64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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/// </summary>
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using UnityEngine;
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using System;
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using Pixelplacement;
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namespace Pixelplacement.TweenSystem
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{
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class ShaderInt : TweenBase
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{
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//Public Properties:
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public int EndValue {get; private set;}
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//Private Variables:
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Material _target;
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int _start;
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string _propertyName;
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//Constructor:
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public ShaderInt (Material target, string propertyName, int endValue, float duration, float delay, bool obeyTimescale, AnimationCurve curve, Tween.LoopType loop, Action startCallback, Action completeCallback)
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{
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//set essential properties:
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SetEssentials (Tween.TweenType.ShaderInt, target.GetInstanceID (), duration, delay, obeyTimescale, curve, loop, startCallback, completeCallback);
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//catalog custom properties:
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_target = target;
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_propertyName = propertyName;
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EndValue = endValue;
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}
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//Processes:
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protected override bool SetStartValue ()
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{
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_start = _target.GetInt (_propertyName);
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if (_target == null) return false;
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return true;
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}
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protected override void Operation (float percentage)
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{
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float calculatedValue = TweenUtilities.LinearInterpolate (_start, EndValue, percentage);
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_target.SetInt (_propertyName, (int)calculatedValue);
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}
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//Loops:
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public override void Loop ()
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{
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ResetStartTime ();
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_target.SetInt (_propertyName, _start);
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}
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public override void PingPong ()
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{
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ResetStartTime ();
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_target.SetInt (_propertyName, EndValue);
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EndValue = _start;
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_start = _target.GetInt (_propertyName);
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}
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}
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} |