Files
AppleHillsProduction/Assets/Data/Items/SoundBirdPuzzleItems/BurgerBuns.asset
tschesky f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00

20 lines
650 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
m_Name: BurgerBuns
m_EditorClassIdentifier:
_itemId: burgerbuns_4ccd8772
itemName: BurgerBuns
description: A pack of Burguer Buns, they need to be combined with the headband
to get "Bunfflers"
mapSprite: {fileID: 4273613496703388379, guid: 1d2396d3a6e78544083da828beb20888, type: 3}