12 lines
304 B
C#
12 lines
304 B
C#
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using UnityEngine;
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/// <summary>
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/// Base class for all characters that can interact in the world (e.g., player, follower).
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/// </summary>
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public abstract class Character : MonoBehaviour
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{
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// Placeholder for shared character logic or properties.
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// For now, this is intentionally minimal.
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}
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