Files
AppleHillsProduction/Assets/Scripts/Sound/AppleAudioSource.cs

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using AudioSourceEvents;
using System;
using System.Diagnostics.Tracing;
using UnityEngine;
using UnityEngine.Audio;
using Core;
using Core.Lifecycle;
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/// <summary>
/// We automatically add the AudioSource component here so we can control it. Do not add it manually!
/// </summary>
[RequireComponent(typeof(AudioSource))]
public class AppleAudioSource : ManagedBehaviour
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{
public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
public AudioSourceType audioSourceType;
[HideInInspector] public AudioSource audioSource;
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private AudioMixer _audioMixer;
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[HideInInspector ] public int clipPriority;
public int sourcePriority;
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internal override void OnManagedAwake()
{
audioSource = GetComponent<AudioSource>();
}
internal override void OnManagedStart()
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{
AudioManager.Instance.RegisterNewAudioSource(this);
_audioMixer = AudioManager.Instance.audioMixer;
InitializeAudioSource();
audioSource.playOnAwake = false;
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}
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public void InitializeAudioSource()
{
// Route the audio to the correct bus depending on type
switch (audioSourceType)
{
case AppleAudioSource.AudioSourceType.CriticalVO:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Critical VO")[0];
break;
case AppleAudioSource.AudioSourceType.VO:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Flavor VO")[0];
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break;
case AppleAudioSource.AudioSourceType.SFX:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("SFX")[0];
break;
case AppleAudioSource.AudioSourceType.Ambience:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Ambience")[0];
break;
case AppleAudioSource.AudioSourceType.Music:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Music")[0];
break;
}
}
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public void Play(int requestedClipPriority)
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{
if (audioSource == null)
{
audioSource = GetComponent<AudioSource>();
}
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clipPriority = requestedClipPriority;
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if (audioSourceType == AudioSourceType.CriticalVO || audioSourceType == AudioSourceType.VO)
{
if (AudioManager.Instance.RequestPlayVO(this))
{
audioSource.Play();
}
else
{
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Logging.Debug("[AUDIOMANAGER] AppleAudioSource " + name + " was suppressed because something more important is playing");
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}
}
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else
{
audioSource.Play();
}
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}
public void InterruptAudio(string nameOfInterruptingAudio)
{
Stop();
}
public void Stop()
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{
clipPriority = 0;
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audioSource.Stop();
}
}