Files
AppleHillsProduction/Assets/External/Pixelplacement/Surge/Tween/TweenActions/ValueFloat.cs

60 lines
1.7 KiB
C#

/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>
using UnityEngine;
using System;
using Pixelplacement;
namespace Pixelplacement.TweenSystem
{
class ValueFloat : TweenBase
{
//Public Properties:
public float EndValue {get; private set;}
//Private Variables:
Action<float> _valueUpdatedCallback;
float _start;
//Constructor:
public ValueFloat (float startValue, float endValue, Action<float> valueUpdatedCallback, float duration, float delay, bool obeyTimescale, AnimationCurve curve, Tween.LoopType loop, Action startCallback, Action completeCallback)
{
//set essential properties:
SetEssentials (Tween.TweenType.Value, -1, duration, delay, obeyTimescale, curve, loop, startCallback, completeCallback);
//catalog custom properties:
_valueUpdatedCallback = valueUpdatedCallback;
_start = startValue;
EndValue = endValue;
}
//Processes:
protected override bool SetStartValue ()
{
return true;
}
protected override void Operation (float percentage)
{
float calculatedValue = TweenUtilities.LinearInterpolate (_start, EndValue, percentage);
_valueUpdatedCallback (calculatedValue);
}
//Loops:
public override void Loop ()
{
ResetStartTime ();
}
public override void PingPong ()
{
ResetStartTime ();
float temp = _start;
_start = EndValue;
EndValue = temp;
}
}
}