events (managers are guaranteed to be initialized)
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
// Poll initial count and display it
int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
SetCount(initialCount);
}
else
{
// If CardSystemManager isn't available yet, set to default count
SetCount(_currentCount);
}
}
internal override void OnManagedDestroy()
{
// Unsubscribe from CardSystemManager events to prevent memory leaks
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
}
}
/// <summary>
/// Callback when booster count changes in CardSystemManager
/// </summary>
private void OnBoosterCountChanged(int newCount)
{
SetCount(newCount);
}
/// <summary>
/// Sets the count displayed on the notification dot
/// Also handles visibility based on settings
/// </summary>
public void SetCount(int count)
{
bool countChanged = count != _currentCount;
_currentCount = count;
// Update text
if (countText != null)
{
countText.text = textPrefix + count.ToString() + textSuffix;
}
// Handle visibility
if (hideWhenZero)
{
SetVisibility(count > 0);
}
// Play animation if value changed and animation is enabled
if (countChanged && count > 0)
{
if (useAnimation)
{
Animate();
}
}
}
/// <summary>
/// Gets the current count value
/// </summary>
public int GetCount()
{
return _currentCount;
}
/// <summary>
/// Set text formatting options
/// </summary>
public void SetFormatting(string prefix, string suffix, Color color)
{
textPrefix = prefix;
textSuffix = suffix;
textColor = color;
if (countText != null)
{
countText.color = color;
// Update text with new formatting
countText.text = textPrefix + _currentCount.ToString() + textSuffix;
}
}
/// <summary>
/// Explicitly control the notification dot visibility
/// </summary>
public void SetVisibility(bool isVisible)
{
if (dotBackground != null)
{
dotBackground.SetActive(isVisible);
}
if (countText != null)
{
countText.gameObject.SetActive(isVisible);
}
}
/// <summary>
/// Show the notification dot
/// </summary>
public void Show()
{
SetVisibility(true);
}
/// <summary>
/// Hide the notification dot
/// </summary>
public void Hide()
{
SetVisibility(false);
}
/// <summary>
/// Play animation manually - either using Animator or Tween
/// </summary>
public void Animate()
{
if (useAnimation)
{
if (animator != null)
{
animator.SetTrigger(animationTrigger);
}
else if (useTween && dotBackground != null)
{
// Cancel any existing tweens on this transform
if(_activeTween != null)
_activeTween.Cancel();
// Reset to original scale
dotBackground.transform.localScale = _originalScale;
// Pulse animation using Tween
_activeTween = Tween.LocalScale(dotBackground.transform,
_originalScale * pulseScale,
pulseDuration/2,
0,
Tween.EaseOut,
Tween.LoopType.None,
null,
() => {
// Scale back to original size
Tween.LocalScale(dotBackground.transform,
_originalScale,
pulseDuration/2,
0,
Tween.EaseIn);
},
obeyTimescale: false);
}
}
}
}
}