78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using Core.SaveLoad;
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using UnityEngine;
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namespace StateMachines.Quarry.AnneLise
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{
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/// <summary>
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/// Hidden state for Anne Lise that saves/restores the DialogueCanvas active state
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/// </summary>
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public class HiddenState : AppleState
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{
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private GameObject _dialogueCanvas;
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/// <summary>
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/// Serializable data for the hidden state
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/// </summary>
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[System.Serializable]
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private class HiddenStateData
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{
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public bool wasDialogueCanvasActive;
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}
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private void Awake()
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{
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// Find the immediate child called "DialogueCanvas"
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Transform childTransform = transform.Find("DialogueCanvas");
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if (childTransform != null)
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{
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_dialogueCanvas = childTransform.gameObject;
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}
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else
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{
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Debug.LogWarning($"[HiddenState] DialogueCanvas child not found on {gameObject.name}");
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}
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}
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public override string SerializeState()
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{
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if (_dialogueCanvas == null)
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{
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Debug.LogWarning("[HiddenState] Cannot serialize state - DialogueCanvas is null");
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return "";
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}
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HiddenStateData data = new HiddenStateData
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{
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wasDialogueCanvasActive = _dialogueCanvas.activeSelf
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};
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return JsonUtility.ToJson(data);
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}
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public override void OnRestoreState(string data)
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{
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if (string.IsNullOrEmpty(data))
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{
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Debug.LogWarning("[HiddenState] No data to restore");
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return;
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}
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if (_dialogueCanvas == null)
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{
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Debug.LogWarning("[HiddenState] Cannot restore state - DialogueCanvas is null");
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return;
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}
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try
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{
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HiddenStateData stateData = JsonUtility.FromJson<HiddenStateData>(data);
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_dialogueCanvas.SetActive(stateData.wasDialogueCanvasActive);
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Debug.Log($"[HiddenState] Restored DialogueCanvas active state to: {stateData.wasDialogueCanvasActive}");
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"[HiddenState] Failed to restore state: {ex.Message}");
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}
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}
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}
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} |