Files
AppleHillsProduction/Assets/Scripts/Characters/Character.cs
2025-09-11 14:07:57 +02:00

12 lines
304 B
C#

using UnityEngine;
/// <summary>
/// Base class for all characters that can interact in the world (e.g., player, follower).
/// </summary>
public abstract class Character : MonoBehaviour
{
// Placeholder for shared character logic or properties.
// For now, this is intentionally minimal.
}