Clean up logging
This commit is contained in:
@@ -86,7 +86,7 @@ namespace Cinematics
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// If still null, try to add the component
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if (playableDirector == null)
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{
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Debug.Log("[CinematicsManager] Could not find Playable Director on the PlayerHudManager");
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Logging.Debug("[CinematicsManager] Could not find Playable Director on the PlayerHudManager");
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}
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}
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@@ -99,7 +99,7 @@ namespace Cinematics
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// If still null, return error
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if (_cinematicSprites == null)
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{
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Debug.LogWarning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
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Logging.Warning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
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}
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}
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@@ -27,7 +27,7 @@ namespace Core.Lifecycle
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{
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if (_instance != null)
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{
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Debug.LogWarning("[LifecycleManager] Instance already exists");
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Logging.Warning("[LifecycleManager] Instance already exists");
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return;
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}
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@@ -35,7 +35,7 @@ namespace Core.Lifecycle
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_instance = go.AddComponent<LifecycleManager>();
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DontDestroyOnLoad(go);
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Debug.Log("[LifecycleManager] Instance created");
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Logging.Debug("[LifecycleManager] Instance created");
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}
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#endregion
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@@ -85,7 +85,7 @@ namespace Core.Lifecycle
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}
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else if (_instance != this)
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{
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Debug.LogWarning("[LifecycleManager] Duplicate instance detected. Destroying.");
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Logging.Warning("[LifecycleManager] Duplicate instance detected. Destroying.");
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Destroy(gameObject);
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}
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}
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@@ -111,7 +111,7 @@ namespace Core.Lifecycle
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{
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if (component == null)
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{
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Debug.LogWarning("[LifecycleManager] Attempted to register null component");
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Logging.Warning("[LifecycleManager] Attempted to register null component");
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return;
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}
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@@ -655,7 +655,7 @@ namespace Core.Lifecycle
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{
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if (enableDebugLogging)
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{
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Debug.Log($"[LifecycleManager] {message}");
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Logging.Debug($"[LifecycleManager] {message}");
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}
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}
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@@ -119,7 +119,7 @@ namespace Core.Lifecycle
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}
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else
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{
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Debug.LogWarning($"[ManagedBehaviour] LifecycleManager not found for {gameObject.name}. Component will not receive lifecycle callbacks.");
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Logging.Warning($"[ManagedBehaviour] LifecycleManager not found for {gameObject.name}. Component will not receive lifecycle callbacks.");
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}
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}
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@@ -88,7 +88,7 @@ namespace Core.SaveLoad
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}
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else
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{
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Debug.LogWarning($"[AppleMachine] SaveLoadManager not available for '{name}'", this);
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Logging.Warning($"[AppleMachine] SaveLoadManager not available for '{name}'");
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}
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}
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@@ -98,7 +98,7 @@ namespace Core.SaveLoad
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// Optional: Log the auto-generated ID in verbose mode
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if (verbose && string.IsNullOrEmpty(customSaveId))
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{
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Debug.Log($"[SaveableStateMachine] '{name}' will use auto-generated Save ID: {GetSaveId()}", this);
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Logging.Debug($"[SaveableStateMachine] '{name}' will use auto-generated Save ID: {GetSaveId()}");
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}
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}
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#endif
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@@ -158,7 +158,7 @@ namespace Core.SaveLoad
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{
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if (verbose)
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{
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Debug.LogWarning($"[SaveableStateMachine] No data to restore for '{name}'", this);
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Logging.Warning($"[SaveableStateMachine] No data to restore for '{name}'");
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}
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return;
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}
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@@ -171,7 +171,7 @@ namespace Core.SaveLoad
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{
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if (verbose)
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{
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Debug.LogWarning($"[SaveableStateMachine] No state name in save data for '{name}'", this);
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Logging.Warning($"[SaveableStateMachine] No state name in save data for '{name}'");
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}
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return;
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}
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@@ -197,7 +197,7 @@ namespace Core.SaveLoad
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if (verbose)
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{
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Debug.Log($"[SaveableStateMachine] Restored '{name}' to state: {saveData.stateName}", this);
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Logging.Debug($"[SaveableStateMachine] Restored '{name}' to state: {saveData.stateName}");
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}
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}
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catch (System.Exception ex)
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@@ -215,14 +215,14 @@ namespace Core.SaveLoad
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[ContextMenu("Log Save ID")]
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private void LogSaveId()
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{
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Debug.Log($"Save ID: {GetSaveId()}", this);
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Logging.Debug($"Save ID: {GetSaveId()}");
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}
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[ContextMenu("Test Serialize")]
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private void TestSerialize()
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{
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string serialized = SerializeState();
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Debug.Log($"Serialized state: {serialized}", this);
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Logging.Debug($"Serialized state: {serialized}");
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}
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#endif
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@@ -717,7 +717,7 @@ namespace Core.SaveLoad
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{
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IsSaving = false;
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OnSaveCompleted?.Invoke(slot);
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Debug.Log($"[SaveLoadManager] Save completed for slot '{slot}'");
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Logging.Debug($"[SaveLoadManager] Save completed for slot '{slot}'");
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}
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}
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@@ -81,7 +81,7 @@ namespace Core
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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Debug.LogWarning($"[SaveablePlayableDirector] No save data to restore for {gameObject.name}");
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Logging.Warning($"[SaveablePlayableDirector] No save data to restore for {gameObject.name}");
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return;
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}
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@@ -99,7 +99,7 @@ namespace Core
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_director.time = _director.duration;
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_director.Evaluate(); // Force evaluation to apply the state
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Debug.Log($"[SaveablePlayableDirector] Restored completed timeline '{gameObject.name}' - seeked to end");
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Logging.Debug($"[SaveablePlayableDirector] Restored completed timeline '{gameObject.name}' - seeked to end");
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}
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else if (_hasPlayed && saveData.playbackTime > 0)
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{
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@@ -107,7 +107,7 @@ namespace Core
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_director.time = saveData.playbackTime;
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_director.Evaluate();
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Debug.Log($"[SaveablePlayableDirector] Restored timeline '{gameObject.name}' at time {saveData.playbackTime}");
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Logging.Debug($"[SaveablePlayableDirector] Restored timeline '{gameObject.name}' at time {saveData.playbackTime}");
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}
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else
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{
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@@ -115,7 +115,7 @@ namespace Core
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_director.time = 0;
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_director.Evaluate();
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Debug.Log($"[SaveablePlayableDirector] Timeline '{gameObject.name}' not yet played - at start");
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Logging.Debug($"[SaveablePlayableDirector] Timeline '{gameObject.name}' not yet played - at start");
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}
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}
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@@ -1,3 +1,4 @@
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using Core;
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using UnityEngine;
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using Core.Lifecycle;
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@@ -35,7 +36,7 @@ public class soundBird_CanFly : ManagedBehaviour
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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Debug.LogWarning($"[soundBird_CanFly] No save data to restore for {gameObject.name}");
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Logging.Warning($"[soundBird_CanFly] No save data to restore for {gameObject.name}");
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return;
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}
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@@ -43,7 +44,7 @@ public class soundBird_CanFly : ManagedBehaviour
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if (saveData != null)
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{
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canFly = saveData.canFly;
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Debug.Log($"[soundBird_CanFly] Restored canFly state: {canFly}");
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Logging.Debug($"[soundBird_CanFly] Restored canFly state: {canFly}");
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}
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}
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@@ -190,7 +190,7 @@ namespace Interactions
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/// <returns>True if interaction succeeded, false otherwise</returns>
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protected virtual bool DoInteraction()
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{
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Debug.LogWarning($"[Interactable] DoInteraction not implemented for {GetType().Name}");
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Logging.Warning($"[Interactable] DoInteraction not implemented for {GetType().Name}");
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return false;
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}
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@@ -333,7 +333,7 @@ namespace Interactions
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ItemSlotSaveData data = JsonUtility.FromJson<ItemSlotSaveData>(serializedData);
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if (data == null)
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{
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Debug.LogWarning($"[ItemSlot] Failed to deserialize save data for {gameObject.name}");
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Logging.Warning($"[ItemSlot] Failed to deserialize save data for {gameObject.name}");
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return;
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}
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@@ -343,7 +343,7 @@ namespace Interactions
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// Restore slotted item if there was one
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if (!string.IsNullOrEmpty(data.slottedItemSaveId))
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{
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Debug.Log($"[ItemSlot] Restoring slotted item: {data.slottedItemSaveId} (itemId: {data.slottedItemDataId})");
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Logging.Debug($"[ItemSlot] Restoring slotted item: {data.slottedItemSaveId} (itemId: {data.slottedItemDataId})");
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RestoreSlottedItem(data.slottedItemSaveId, data.slottedItemDataId);
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}
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}
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@@ -361,7 +361,7 @@ namespace Interactions
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{
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// Item not found in scene - it might be a dynamically spawned combined item
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// Try to spawn it from the itemDataId
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Debug.Log($"[ItemSlot] Slotted item not found in scene: {slottedItemSaveId}, attempting to spawn from itemId: {expectedItemDataId}");
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Logging.Debug($"[ItemSlot] Slotted item not found in scene: {slottedItemSaveId}, attempting to spawn from itemId: {expectedItemDataId}");
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GameObject prefab = interactionSettings?.FindPickupPrefabByItemId(expectedItemDataId);
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if (prefab != null)
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@@ -369,17 +369,17 @@ namespace Interactions
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// Spawn the item (inactive, since it will be slotted)
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slottedObject = Instantiate(prefab, transform.position, Quaternion.identity);
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slottedObject.SetActive(false);
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Debug.Log($"[ItemSlot] Successfully spawned combined item for slot: {expectedItemDataId}");
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Logging.Debug($"[ItemSlot] Successfully spawned combined item for slot: {expectedItemDataId}");
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}
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else
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{
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Debug.LogWarning($"[ItemSlot] Could not find prefab for itemId: {expectedItemDataId}");
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Logging.Warning($"[ItemSlot] Could not find prefab for itemId: {expectedItemDataId}");
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return;
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}
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}
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else if (slottedObject == null)
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{
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Debug.LogWarning($"[ItemSlot] Could not find slotted item with save ID: {slottedItemSaveId}");
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Logging.Warning($"[ItemSlot] Could not find slotted item with save ID: {slottedItemSaveId}");
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return;
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}
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@@ -395,13 +395,13 @@ namespace Interactions
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{
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if (slottedData.itemId != expectedItemDataId)
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{
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Debug.LogWarning($"[ItemSlot] ItemId mismatch! Pickup has '{slottedData.itemId}' but expected '{expectedItemDataId}'");
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Logging.Warning($"[ItemSlot] ItemId mismatch! Pickup has '{slottedData.itemId}' but expected '{expectedItemDataId}'");
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}
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}
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if (slottedData == null)
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{
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Debug.LogWarning($"[ItemSlot] Pickup {pickup.gameObject.name} has null itemData! Expected itemId: {expectedItemDataId}");
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Logging.Warning($"[ItemSlot] Pickup {pickup.gameObject.name} has null itemData! Expected itemId: {expectedItemDataId}");
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if (slottedObject != null)
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Destroy(slottedObject);
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return;
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@@ -409,7 +409,7 @@ namespace Interactions
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}
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else
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{
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Debug.LogWarning($"[ItemSlot] Slotted object has no Pickup component: {slottedObject.name}");
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Logging.Warning($"[ItemSlot] Slotted object has no Pickup component: {slottedObject.name}");
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if (slottedObject != null)
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Destroy(slottedObject);
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return;
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@@ -419,7 +419,7 @@ namespace Interactions
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// Follower state is managed separately during save/load restoration
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ApplySlottedItemState(slottedObject, slottedData, triggerEvents: false);
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Debug.Log($"[ItemSlot] Successfully restored slotted item: {slottedData.itemName} (itemId: {slottedData.itemId})");
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Logging.Debug($"[ItemSlot] Successfully restored slotted item: {slottedData.itemName} (itemId: {slottedData.itemId})");
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}
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/// <summary>
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@@ -526,7 +526,7 @@ namespace Interactions
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// If slot already has an item, reject the claim
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if (currentlySlottedItemObject != null)
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{
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Debug.LogWarning($"[ItemSlot] Already has a slotted item, rejecting claim from {pickup.gameObject.name}");
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Logging.Warning($"[ItemSlot] Already has a slotted item, rejecting claim from {pickup.gameObject.name}");
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return false;
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}
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@@ -537,7 +537,7 @@ namespace Interactions
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// Claim the pickup
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ApplySlottedItemState(pickup.gameObject, pickup.itemData, triggerEvents: false);
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Debug.Log($"[ItemSlot] Successfully claimed slotted item: {pickup.itemData?.itemName}");
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Logging.Debug($"[ItemSlot] Successfully claimed slotted item: {pickup.itemData?.itemName}");
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return true;
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}
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@@ -166,7 +166,7 @@ namespace Interactions
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PickupSaveData data = JsonUtility.FromJson<PickupSaveData>(serializedData);
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if (data == null)
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{
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Debug.LogWarning($"[Pickup] Failed to deserialize save data for {gameObject.name}");
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Logging.Warning($"[Pickup] Failed to deserialize save data for {gameObject.name}");
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return;
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}
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@@ -200,7 +200,7 @@ namespace Interactions
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}
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else
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{
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Debug.LogWarning($"[Pickup] Could not find slot with SaveId: {data.slotSaveId}");
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Logging.Warning($"[Pickup] Could not find slot with SaveId: {data.slotSaveId}");
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}
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}
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}
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Core;
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using UnityEngine;
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namespace Interactions
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{
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@@ -38,7 +39,7 @@ namespace Interactions
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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Debug.LogWarning($"[SaveableInteractable] Empty save data for {SaveId}");
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Logging.Warning($"[SaveableInteractable] Empty save data for {SaveId}");
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return;
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}
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@@ -85,17 +86,17 @@ namespace Interactions
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[ContextMenu("Log Save ID")]
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private void LogSaveId()
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{
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Debug.Log($"Save ID: {SaveId}");
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Logging.Debug($"Save ID: {SaveId}");
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}
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[ContextMenu("Test Serialize/Deserialize")]
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private void TestSerializeDeserialize()
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{
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string serialized = OnSceneSaveRequested();
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Debug.Log($"Serialized state: {serialized}");
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Logging.Debug($"Serialized state: {serialized}");
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OnSceneRestoreRequested(serialized);
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Debug.Log("Deserialization test complete");
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Logging.Debug("Deserialization test complete");
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}
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#endif
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@@ -25,7 +25,7 @@ namespace Levels
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{
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base.Awake();
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Debug.Log($"[LevelSwitch] Awake called for {gameObject.name} in scene {gameObject.scene.name}");
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Logging.Debug($"[LevelSwitch] Awake called for {gameObject.name} in scene {gameObject.scene.name}");
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if (_iconRenderer == null)
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_iconRenderer = GetComponent<SpriteRenderer>();
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@@ -38,12 +38,12 @@ namespace Levels
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protected override void OnManagedAwake()
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{
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Debug.Log($"[LevelSwitch] OnManagedAwake called for {gameObject.name}");
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Logging.Debug($"[LevelSwitch] OnManagedAwake called for {gameObject.name}");
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}
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protected override void OnSceneReady()
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{
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Debug.Log($"[LevelSwitch] OnSceneReady called for {gameObject.name}");
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Logging.Debug($"[LevelSwitch] OnSceneReady called for {gameObject.name}");
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}
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#if UNITY_EDITOR
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@@ -79,7 +79,7 @@ namespace Levels
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{
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if (switchData == null || string.IsNullOrEmpty(switchData.targetLevelSceneName))
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{
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Debug.LogWarning("LevelSwitch has no valid switchData!");
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Logging.Warning("LevelSwitch has no valid switchData!");
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return false;
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}
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@@ -160,7 +160,7 @@ namespace Levels
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{
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if (switchData == null || string.IsNullOrEmpty(switchData.targetLevelSceneName))
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{
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Debug.LogWarning("MinigameSwitch has no valid switchData!");
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Logging.Warning("MinigameSwitch has no valid switchData!");
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return false;
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}
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@@ -231,7 +231,7 @@ namespace Levels
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MinigameSwitchSaveData data = JsonUtility.FromJson<MinigameSwitchSaveData>(serializedData);
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if (data == null)
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{
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Debug.LogWarning($"[MinigameSwitch] Failed to deserialize save data for {gameObject.name}");
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Logging.Warning($"[MinigameSwitch] Failed to deserialize save data for {gameObject.name}");
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return;
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}
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@@ -1,4 +1,5 @@
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using System;
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using Core;
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using Core.Lifecycle;
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using UnityEngine;
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@@ -55,7 +56,7 @@ namespace PuzzleS
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[BirdGameStats] Failed to restore state: {ex.Message}");
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Logging.Warning($"[BirdGameStats] Failed to restore state: {ex.Message}");
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}
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}
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@@ -613,7 +613,7 @@ namespace PuzzleS
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protected override void OnSceneRestoreRequested(string data)
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{
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Debug.Log("[XAXA] PuzzleManager loading with data: " + data);
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Logging.Debug("[XAXA] PuzzleManager loading with data: " + data);
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if (string.IsNullOrEmpty(data) || data == "{}")
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||||
{
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||||
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@@ -75,7 +75,7 @@ public class AppleAudioSource : ManagedBehaviour
|
||||
}
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||||
else
|
||||
{
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Debug.Log("[AUDIOMANAGER] AppleAudioSource " + name + " was suppressed because something more important is playing");
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Logging.Debug("[AUDIOMANAGER] AppleAudioSource " + name + " was suppressed because something more important is playing");
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}
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}
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else
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|
||||
@@ -5,6 +5,7 @@ using AppleHills.Core.Interfaces;
|
||||
using System.Collections.Generic;
|
||||
using AudioSourceEvents;
|
||||
using System;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
|
||||
public class AudioManager : ManagedBehaviour, IPausable
|
||||
@@ -71,16 +72,14 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[AudioManager] QuickAccess.Instance is null during OnManagedAwake. Some audio references may remain unset.");
|
||||
Logging.Warning("[AudioManager] QuickAccess.Instance is null during OnManagedAwake. Some audio references may remain unset.");
|
||||
}
|
||||
|
||||
// Diagnostic
|
||||
foreach (AppleAudioSource _audioSource in criticalVOSources)
|
||||
{
|
||||
Debug.Log("Found source: " + _audioSource.name);
|
||||
Logging.Debug("Found source: " + _audioSource.name);
|
||||
}
|
||||
|
||||
Debug.Log("[AudioManager] OnManagedAwake completed");
|
||||
}
|
||||
|
||||
public void SetAudioPauseBehavior(PauseBehavior newPauseBehavior)
|
||||
@@ -104,15 +103,15 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
public LevelAudioObject GetCurrentLevelAudioObject()
|
||||
{
|
||||
Debug.Log("Audio objects: " + FindObjectsByType<LevelAudioObject>(FindObjectsInactive.Include, FindObjectsSortMode.None).Length);
|
||||
Logging.Debug("Audio objects: " + FindObjectsByType<LevelAudioObject>(FindObjectsInactive.Include, FindObjectsSortMode.None).Length);
|
||||
if (FindObjectsByType<LevelAudioObject>(FindObjectsInactive.Include, FindObjectsSortMode.None).Length > 1)
|
||||
{
|
||||
Debug.LogWarning("Warning! More than one LevelAudioObject in the level! Using the first one found");
|
||||
Logging.Warning("Warning! More than one LevelAudioObject in the level! Using the first one found");
|
||||
return FindObjectsByType<LevelAudioObject>(FindObjectsInactive.Include, FindObjectsSortMode.None)[0];
|
||||
}
|
||||
if (FindObjectsByType<LevelAudioObject>(FindObjectsInactive.Include, FindObjectsSortMode.None).Length == 0)
|
||||
{
|
||||
Debug.LogWarning("Error! No LevelAudioObject found, AudioManager might not function properly!");
|
||||
Logging.Warning("Error! No LevelAudioObject found, AudioManager might not function properly!");
|
||||
return null;
|
||||
}
|
||||
else
|
||||
@@ -158,12 +157,10 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
/// </summary>
|
||||
public bool RequestPlayVO(AppleAudioSource requestedAudioSource)
|
||||
{
|
||||
//Debug.Log($"[AUDIOMANAGER] CurrentVO source prio: {currentlyPlayingVO.sourcePriority}, clip prio: {currentlyPlayingVO.clipPriority} requested VO prio: {requestedAudioSource.sourcePriority}, clip prio: {clipPriority}");
|
||||
// If nothing is playing, let the requested audio source play
|
||||
if (currentlyPlayingVO == null)
|
||||
{
|
||||
SetupNewAudioSource(requestedAudioSource);
|
||||
Debug.Log($"[AUDIOMANAGER] Playing {currentlyPlayingVO.name} as nothing is currently playing.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -177,7 +174,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
{
|
||||
InterruptAudioSource(requestedAudioSource);
|
||||
SetupNewAudioSource(requestedAudioSource);
|
||||
Debug.Log($"[AUDIOMANAGER] {currentlyPlayingVO.name} is the same as {requestedAudioSource.name}. Triggering it again.");
|
||||
return true;
|
||||
|
||||
}
|
||||
@@ -187,7 +183,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
InterruptAudioSource(requestedAudioSource);
|
||||
SetupNewAudioSource(requestedAudioSource);
|
||||
Debug.Log($"[AUDIOMANAGER] {currentlyPlayingVO.name} is not critical. Playing {requestedAudioSource.name} instead because it is critical.");
|
||||
return true;
|
||||
}
|
||||
// If the requested audio source has the same priority as currently playing source, check the priority of the requested clip
|
||||
@@ -197,8 +192,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
{
|
||||
InterruptAudioSource(requestedAudioSource);
|
||||
SetupNewAudioSource(requestedAudioSource);
|
||||
Debug.Log($"[AUDIOMANAGER] Interrupted {currentlyPlayingVO.name} because it has same priority as {requestedAudioSource.name} but the requested clip has higher priority");
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -210,7 +203,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
if (currentlyPlayingVO.audioSourceType == AppleAudioSource.AudioSourceType.CriticalVO && currentlyPlayingVO.sourcePriority > requestedAudioSource.sourcePriority)
|
||||
{
|
||||
currentlyPlayingVO.InterruptAudio(requestedAudioSource.name);
|
||||
Debug.Log($"[AUDIOMANAGER] Interrupted {currentlyPlayingVO.name} because {requestedAudioSource.name} has higher priority");
|
||||
InterruptAudioSource(requestedAudioSource);
|
||||
SetupNewAudioSource(requestedAudioSource);
|
||||
return true;
|
||||
@@ -218,7 +210,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
// If the requested audio source didn't clear any of the above cases, tell it to get rekt.
|
||||
else
|
||||
{
|
||||
Debug.Log($"[AUDIOMANAGER] {currentlyPlayingVO.name} is still playing. {requestedAudioSource.name} has lower priority");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -232,7 +223,6 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
{
|
||||
if (audioSource.audioSource.resource == null)
|
||||
{
|
||||
Debug.Log($"[AUDIOMANAGER] Faled to setup {audioSource.name}. Invalid resource");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using System;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
|
||||
[Serializable]
|
||||
@@ -50,7 +51,7 @@ public class LevelAudioObject : ManagedBehaviour
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning($"[LevelAudioObject] Failed to restore audio state: {e.Message}");
|
||||
Logging.Warning($"[LevelAudioObject] Failed to restore audio state: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +69,7 @@ public class LevelAudioObject : ManagedBehaviour
|
||||
{
|
||||
if (narratorAudioSource == null || firstNarration == null)
|
||||
{
|
||||
Debug.LogWarning($"[LevelAudioObject] Missing audio source or narration resource on {gameObject.name}");
|
||||
Logging.Warning($"[LevelAudioObject] Missing audio source or narration resource on {gameObject.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProximitySoundReaction : MonoBehaviour
|
||||
@@ -12,13 +13,13 @@ public class ProximitySoundReaction : MonoBehaviour
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
Debug.Log("overlap!");
|
||||
Logging.Debug("overlap!");
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
Debug.Log("Wolter triggered!");
|
||||
Logging.Debug("Wolter triggered!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
@@ -82,37 +83,37 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] OnPointerClick on {name}, _parentSlot={((_parentSlot != null) ? _parentSlot.name : "NULL")}, _isEnlarged={_isEnlarged}, position={eventData.position}");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] OnPointerClick on {name}, _parentSlot={((_parentSlot != null) ? _parentSlot.name : "NULL")}, _isEnlarged={_isEnlarged}, position={eventData.position}");
|
||||
|
||||
// During reveal flow (before placed in slot), forward clicks to parent FlippableCard
|
||||
if (_parentSlot == null)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] {name} - No parent slot, forwarding click to parent FlippableCard");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] {name} - No parent slot, forwarding click to parent FlippableCard");
|
||||
|
||||
// Find parent FlippableCard and forward the click
|
||||
FlippableCard parentFlippable = GetComponentInParent<FlippableCard>();
|
||||
if (parentFlippable != null)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] {name} - Found parent FlippableCard, calling OnPointerClick");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] {name} - Found parent FlippableCard, calling OnPointerClick");
|
||||
parentFlippable.OnPointerClick(eventData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[CLICK-TRACE-ALBUMCARD] {name} - No parent FlippableCard found!");
|
||||
Logging.Warning($"[CLICK-TRACE-ALBUMCARD] {name} - No parent FlippableCard found!");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] {name} - Has parent slot, processing click");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] {name} - Has parent slot, processing click");
|
||||
|
||||
if (_isEnlarged)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] {name} - Is enlarged, requesting shrink");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] {name} - Is enlarged, requesting shrink");
|
||||
OnShrinkRequested?.Invoke(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-ALBUMCARD] {name} - Is normal size, requesting enlarge");
|
||||
Logging.Debug($"[CLICK-TRACE-ALBUMCARD] {name} - Is normal size, requesting enlarge");
|
||||
OnEnlargeRequested?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace UI.CardSystem
|
||||
if (book != null)
|
||||
{
|
||||
book.OnFlip.AddListener(OnPageFlipped);
|
||||
Debug.Log("[AlbumViewPage] Subscribed to book.OnFlip event");
|
||||
Logging.Debug("[AlbumViewPage] Subscribed to book.OnFlip event");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[AlbumViewPage] Book reference is null, cannot subscribe to OnFlip event!");
|
||||
Logging.Warning("[AlbumViewPage] Book reference is null, cannot subscribe to OnFlip event!");
|
||||
}
|
||||
|
||||
// Subscribe to CardSystemManager events (managers are guaranteed to be initialized)
|
||||
@@ -116,15 +116,15 @@ namespace UI.CardSystem
|
||||
|
||||
if (zoneTabs == null || zoneTabs.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] No BookTabButton components found in tab container '{tabContainer.name}'!");
|
||||
Logging.Warning($"[AlbumViewPage] No BookTabButton components found in tab container '{tabContainer.name}'!");
|
||||
zoneTabs = new BookTabButton[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Discovered {zoneTabs.Length} zone tabs from container '{tabContainer.name}'");
|
||||
Logging.Debug($"[AlbumViewPage] Discovered {zoneTabs.Length} zone tabs from container '{tabContainer.name}'");
|
||||
foreach (var tab in zoneTabs)
|
||||
{
|
||||
Debug.Log($" - Tab: {tab.name}, Zone: {tab.Zone}, TargetPage: {tab.TargetPage}");
|
||||
Logging.Debug($" - Tab: {tab.name}, Zone: {tab.Zone}, TargetPage: {tab.TargetPage}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,7 +209,7 @@ namespace UI.CardSystem
|
||||
if (Input.InputManager.Instance != null)
|
||||
{
|
||||
Input.InputManager.Instance.SetInputMode(_previousInputMode);
|
||||
Debug.Log($"[AlbumViewPage] Restored input mode to {_previousInputMode} on exit");
|
||||
Logging.Debug($"[AlbumViewPage] Restored input mode to {_previousInputMode} on exit");
|
||||
}
|
||||
|
||||
if (UIPageController.Instance != null)
|
||||
@@ -260,7 +260,7 @@ namespace UI.CardSystem
|
||||
// Store the current input mode before switching
|
||||
_previousInputMode = Input.InputMode.GameAndUI;
|
||||
Input.InputManager.Instance.SetInputMode(Input.InputMode.UI);
|
||||
Debug.Log("[AlbumViewPage] Switched to UI-only input mode on first entry");
|
||||
Logging.Debug("[AlbumViewPage] Switched to UI-only input mode on first entry");
|
||||
}
|
||||
|
||||
// Subscribe to pending card events while page is active
|
||||
@@ -272,12 +272,12 @@ namespace UI.CardSystem
|
||||
// Only spawn pending cards if we're already on an album page (not the menu)
|
||||
if (IsInAlbumProper())
|
||||
{
|
||||
Debug.Log("[AlbumViewPage] Opening directly to album page - spawning cards immediately");
|
||||
Logging.Debug("[AlbumViewPage] Opening directly to album page - spawning cards immediately");
|
||||
SpawnPendingCards();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("[AlbumViewPage] Opening to menu page - cards will spawn when entering album");
|
||||
Logging.Debug("[AlbumViewPage] Opening to menu page - cards will spawn when entering album");
|
||||
}
|
||||
|
||||
base.TransitionIn();
|
||||
@@ -374,13 +374,12 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (book == null)
|
||||
{
|
||||
Debug.LogWarning("[AlbumViewPage] Book reference is null in IsInAlbumProper check");
|
||||
Logging.Warning("[AlbumViewPage] Book reference is null in IsInAlbumProper check");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Page 1 is the menu/cover, page 2+ are album pages with card slots
|
||||
bool inAlbum = book.CurrentPaper > 1;
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] IsInAlbumProper check - CurrentPage: {book.CurrentPaper}, InAlbum: {inAlbum}");
|
||||
return inAlbum;
|
||||
}
|
||||
|
||||
@@ -390,24 +389,21 @@ namespace UI.CardSystem
|
||||
private void OnPageFlipped()
|
||||
{
|
||||
bool isInAlbum = IsInAlbumProper();
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] OnPageFlipped - CurrentPage: {book.CurrentPaper}, IsInAlbum: {isInAlbum}, CardsCurrentlySpawned: {_activeCards.Count}");
|
||||
|
||||
if (isInAlbum && _activeCards.Count == 0)
|
||||
{
|
||||
// Entering album proper and no cards spawned yet - spawn them with animation
|
||||
Debug.Log("[AlbumViewPage] Entering album proper - spawning pending cards with animation");
|
||||
Logging.Debug("[AlbumViewPage] Entering album proper - spawning pending cards with animation");
|
||||
SpawnPendingCards();
|
||||
}
|
||||
else if (!isInAlbum && _activeCards.Count > 0)
|
||||
{
|
||||
// Returning to menu page - cleanup cards
|
||||
Debug.Log("[AlbumViewPage] Returning to menu page - cleaning up pending cards");
|
||||
Logging.Debug("[AlbumViewPage] Returning to menu page - cleaning up pending cards");
|
||||
CleanupActiveCards();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Page flipped but no card state change needed (already in correct state)");
|
||||
Logging.Debug($"[AlbumViewPage] Page flipped but no card state change needed (already in correct state)");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -434,7 +430,7 @@ namespace UI.CardSystem
|
||||
|
||||
int spawnCount = Mathf.Min(uniquePending.Count, MAX_VISIBLE_CARDS);
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Spawning {spawnCount} unique pending cards (total pending: {pending.Count})");
|
||||
Logging.Debug($"[AlbumViewPage] Spawning {spawnCount} unique pending cards (total pending: {pending.Count})");
|
||||
|
||||
for (int i = 0; i < spawnCount; i++)
|
||||
{
|
||||
@@ -450,14 +446,14 @@ namespace UI.CardSystem
|
||||
// Guard: Don't spawn cards with zero copies
|
||||
if (cardData.CopiesOwned <= 0)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Skipping spawn of card '{cardData.Name}' with {cardData.CopiesOwned} copies");
|
||||
Logging.Warning($"[AlbumViewPage] Skipping spawn of card '{cardData.Name}' with {cardData.CopiesOwned} copies");
|
||||
return;
|
||||
}
|
||||
|
||||
DraggableSlot slot = FindSlotByIndex(slotIndex);
|
||||
if (slot == null)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Could not find slot with SlotIndex {slotIndex}");
|
||||
Logging.Warning($"[AlbumViewPage] Could not find slot with SlotIndex {slotIndex}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -484,11 +480,11 @@ namespace UI.CardSystem
|
||||
// Track it
|
||||
_activeCards.Add(cardPlacement);
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Spawned card '{cardData.Name}' (CopiesOwned: {cardData.CopiesOwned}) in slot {slotIndex}");
|
||||
Logging.Debug($"[AlbumViewPage] Spawned card '{cardData.Name}' (CopiesOwned: {cardData.CopiesOwned}) in slot {slotIndex}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Spawned card has no AlbumCardDraggable component!");
|
||||
Logging.Warning($"[AlbumViewPage] Spawned card has no AlbumCardDraggable component!");
|
||||
Destroy(cardObj);
|
||||
}
|
||||
}
|
||||
@@ -502,7 +498,7 @@ namespace UI.CardSystem
|
||||
// Guard: Don't spawn cards with zero copies
|
||||
if (card.CopiesOwned <= 0)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumViewPage] Ignoring pending card '{card.Name}' with {card.CopiesOwned} copies");
|
||||
Logging.Warning($"[AlbumViewPage] Ignoring pending card '{card.Name}' with {card.CopiesOwned} copies");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -513,7 +509,7 @@ namespace UI.CardSystem
|
||||
|
||||
if (alreadySpawned)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card '{card.Name}' already spawned, skipping duplicate spawn");
|
||||
Logging.Debug($"[AlbumViewPage] Card '{card.Name}' already spawned, skipping duplicate spawn");
|
||||
return; // Don't spawn duplicates
|
||||
}
|
||||
|
||||
@@ -530,14 +526,13 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardRevealed(AlbumCardPlacementDraggable cardPlacement, CardData cardData)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card revealed: {cardData.Name} (Zone: {cardData.Zone}, CopiesOwned: {cardData.CopiesOwned})");
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] OnCardRevealed - Card: {cardData.Name}, CardZone: {cardData.Zone}");
|
||||
Logging.Debug($"[AlbumViewPage] Card revealed: {cardData.Name} (Zone: {cardData.Zone}, CopiesOwned: {cardData.CopiesOwned})");
|
||||
|
||||
// IMMEDIATELY move card from pending to inventory upon reveal
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.MarkCardAsPlaced(cardData);
|
||||
Debug.Log($"[AlbumViewPage] Moved card '{cardData.Name}' from pending to inventory on reveal");
|
||||
Logging.Debug($"[AlbumViewPage] Moved card '{cardData.Name}' from pending to inventory on reveal");
|
||||
}
|
||||
|
||||
// Remove this card from active cards list
|
||||
@@ -546,19 +541,15 @@ namespace UI.CardSystem
|
||||
// Check if we're currently viewing the correct zone for this card
|
||||
CardZone currentZone = GetCurrentZone();
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Zone comparison - CurrentZone: {currentZone}, CardZone: {cardData.Zone}, Match: {currentZone == cardData.Zone}");
|
||||
|
||||
if (currentZone != cardData.Zone)
|
||||
{
|
||||
// Card is from a different zone - navigate to its zone
|
||||
Debug.Log($"[AlbumViewPage] Card zone ({cardData.Zone}) doesn't match current zone ({currentZone}). Navigating to card's zone...");
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] ZONE MISMATCH - Calling NavigateToZone({cardData.Zone})");
|
||||
Logging.Debug($"[AlbumViewPage] Card zone ({cardData.Zone}) doesn't match current zone ({currentZone}). Navigating to card's zone...");
|
||||
NavigateToZone(cardData.Zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card zone ({cardData.Zone}) matches current zone - no navigation needed.");
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Zones match - skipping navigation");
|
||||
Logging.Debug($"[AlbumViewPage] Card zone ({cardData.Zone}) matches current zone - no navigation needed.");
|
||||
}
|
||||
|
||||
// Shuffle remaining cards to front and spawn next unique card
|
||||
@@ -573,7 +564,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardPlacedInAlbum(AlbumCardPlacementDraggable cardPlacement, CardData cardData)
|
||||
{
|
||||
Debug.Log($"[AlbumViewPage] Card placed in album slot: {cardData.Name}");
|
||||
Logging.Debug($"[AlbumViewPage] Card placed in album slot: {cardData.Name}");
|
||||
|
||||
// Unsubscribe from events (card is now static in album)
|
||||
cardPlacement.OnCardRevealed -= OnCardRevealed;
|
||||
@@ -656,30 +647,22 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public CardZone GetCurrentZone()
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] GetCurrentZone() called");
|
||||
|
||||
if (book == null || zoneTabs == null || zoneTabs.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"[PAGE-NAV-DEBUG] GetCurrentZone - Missing references! book: {(book != null)}, zoneTabs: {(zoneTabs != null)}, zoneTabs.Length: {(zoneTabs != null ? zoneTabs.Length : 0)}");
|
||||
return CardZone.AppleHills; // Default
|
||||
}
|
||||
|
||||
int currentPage = book.CurrentPaper;
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Current book page: {currentPage}");
|
||||
|
||||
// Find tab with matching target page
|
||||
foreach (var tab in zoneTabs)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Checking tab - Zone: {tab.Zone}, TargetPage: {tab.TargetPage}");
|
||||
if (tab.TargetPage == currentPage)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Found matching tab! Zone: {tab.Zone}");
|
||||
return tab.Zone;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to first zone
|
||||
Debug.LogWarning($"[PAGE-NAV-DEBUG] No tab matched current page {currentPage}, falling back to first zone: {CardZone.NotApplicable}");
|
||||
return CardZone.NotApplicable;
|
||||
}
|
||||
|
||||
@@ -688,27 +671,20 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public BookTabButton GetTabForZone(CardZone zone)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] GetTabForZone({zone}) called");
|
||||
|
||||
if (zoneTabs == null)
|
||||
{
|
||||
Debug.LogError($"[PAGE-NAV-DEBUG] zoneTabs is NULL! Cannot find tab for zone {zone}");
|
||||
return null;
|
||||
}
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Searching through {zoneTabs.Length} tabs for zone {zone}");
|
||||
|
||||
foreach (var tab in zoneTabs)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Checking tab - Zone: {tab.Zone}, TargetPage: {tab.TargetPage}, Match: {tab.Zone == zone}");
|
||||
{
|
||||
if (tab.Zone == zone)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] FOUND matching tab for zone {zone}! TargetPage: {tab.TargetPage}");
|
||||
return tab;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.LogError($"[PAGE-NAV-DEBUG] NO TAB FOUND for zone {zone}! Navigation will fail.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -717,18 +693,11 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public void NavigateToZone(CardZone zone)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] NavigateToZone({zone}) called");
|
||||
|
||||
BookTabButton tab = GetTabForZone(zone);
|
||||
if (tab != null)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Tab found! Calling ActivateTab() on {tab.name}");
|
||||
tab.ActivateTab();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"[PAGE-NAV-DEBUG] NAVIGATION FAILED - No tab found for zone {zone}!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -782,7 +751,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (card == null) return;
|
||||
|
||||
Debug.Log($"[AlbumViewPage] OnCardEnlargeRequested called for card: {card.name}, current parent: {card.transform.parent.name}");
|
||||
Logging.Debug($"[AlbumViewPage] OnCardEnlargeRequested called for card: {card.name}, current parent: {card.transform.parent.name}");
|
||||
|
||||
// IMPORTANT: Call EnlargeCard FIRST to store original parent (the slot)
|
||||
// BEFORE reparenting to the enlarged container
|
||||
@@ -792,7 +761,7 @@ namespace UI.CardSystem
|
||||
if (cardEnlargedBackdrop != null)
|
||||
{
|
||||
cardEnlargedBackdrop.SetActive(true);
|
||||
Debug.Log($"[AlbumViewPage] Backdrop shown");
|
||||
Logging.Debug($"[AlbumViewPage] Backdrop shown");
|
||||
}
|
||||
|
||||
// NOW reparent card to enlarged container (above backdrop)
|
||||
@@ -800,10 +769,10 @@ namespace UI.CardSystem
|
||||
{
|
||||
card.transform.SetParent(cardEnlargedContainer, true);
|
||||
card.transform.SetAsLastSibling(); // Ensure on top
|
||||
Debug.Log($"[AlbumViewPage] Card reparented to enlarged container");
|
||||
Logging.Debug($"[AlbumViewPage] Card reparented to enlarged container");
|
||||
}
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Card enlarged: {card.GetCardData()?.Name}");
|
||||
Logging.Debug($"[AlbumViewPage] Card enlarged: {card.GetCardData()?.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -831,7 +800,7 @@ namespace UI.CardSystem
|
||||
card.transform.localRotation = card.GetOriginalLocalRotation();
|
||||
}
|
||||
|
||||
Debug.Log($"[AlbumViewPage] Card shrunk: {card.GetCardData()?.Name}");
|
||||
Logging.Debug($"[AlbumViewPage] Card shrunk: {card.GetCardData()?.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -842,7 +811,7 @@ namespace UI.CardSystem
|
||||
if (previewCardTransform == null)
|
||||
return;
|
||||
|
||||
Debug.Log($"[AlbumViewPage] ShowSlotPreview called for slot: {slot.name}");
|
||||
Logging.Debug($"[AlbumViewPage] ShowSlotPreview called for slot: {slot.name}");
|
||||
|
||||
// Show backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
@@ -866,7 +835,7 @@ namespace UI.CardSystem
|
||||
if (previewCardTransform == null)
|
||||
return;
|
||||
|
||||
Debug.Log($"[AlbumViewPage] HideSlotPreview called for slot: {slot.name}");
|
||||
Logging.Debug($"[AlbumViewPage] HideSlotPreview called for slot: {slot.name}");
|
||||
|
||||
// Hide backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using BookCurlPro;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Tween = Pixelplacement.Tween;
|
||||
@@ -67,17 +68,12 @@ namespace UI.CardSystem
|
||||
|
||||
private void OnButtonClicked()
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] BookTabButton.OnButtonClicked() - Tab: {gameObject.name}, Zone: {zone}, TargetPage: {targetPage}");
|
||||
|
||||
if (book == null)
|
||||
{
|
||||
Debug.LogWarning($"[BookTabButton] No BookPro reference assigned on {gameObject.name}");
|
||||
Debug.LogError($"[PAGE-NAV-DEBUG] BOOK REFERENCE IS NULL! Cannot flip page.");
|
||||
Logging.Warning($"[BookTabButton] No BookPro reference assigned on {gameObject.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Book reference valid. Current book page: {book.CurrentPaper}");
|
||||
|
||||
// Notify all tabs that this one was clicked
|
||||
OnTabClicked?.Invoke(this);
|
||||
|
||||
@@ -85,18 +81,11 @@ namespace UI.CardSystem
|
||||
BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
|
||||
if (autoFlip == null)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] AutoFlip component not found, adding new component");
|
||||
autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] AutoFlip component found, enabled: {autoFlip.enabled}");
|
||||
}
|
||||
|
||||
autoFlip.enabled = true;
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Calling autoFlip.StartFlipping({targetPage})");
|
||||
autoFlip.StartFlipping(targetPage);
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Page flip initiated to page {targetPage}");
|
||||
}
|
||||
|
||||
private void OnAnyTabClicked(BookTabButton clickedTab)
|
||||
@@ -128,7 +117,6 @@ namespace UI.CardSystem
|
||||
// Public method to programmatically trigger this tab
|
||||
public void ActivateTab()
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] ActivateTab() called on {gameObject.name} (Zone: {zone}, TargetPage: {targetPage})");
|
||||
OnButtonClicked();
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Core;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UI.Core;
|
||||
@@ -68,7 +69,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BoosterOpeningPage] albumIcon does not have a Button component!");
|
||||
Logging.Warning("[BoosterOpeningPage] albumIcon does not have a Button component!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,7 +112,7 @@ namespace UI.CardSystem
|
||||
if (UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PopPage();
|
||||
Debug.Log("[BoosterOpeningPage] Dismiss button clicked, popping page from stack");
|
||||
Logging.Debug("[BoosterOpeningPage] Dismiss button clicked, popping page from stack");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,17 +140,17 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void InitializeBoosterDisplay()
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] InitializeBoosterDisplay called with {_availableBoosterCount} boosters available");
|
||||
Logging.Debug($"[BoosterOpeningPage] InitializeBoosterDisplay called with {_availableBoosterCount} boosters available");
|
||||
|
||||
if (boosterPackPrefab == null)
|
||||
{
|
||||
Debug.LogWarning("BoosterOpeningPage: No booster pack prefab assigned!");
|
||||
Logging.Warning("BoosterOpeningPage: No booster pack prefab assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (bottomRightSlots == null || bottomRightSlots.SlotCount == 0)
|
||||
{
|
||||
Debug.LogWarning("BoosterOpeningPage: No slots available!");
|
||||
Logging.Warning("BoosterOpeningPage: No slots available!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -159,7 +160,7 @@ namespace UI.CardSystem
|
||||
// Calculate how many boosters to show (max 3, or available count, whichever is lower)
|
||||
int visibleCount = Mathf.Min(_availableBoosterCount, MAX_VISIBLE_BOOSTERS);
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Will spawn {visibleCount} boosters");
|
||||
Logging.Debug($"[BoosterOpeningPage] Will spawn {visibleCount} boosters");
|
||||
|
||||
// Spawn boosters and assign to slots
|
||||
for (int i = 0; i < visibleCount; i++)
|
||||
@@ -172,11 +173,11 @@ namespace UI.CardSystem
|
||||
{
|
||||
centerOpeningSlot.OnOccupied += OnBoosterPlacedInCenter;
|
||||
centerOpeningSlot.OnVacated += OnBoosterRemovedFromCenter;
|
||||
Debug.Log($"[BoosterOpeningPage] Subscribed to center slot events");
|
||||
Logging.Debug($"[BoosterOpeningPage] Subscribed to center slot events");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BoosterOpeningPage] centerOpeningSlot is null!");
|
||||
Logging.Warning("[BoosterOpeningPage] centerOpeningSlot is null!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,7 +189,7 @@ namespace UI.CardSystem
|
||||
DraggableSlot slot = FindSlotByIndex(slotIndex);
|
||||
if (slot == null)
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] Could not find slot with SlotIndex {slotIndex}!");
|
||||
Logging.Warning($"[BoosterOpeningPage] Could not find slot with SlotIndex {slotIndex}!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -211,11 +212,11 @@ namespace UI.CardSystem
|
||||
// Track it
|
||||
_activeBoostersInSlots.Add(booster);
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Spawned booster in slot with SlotIndex {slotIndex}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Spawned booster in slot with SlotIndex {slotIndex}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] Spawned booster has no BoosterPackDraggable component!");
|
||||
Logging.Warning($"[BoosterOpeningPage] Spawned booster has no BoosterPackDraggable component!");
|
||||
Destroy(boosterObj);
|
||||
}
|
||||
}
|
||||
@@ -251,7 +252,7 @@ namespace UI.CardSystem
|
||||
booster.CurrentSlot.Vacate();
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Removed booster from slot {slotIndex}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Removed booster from slot {slotIndex}");
|
||||
}
|
||||
|
||||
_activeBoostersInSlots.RemoveAt(slotIndex);
|
||||
@@ -271,7 +272,7 @@ namespace UI.CardSystem
|
||||
RemoveBoosterFromSlot(lastIndex);
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Updated visible boosters: {_activeBoostersInSlots.Count}/{targetCount}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Updated visible boosters: {_activeBoostersInSlots.Count}/{targetCount}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -281,7 +282,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (_activeBoostersInSlots.Count == 0) return;
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Shuffling {_activeBoostersInSlots.Count} boosters to front slots");
|
||||
Logging.Debug($"[BoosterOpeningPage] Shuffling {_activeBoostersInSlots.Count} boosters to front slots");
|
||||
|
||||
// Unassign all boosters from their current slots
|
||||
foreach (var booster in _activeBoostersInSlots)
|
||||
@@ -301,12 +302,12 @@ namespace UI.CardSystem
|
||||
|
||||
if (targetSlot != null)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Assigning booster to slot with SlotIndex {i} {targetSlot.name}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Assigning booster to slot with SlotIndex {i} {targetSlot.name}");
|
||||
booster.AssignToSlot(targetSlot, true); // Animate the move
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] Could not find slot with SlotIndex {i} {targetSlot.name}");
|
||||
Logging.Warning($"[BoosterOpeningPage] Could not find slot with SlotIndex {i} {targetSlot.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -351,7 +352,7 @@ namespace UI.CardSystem
|
||||
if (slot != null && !slot.IsOccupied)
|
||||
{
|
||||
SpawnBoosterInSlot(i);
|
||||
Debug.Log($"[BoosterOpeningPage] Spawned new booster in slot with SlotIndex {i}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Spawned new booster in slot with SlotIndex {i}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -374,16 +375,16 @@ namespace UI.CardSystem
|
||||
if (albumIcon != null)
|
||||
{
|
||||
albumIcon.SetActive(false);
|
||||
Debug.Log($"[BoosterOpeningPage] Album icon hidden");
|
||||
Logging.Debug($"[BoosterOpeningPage] Album icon hidden");
|
||||
}
|
||||
|
||||
// Lock the slot so it can't be dragged out
|
||||
Debug.Log($"[BoosterOpeningPage] Locking center slot. IsLocked before: {centerOpeningSlot.IsLocked}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Locking center slot. IsLocked before: {centerOpeningSlot.IsLocked}");
|
||||
centerOpeningSlot.SetLocked(true);
|
||||
Debug.Log($"[BoosterOpeningPage] IsLocked after: {centerOpeningSlot.IsLocked}");
|
||||
Logging.Debug($"[BoosterOpeningPage] IsLocked after: {centerOpeningSlot.IsLocked}");
|
||||
|
||||
// Configure booster for opening (disables drag, enables tapping, resets tap count)
|
||||
Debug.Log($"[BoosterOpeningPage] Calling SetInOpeningSlot(true) on booster");
|
||||
Logging.Debug($"[BoosterOpeningPage] Calling SetInOpeningSlot(true) on booster");
|
||||
booster.SetInOpeningSlot(true);
|
||||
|
||||
// Subscribe to tap events for visual feedback
|
||||
@@ -398,7 +399,7 @@ namespace UI.CardSystem
|
||||
// Shuffle remaining boosters to occupy the first slots
|
||||
ShuffleBoostersToFront();
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster placed in center, ready for taps. Active boosters in slots: {_activeBoostersInSlots.Count}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -417,12 +418,12 @@ namespace UI.CardSystem
|
||||
}
|
||||
|
||||
_currentBoosterInCenter = null;
|
||||
Debug.Log($"[BoosterOpeningPage] Booster removed from center");
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster removed from center");
|
||||
}
|
||||
|
||||
private void OnBoosterTapped(BoosterPackDraggable booster, int currentTaps, int maxTaps)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Booster tapped: {currentTaps}/{maxTaps}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster tapped: {currentTaps}/{maxTaps}");
|
||||
|
||||
// Fire Cinemachine impulse with random velocity (excluding Z)
|
||||
if (impulseSource != null)
|
||||
@@ -447,7 +448,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnBoosterOpened(BoosterPackDraggable booster)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Booster opened, playing particle effect");
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster opened, playing particle effect");
|
||||
|
||||
// Reset and play particle system
|
||||
if (openingParticleSystem != null)
|
||||
@@ -485,7 +486,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (_isProcessingOpening) return;
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Booster ready to open!");
|
||||
Logging.Debug($"[BoosterOpeningPage] Booster ready to open!");
|
||||
|
||||
// Trigger the actual opening sequence
|
||||
booster.TriggerOpen();
|
||||
@@ -528,7 +529,7 @@ namespace UI.CardSystem
|
||||
// WaitForCardReveals already includes: 0.5s wait + (cardCount * 0.5s stagger) + 0.5s animation + 0.5s final
|
||||
// Total is: 1.5s + (cardCount * 0.5s)
|
||||
// For 5 cards that's 4 seconds total, which should be enough
|
||||
Debug.Log("[BoosterOpeningPage] Last booster opened, auto-transitioning to album main page");
|
||||
Logging.Debug("[BoosterOpeningPage] Last booster opened, auto-transitioning to album main page");
|
||||
if (UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PopPage();
|
||||
@@ -575,7 +576,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (flippableCardPrefab == null || cardDisplayContainer == null)
|
||||
{
|
||||
Debug.LogWarning("BoosterOpeningPage: Missing card prefab or container!");
|
||||
Logging.Warning("BoosterOpeningPage: Missing card prefab or container!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -619,7 +620,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] FlippableCard component not found on card {i}!");
|
||||
Logging.Warning($"[BoosterOpeningPage] FlippableCard component not found on card {i}!");
|
||||
}
|
||||
|
||||
_currentRevealedCards.Add(cardObj);
|
||||
@@ -635,7 +636,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardFlipStarted(FlippableCard flippingCard)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Card flip started, disabling all other cards.");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card flip started, disabling all other cards.");
|
||||
|
||||
// Disable ALL cards immediately to prevent multi-flip
|
||||
foreach (GameObject cardObj in _currentRevealedCards)
|
||||
@@ -653,14 +654,14 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardRevealed(int cardIndex)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Card {cardIndex} revealed!");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card {cardIndex} revealed!");
|
||||
_revealedCardCount++;
|
||||
|
||||
// Get the flippable card and card data
|
||||
FlippableCard flippableCard = _currentRevealedCards[cardIndex].GetComponent<FlippableCard>();
|
||||
if (flippableCard == null)
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] FlippableCard not found for card {cardIndex}!");
|
||||
Logging.Warning($"[BoosterOpeningPage] FlippableCard not found for card {cardIndex}!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -671,7 +672,7 @@ namespace UI.CardSystem
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Card '{cardData.Name}' is NEW!");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card '{cardData.Name}' is NEW!");
|
||||
flippableCard.ShowAsNew();
|
||||
}
|
||||
else
|
||||
@@ -679,7 +680,7 @@ namespace UI.CardSystem
|
||||
// Check if card is already Legendary - if so, skip progress bar and auto-progress
|
||||
if (existingCard.Rarity == AppleHills.Data.CardSystem.CardRarity.Legendary)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Card '{cardData.Name}' is LEGENDARY - auto-progressing!");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card '{cardData.Name}' is LEGENDARY - auto-progressing!");
|
||||
// Add to inventory immediately and move to next card
|
||||
Data.CardSystem.CardSystemManager.Instance.AddCardToInventoryDelayed(cardData);
|
||||
_cardsCompletedInteraction++;
|
||||
@@ -689,14 +690,14 @@ namespace UI.CardSystem
|
||||
}
|
||||
|
||||
int ownedCount = existingCard.CopiesOwned;
|
||||
Debug.Log($"[BoosterOpeningPage] Card '{cardData.Name}' is a REPEAT! Owned: {ownedCount}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card '{cardData.Name}' is a REPEAT! Owned: {ownedCount}");
|
||||
|
||||
// Check if this card will trigger an upgrade (ownedCount + 1 >= threshold)
|
||||
bool willUpgrade = (ownedCount + 1) >= flippableCard.CardsToUpgrade && existingCard.Rarity < AppleHills.Data.CardSystem.CardRarity.Legendary;
|
||||
|
||||
if (willUpgrade)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] This card will trigger upgrade! ({ownedCount + 1}/{flippableCard.CardsToUpgrade})");
|
||||
Logging.Debug($"[BoosterOpeningPage] This card will trigger upgrade! ({ownedCount + 1}/{flippableCard.CardsToUpgrade})");
|
||||
// Show as repeat - progress bar will fill and auto-trigger upgrade
|
||||
flippableCard.ShowAsRepeatWithUpgrade(ownedCount, existingCard);
|
||||
}
|
||||
@@ -719,7 +720,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardCompletedInteraction(FlippableCard card, int cardIndex)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Card {cardIndex} interaction complete!");
|
||||
Logging.Debug($"[BoosterOpeningPage] Card {cardIndex} interaction complete!");
|
||||
|
||||
// Add card to inventory NOW (after player saw it)
|
||||
Data.CardSystem.CardSystemManager.Instance.AddCardToInventoryDelayed(card.CardData);
|
||||
@@ -736,7 +737,7 @@ namespace UI.CardSystem
|
||||
// Re-enable all unrevealed cards (they can be flipped now)
|
||||
EnableUnrevealedCards();
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Cards completed interaction: {_cardsCompletedInteraction}/{_currentCardData.Length}");
|
||||
Logging.Debug($"[BoosterOpeningPage] Cards completed interaction: {_cardsCompletedInteraction}/{_currentCardData.Length}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -757,7 +758,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Set active card. Only one card is now clickable.");
|
||||
Logging.Debug($"[BoosterOpeningPage] Set active card. Only one card is now clickable.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -774,7 +775,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Re-enabled unrevealed cards for flipping.");
|
||||
Logging.Debug($"[BoosterOpeningPage] Re-enabled unrevealed cards for flipping.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -782,7 +783,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void OnCardClickedWhileInactive(FlippableCard inactiveCard)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Inactive card clicked, jiggling active card.");
|
||||
Logging.Debug($"[BoosterOpeningPage] Inactive card clicked, jiggling active card.");
|
||||
|
||||
if (_currentActiveCard != null)
|
||||
{
|
||||
@@ -801,7 +802,7 @@ namespace UI.CardSystem
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] All cards revealed! Waiting for interactions...");
|
||||
Logging.Debug($"[BoosterOpeningPage] All cards revealed! Waiting for interactions...");
|
||||
|
||||
// Wait until all cards have completed their new/repeat interaction
|
||||
while (_cardsCompletedInteraction < _currentCardData.Length)
|
||||
@@ -809,7 +810,7 @@ namespace UI.CardSystem
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] All interactions complete! Animating cards to album...");
|
||||
Logging.Debug($"[BoosterOpeningPage] All interactions complete! Animating cards to album...");
|
||||
|
||||
// All cards revealed and interacted with, wait a moment
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
@@ -818,7 +819,7 @@ namespace UI.CardSystem
|
||||
if (albumIcon != null)
|
||||
{
|
||||
albumIcon.SetActive(true);
|
||||
Debug.Log($"[BoosterOpeningPage] Album icon shown for card tween target");
|
||||
Logging.Debug($"[BoosterOpeningPage] Album icon shown for card tween target");
|
||||
}
|
||||
|
||||
// Animate cards to album icon (or center if no icon assigned) with staggered delays
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Data.CardSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
@@ -58,7 +59,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Debug.LogWarning("[BoosterPackGiver] Duplicate instance detected. Destroying this component.");
|
||||
Logging.Warning("[BoosterPackGiver] Duplicate instance detected. Destroying this component.");
|
||||
Destroy(this);
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UI.Core;
|
||||
using Core;
|
||||
using UI.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -46,7 +47,7 @@ namespace UI.CardSystem
|
||||
openAlbumButton.onClick.RemoveListener(OnOpenAlbumClicked);
|
||||
}
|
||||
|
||||
Debug.Log("ALBUM: CardAlbumDestroyed");
|
||||
Logging.Debug("ALBUM: CardAlbumDestroyed");
|
||||
}
|
||||
|
||||
private void OnOpenAlbumClicked()
|
||||
|
||||
@@ -335,7 +335,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (editorCardDefinition == null)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("[CardDisplay] No Card Definition assigned in Editor Tools.");
|
||||
Debug.LogWarning("[CardDisplay] No Card Definition assigned in Editor Tools.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Core;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UI.DragAndDrop.Core;
|
||||
@@ -63,24 +64,15 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public void RevealCard()
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] RevealCard() called - _isRevealed: {_isRevealed}");
|
||||
|
||||
if (_isRevealed)
|
||||
{
|
||||
Debug.LogWarning($"[PAGE-NAV-DEBUG] Card already revealed, skipping reveal");
|
||||
return;
|
||||
}
|
||||
|
||||
_isRevealed = true;
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Setting _isRevealed = true, card zone: {(_cardData != null ? _cardData.Zone.ToString() : "NULL")}");
|
||||
|
||||
if (flippableCard != null)
|
||||
{
|
||||
flippableCard.FlipToReveal();
|
||||
}
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Invoking OnCardRevealed event (subscribers: {(OnCardRevealed != null ? OnCardRevealed.GetInvocationList().Length : 0)})");
|
||||
OnCardRevealed?.Invoke(this, _cardData);
|
||||
}
|
||||
|
||||
@@ -91,7 +83,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (_cardData == null)
|
||||
{
|
||||
Debug.LogWarning("[AlbumCardPlacementDraggable] Cannot snap to slot - no card data assigned.");
|
||||
Logging.Warning("[AlbumCardPlacementDraggable] Cannot snap to slot - no card data assigned.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -126,7 +118,7 @@ namespace UI.CardSystem
|
||||
TweenExtractedCardToSlot(extractedCard, () =>
|
||||
{
|
||||
// After animation completes
|
||||
Debug.Log($"[AlbumCardPlacementDraggable] Card placement animation complete for {_cardData.Name}");
|
||||
Logging.Debug($"[AlbumCardPlacementDraggable] Card placement animation complete for {_cardData.Name}");
|
||||
|
||||
// Notify that card was placed
|
||||
OnCardPlacedInAlbum?.Invoke(this, _cardData);
|
||||
@@ -137,13 +129,13 @@ namespace UI.CardSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[AlbumCardPlacementDraggable] Failed to extract AlbumCard from wrapper!");
|
||||
Logging.Warning("[AlbumCardPlacementDraggable] Failed to extract AlbumCard from wrapper!");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[AlbumCardPlacementDraggable] Could not find matching slot for card '{_cardData.Name}' (Zone: {_cardData.Zone}, Index: {_cardData.CollectionIndex})");
|
||||
Logging.Warning($"[AlbumCardPlacementDraggable] Could not find matching slot for card '{_cardData.Name}' (Zone: {_cardData.Zone}, Index: {_cardData.CollectionIndex})");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,7 +163,7 @@ namespace UI.CardSystem
|
||||
Tween.LocalRotation(cardTransform, Quaternion.identity, snapDuration, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () =>
|
||||
{
|
||||
Debug.Log($"[AlbumCardPlacementDraggable] Tween complete for extracted card {card.name}, final height: {cardRect.sizeDelta.y}");
|
||||
Logging.Debug($"[AlbumCardPlacementDraggable] Tween complete for extracted card {card.name}, final height: {cardRect.sizeDelta.y}");
|
||||
onComplete?.Invoke();
|
||||
});
|
||||
}
|
||||
@@ -200,21 +192,16 @@ namespace UI.CardSystem
|
||||
protected override void OnPointerUpHook(bool longPress)
|
||||
{
|
||||
base.OnPointerUpHook(longPress);
|
||||
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] OnPointerUpHook on {name}, _wasDragged={_wasDragged}, _isRevealed={_isRevealed}, _waitingForPlacementTap={_waitingForPlacementTap}, longPress={longPress}");
|
||||
|
||||
_isHolding = false;
|
||||
|
||||
// Cancel hold timer if running
|
||||
if (_holdRevealCoroutine != null)
|
||||
{
|
||||
Debug.LogWarning($"[PAGE-NAV-DEBUG] OnPointerUpHook - CANCELLING HoldRevealTimer coroutine! Card was released before reveal completed.");
|
||||
StopCoroutine(_holdRevealCoroutine);
|
||||
_holdRevealCoroutine = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] OnPointerUpHook - No hold timer to cancel (either completed or never started)");
|
||||
}
|
||||
|
||||
// Handle tap (not dragged)
|
||||
@@ -222,34 +209,26 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (!_isRevealed)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] {name} - First tap, revealing card");
|
||||
// First tap: reveal the card
|
||||
RevealCard();
|
||||
_waitingForPlacementTap = true;
|
||||
}
|
||||
else if (_waitingForPlacementTap)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] {name} - Second tap, snapping to slot");
|
||||
// Second tap: snap to slot
|
||||
_waitingForPlacementTap = false;
|
||||
SnapToAlbumSlot();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] {name} - Tap after reveal but not waiting for placement tap");
|
||||
}
|
||||
}
|
||||
else if (_isDragRevealing)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] {name} - Was drag-revealed, auto-snapping");
|
||||
// Was drag-revealed, auto-snap on release
|
||||
_isDragRevealing = false;
|
||||
SnapToAlbumSlot();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-PLACEMENT] {name} - Was dragged but no special handling");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -257,22 +236,13 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private IEnumerator HoldRevealTimer()
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] HoldRevealTimer started, waiting {holdRevealDelay}s...");
|
||||
yield return new WaitForSeconds(holdRevealDelay);
|
||||
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] HoldRevealTimer completed - _isRevealed: {_isRevealed}, _isHolding: {_isHolding}");
|
||||
|
||||
// If still holding after delay, reveal the card
|
||||
if (!_isRevealed && _isHolding)
|
||||
{
|
||||
Debug.Log($"[PAGE-NAV-DEBUG] Hold timer conditions met - calling RevealCard() for zone: {(_cardData != null ? _cardData.Zone.ToString() : "NULL")}");
|
||||
RevealCard();
|
||||
_isDragRevealing = true;
|
||||
Debug.Log("[AlbumCardDraggable] Card revealed via hold");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[PAGE-NAV-DEBUG] Hold timer completed but conditions NOT met - _isRevealed: {_isRevealed}, _isHolding: {_isHolding}. Card will NOT reveal!");
|
||||
}
|
||||
|
||||
_holdRevealCoroutine = null;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Core;
|
||||
using Data.CardSystem;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
@@ -133,7 +134,7 @@ namespace UI.CardSystem
|
||||
// Keep preview hidden - it'll show when user taps to enlarge
|
||||
previewCardDisplay.gameObject.SetActive(false);
|
||||
|
||||
Debug.Log($"[AlbumCardSlot] Setup preview card for {targetCardDefinition.Name} (hidden until tap)");
|
||||
Logging.Debug($"[AlbumCardSlot] Setup preview card for {targetCardDefinition.Name} (hidden until tap)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -152,7 +153,7 @@ namespace UI.CardSystem
|
||||
// Guard: need prefab to spawn
|
||||
if (albumCardPrefab == null)
|
||||
{
|
||||
Debug.LogWarning($"[AlbumCardSlot] No albumCardPrefab assigned for slot targeting {targetCardDefinition.name}");
|
||||
Logging.Warning($"[AlbumCardSlot] No albumCardPrefab assigned for slot targeting {targetCardDefinition.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -213,11 +214,11 @@ namespace UI.CardSystem
|
||||
albumPage.RegisterAlbumCard(albumCard);
|
||||
}
|
||||
|
||||
Debug.Log($"[AlbumCardSlot] Spawned owned card '{cardData.Name}' ({cardData.Rarity}) in slot");
|
||||
Logging.Debug($"[AlbumCardSlot] Spawned owned card '{cardData.Name}' ({cardData.Rarity}) in slot");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[AlbumCardSlot] Spawned prefab has no AlbumCard component!");
|
||||
Logging.Warning($"[AlbumCardSlot] Spawned prefab has no AlbumCard component!");
|
||||
Destroy(cardObj);
|
||||
}
|
||||
}
|
||||
@@ -235,30 +236,30 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] OnPointerClick on {name}, _isOccupiedPermanently={_isOccupiedPermanently}, _placedCard={((_placedCard != null) ? _placedCard.name : "NULL")}, _isPreviewShowing={_isPreviewShowing}, position={eventData.position}");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] OnPointerClick on {name}, _isOccupiedPermanently={_isOccupiedPermanently}, _placedCard={((_placedCard != null) ? _placedCard.name : "NULL")}, _isPreviewShowing={_isPreviewShowing}, position={eventData.position}");
|
||||
|
||||
// Only handle clicks if slot is empty
|
||||
if (_isOccupiedPermanently || _placedCard != null)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] {name} - Slot is occupied, ignoring");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Slot is occupied, ignoring");
|
||||
return;
|
||||
}
|
||||
|
||||
// Only handle if we have a preview card setup
|
||||
if (previewCardDisplay == null || targetCardDefinition == null)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] {name} - No preview setup, ignoring");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] {name} - No preview setup, ignoring");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isPreviewShowing)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] {name} - Preview is showing, hiding it");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Preview is showing, hiding it");
|
||||
HidePreview();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] {name} - Preview is hidden, showing it");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Preview is hidden, showing it");
|
||||
ShowPreview();
|
||||
}
|
||||
}
|
||||
@@ -293,7 +294,7 @@ namespace UI.CardSystem
|
||||
Pixelplacement.Tween.LocalScale(previewCardDisplay.transform, _previewOriginalScale * previewEnlargedScale,
|
||||
previewScaleDuration, 0f, Pixelplacement.Tween.EaseOutBack);
|
||||
|
||||
Debug.Log($"[AlbumCardSlot] Showing preview for {targetCardDefinition.Name}");
|
||||
Logging.Debug($"[AlbumCardSlot] Showing preview for {targetCardDefinition.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -340,11 +341,11 @@ namespace UI.CardSystem
|
||||
// Hide the preview card after returning to slot
|
||||
previewCardDisplay.gameObject.SetActive(false);
|
||||
|
||||
Debug.Log($"[AlbumCardSlot] Preview hidden and reset for {targetCardDefinition.Name}");
|
||||
Logging.Debug($"[AlbumCardSlot] Preview hidden and reset for {targetCardDefinition.Name}");
|
||||
});
|
||||
}
|
||||
|
||||
Debug.Log($"[AlbumCardSlot] Hiding preview for {targetCardDefinition.Name}");
|
||||
Logging.Debug($"[AlbumCardSlot] Hiding preview for {targetCardDefinition.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -352,7 +353,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
public void DismissPreview()
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-SLOT] DismissPreview called on {name}");
|
||||
Logging.Debug($"[CLICK-TRACE-SLOT] DismissPreview called on {name}");
|
||||
HidePreview();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UI.DragAndDrop.Core;
|
||||
using Core;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
@@ -127,10 +128,10 @@ namespace UI.CardSystem.DragDrop
|
||||
/// </summary>
|
||||
public void SetInOpeningSlot(bool inSlot)
|
||||
{
|
||||
Debug.Log($"[BoosterPackDraggable] SetInOpeningSlot({inSlot}) called on {name}");
|
||||
Logging.Debug($"[BoosterPackDraggable] SetInOpeningSlot({inSlot}) called on {name}");
|
||||
|
||||
SetDraggingEnabled(!inSlot); // Disable dragging when in opening slot
|
||||
Debug.Log($"[BoosterPackDraggable] SetDraggingEnabled({!inSlot}) called");
|
||||
Logging.Debug($"[BoosterPackDraggable] SetDraggingEnabled({!inSlot}) called");
|
||||
|
||||
canTapToOpen = inSlot; // Enable tap-to-open when in opening slot
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using UnityEngine;
|
||||
@@ -260,12 +261,12 @@ namespace UI.CardSystem
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-FLIPPABLE] OnPointerClick on {name}, _isClickable={_isClickable}, _isWaitingForTap={_isWaitingForTap}, _isFlipped={_isFlipped}, position={eventData.position}");
|
||||
Logging.Debug($"[CLICK-TRACE-FLIPPABLE] OnPointerClick on {name}, _isClickable={_isClickable}, _isWaitingForTap={_isWaitingForTap}, _isFlipped={_isFlipped}, position={eventData.position}");
|
||||
|
||||
// If not clickable, notify and return
|
||||
if (!_isClickable)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-FLIPPABLE] {name} - Not clickable, firing OnClickedWhileInactive");
|
||||
Logging.Debug($"[CLICK-TRACE-FLIPPABLE] {name} - Not clickable, firing OnClickedWhileInactive");
|
||||
OnClickedWhileInactive?.Invoke(this);
|
||||
return;
|
||||
}
|
||||
@@ -273,7 +274,7 @@ namespace UI.CardSystem
|
||||
// If waiting for tap after reveal, handle that
|
||||
if (_isWaitingForTap)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-FLIPPABLE] {name} - Waiting for tap, dismissing enlarged state");
|
||||
Logging.Debug($"[CLICK-TRACE-FLIPPABLE] {name} - Waiting for tap, dismissing enlarged state");
|
||||
OnCardTappedAfterReveal?.Invoke(this);
|
||||
_isWaitingForTap = false;
|
||||
return;
|
||||
@@ -281,11 +282,11 @@ namespace UI.CardSystem
|
||||
|
||||
if (_isFlipped || _isFlipping)
|
||||
{
|
||||
Debug.Log($"[CLICK-TRACE-FLIPPABLE] {name} - Ignoring click (flipped={_isFlipped}, flipping={_isFlipping})");
|
||||
Logging.Debug($"[CLICK-TRACE-FLIPPABLE] {name} - Ignoring click (flipped={_isFlipped}, flipping={_isFlipping})");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[CLICK-TRACE-FLIPPABLE] {name} - Processing click, starting flip");
|
||||
Logging.Debug($"[CLICK-TRACE-FLIPPABLE] {name} - Processing click, starting flip");
|
||||
// Flip on click
|
||||
FlipToReveal();
|
||||
}
|
||||
@@ -341,7 +342,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void TriggerUpgradeTransition(AppleHills.Data.CardSystem.CardData lowerRarityCard)
|
||||
{
|
||||
Debug.Log($"[FlippableCard] Triggering upgrade transition from {lowerRarityCard.Rarity}!");
|
||||
Logging.Debug($"[FlippableCard] Triggering upgrade transition from {lowerRarityCard.Rarity}!");
|
||||
|
||||
AppleHills.Data.CardSystem.CardRarity oldRarity = lowerRarityCard.Rarity;
|
||||
AppleHills.Data.CardSystem.CardRarity newRarity = oldRarity + 1;
|
||||
@@ -429,7 +430,7 @@ namespace UI.CardSystem
|
||||
if (newCardText != null)
|
||||
newCardText.SetActive(true);
|
||||
|
||||
Debug.Log($"[FlippableCard] Card upgraded from {oldRarity} to {newRarity}! Showing as NEW.");
|
||||
Logging.Debug($"[FlippableCard] Card upgraded from {oldRarity} to {newRarity}! Showing as NEW.");
|
||||
|
||||
// Card is already enlarged from the repeat display, so no need to enlarge again
|
||||
}
|
||||
@@ -457,7 +458,7 @@ namespace UI.CardSystem
|
||||
TransitionToNewCardView(newRarity);
|
||||
});
|
||||
|
||||
Debug.Log($"[FlippableCard] Card upgraded from {oldRarity} to {newRarity}! Showing progress {ownedAtNewRarity}/5");
|
||||
Logging.Debug($"[FlippableCard] Card upgraded from {oldRarity} to {newRarity}! Showing progress {ownedAtNewRarity}/5");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -465,7 +466,7 @@ namespace UI.CardSystem
|
||||
/// </summary>
|
||||
private void TransitionToNewCardView(AppleHills.Data.CardSystem.CardRarity newRarity)
|
||||
{
|
||||
Debug.Log($"[FlippableCard] Transitioning to NEW CARD view at {newRarity} rarity");
|
||||
Logging.Debug($"[FlippableCard] Transitioning to NEW CARD view at {newRarity} rarity");
|
||||
|
||||
// Update the CardDisplay to show new rarity
|
||||
if (cardDisplay != null && _cardData != null)
|
||||
@@ -488,7 +489,7 @@ namespace UI.CardSystem
|
||||
_isNew = true;
|
||||
_isWaitingForTap = true;
|
||||
|
||||
Debug.Log($"[FlippableCard] Now showing as NEW CARD at {newRarity}, waiting for tap");
|
||||
Logging.Debug($"[FlippableCard] Now showing as NEW CARD at {newRarity}, waiting for tap");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -538,7 +539,7 @@ namespace UI.CardSystem
|
||||
// Check if we have the required number of elements (should match cardsToUpgrade)
|
||||
if (progressElements.Length < cardsToUpgrade)
|
||||
{
|
||||
Debug.LogWarning($"[FlippableCard] Not enough Image components in progress bar! Expected {cardsToUpgrade}, found {progressElements.Length}");
|
||||
Logging.Warning($"[FlippableCard] Not enough Image components in progress bar! Expected {cardsToUpgrade}, found {progressElements.Length}");
|
||||
onComplete?.Invoke();
|
||||
return;
|
||||
}
|
||||
@@ -647,7 +648,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (albumCard == null)
|
||||
{
|
||||
Debug.LogWarning("[FlippableCard] Cannot extract AlbumCard - none found!");
|
||||
Logging.Warning("[FlippableCard] Cannot extract AlbumCard - none found!");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -661,7 +662,7 @@ namespace UI.CardSystem
|
||||
albumCard.SetupCard(_cardData);
|
||||
}
|
||||
|
||||
Debug.Log($"[FlippableCard] Extracted AlbumCard '{_cardData?.Name}' to {newParent.name} - ready for tween");
|
||||
Logging.Debug($"[FlippableCard] Extracted AlbumCard '{_cardData?.Name}' to {newParent.name} - ready for tween");
|
||||
|
||||
return albumCard;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
@@ -46,7 +47,7 @@ namespace UI.CardSystem
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Debug.LogWarning("[MinigameBoosterGiver] Duplicate instance found. Destroying.");
|
||||
Logging.Warning("[MinigameBoosterGiver] Duplicate instance found. Destroying.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
@@ -99,7 +100,7 @@ namespace UI.CardSystem
|
||||
{
|
||||
if (_currentSequence != null)
|
||||
{
|
||||
Debug.LogWarning("[MinigameBoosterGiver] Already running a sequence. Ignoring new request.");
|
||||
Logging.Warning("[MinigameBoosterGiver] Already running a sequence. Ignoring new request.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -199,7 +200,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[MinigameBoosterGiver] Scrapbook button not found in PlayerHudManager.");
|
||||
Logging.Warning("[MinigameBoosterGiver] Scrapbook button not found in PlayerHudManager.");
|
||||
}
|
||||
|
||||
// Calculate target position - use scrapbook button position if available
|
||||
@@ -232,7 +233,7 @@ namespace UI.CardSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[MinigameBoosterGiver] Scrapbook button has no RectTransform, using fallback position.");
|
||||
Logging.Warning("[MinigameBoosterGiver] Scrapbook button has no RectTransform, using fallback position.");
|
||||
targetPosition = GetFallbackPosition();
|
||||
}
|
||||
}
|
||||
@@ -256,11 +257,11 @@ namespace UI.CardSystem
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.AddBoosterPack(1);
|
||||
Debug.Log("[MinigameBoosterGiver] Booster pack granted!");
|
||||
Logging.Debug("[MinigameBoosterGiver] Booster pack granted!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[MinigameBoosterGiver] CardSystemManager not found, cannot grant booster pack.");
|
||||
Logging.Warning("[MinigameBoosterGiver] CardSystemManager not found, cannot grant booster pack.");
|
||||
}
|
||||
|
||||
// Hide scrapbook button by disposing the context
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UI.DragAndDrop.Core;
|
||||
using Core;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem
|
||||
@@ -22,7 +23,7 @@ namespace UI.CardSystem
|
||||
if (container == null || objects == null || objects.Count == 0)
|
||||
return;
|
||||
|
||||
Debug.Log($"[SlotContainerHelper] Shuffling {objects.Count} objects to front slots");
|
||||
Logging.Debug($"[SlotContainerHelper] Shuffling {objects.Count} objects to front slots");
|
||||
|
||||
// Unassign all objects from their current slots
|
||||
foreach (var obj in objects)
|
||||
@@ -41,12 +42,12 @@ namespace UI.CardSystem
|
||||
|
||||
if (targetSlot != null)
|
||||
{
|
||||
Debug.Log($"[SlotContainerHelper] Assigning object to slot with SlotIndex {i}");
|
||||
Logging.Debug($"[SlotContainerHelper] Assigning object to slot with SlotIndex {i}");
|
||||
obj.AssignToSlot(targetSlot, animate);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[SlotContainerHelper] Could not find slot with SlotIndex {i}");
|
||||
Logging.Warning($"[SlotContainerHelper] Could not find slot with SlotIndex {i}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
@@ -79,10 +80,10 @@ namespace UI.DragAndDrop.Core
|
||||
|
||||
protected virtual void Initialize()
|
||||
{
|
||||
Debug.Log($"[DraggableObject] Initializing {name} at world pos {transform.position}, local pos {transform.localPosition}, parent: {(transform.parent != null ? transform.parent.name : "NULL")}");
|
||||
Logging.Debug($"[DraggableObject] Initializing {name} at world pos {transform.position}, local pos {transform.localPosition}, parent: {(transform.parent != null ? transform.parent.name : "NULL")}");
|
||||
|
||||
_canvas = GetComponentInParent<Canvas>();
|
||||
Debug.Log($"[DraggableObject] {name} found canvas: {(_canvas != null ? _canvas.name : "NULL")}, canvas pos: {(_canvas != null ? _canvas.transform.position.ToString() : "N/A")}");
|
||||
Logging.Debug($"[DraggableObject] {name} found canvas: {(_canvas != null ? _canvas.name : "NULL")}, canvas pos: {(_canvas != null ? _canvas.transform.position.ToString() : "N/A")}");
|
||||
|
||||
_imageComponent = GetComponent<Image>();
|
||||
_canvasGroup = GetComponent<CanvasGroup>();
|
||||
@@ -95,7 +96,7 @@ namespace UI.DragAndDrop.Core
|
||||
_imageComponent = gameObject.AddComponent<Image>();
|
||||
_imageComponent.color = new Color(1, 1, 1, 0.01f); // Nearly transparent (0 doesn't work)
|
||||
_imageComponent.raycastTarget = true;
|
||||
Debug.Log($"[DraggableObject] Added invisible Image to {name} for raycast detection");
|
||||
Logging.Debug($"[DraggableObject] Added invisible Image to {name} for raycast detection");
|
||||
}
|
||||
|
||||
// Use assigned visual, or find in children recursively if not assigned
|
||||
@@ -190,19 +191,19 @@ namespace UI.DragAndDrop.Core
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
Debug.Log($"[DraggableObject] OnBeginDrag called on {name}. _isDraggingEnabled={_isDraggingEnabled}");
|
||||
Logging.Debug($"[DraggableObject] OnBeginDrag called on {name}. _isDraggingEnabled={_isDraggingEnabled}");
|
||||
|
||||
// Check if dragging is enabled BEFORE setting any state
|
||||
if (!_isDraggingEnabled)
|
||||
{
|
||||
Debug.Log($"[DraggableObject] OnBeginDrag blocked - dragging disabled on {name}");
|
||||
Logging.Debug($"[DraggableObject] OnBeginDrag blocked - dragging disabled on {name}");
|
||||
return;
|
||||
}
|
||||
|
||||
_isDragging = true;
|
||||
_wasDragged = true;
|
||||
|
||||
Debug.Log($"[DraggableObject] Drag started on {name}");
|
||||
Logging.Debug($"[DraggableObject] Drag started on {name}");
|
||||
|
||||
// ...existing code...
|
||||
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay && RectTransform != null)
|
||||
@@ -413,7 +414,7 @@ namespace UI.DragAndDrop.Core
|
||||
if (slot == null)
|
||||
return;
|
||||
|
||||
Debug.Log($"[DraggableObject] Assigning {name} to slot {slot.name}, animate={animate}, current pos={transform.position}, slot pos={slot.transform.position}");
|
||||
Logging.Debug($"[DraggableObject] Assigning {name} to slot {slot.name}, animate={animate}, current pos={transform.position}, slot pos={slot.transform.position}");
|
||||
|
||||
DraggableSlot previousSlot = _currentSlot;
|
||||
_currentSlot = slot;
|
||||
@@ -429,7 +430,7 @@ namespace UI.DragAndDrop.Core
|
||||
transform.SetParent(slot.transform);
|
||||
transform.localPosition = _isSelected ? new Vector3(0, selectionOffset, 0) : Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
Debug.Log($"[DraggableObject] {name} assigned to slot {slot.name}, new world pos={transform.position}, local pos={transform.localPosition}");
|
||||
Logging.Debug($"[DraggableObject] {name} assigned to slot {slot.name}, new world pos={transform.position}, local pos={transform.localPosition}");
|
||||
}
|
||||
|
||||
OnSlotChanged?.Invoke(this, slot);
|
||||
@@ -510,14 +511,14 @@ namespace UI.DragAndDrop.Core
|
||||
/// </summary>
|
||||
public virtual void SetDraggingEnabled(bool enabled)
|
||||
{
|
||||
Debug.Log($"[DraggableObject] SetDraggingEnabled({enabled}) called on {name}. _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
|
||||
Logging.Debug($"[DraggableObject] SetDraggingEnabled({enabled}) called on {name}. _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
|
||||
|
||||
_isDraggingEnabled = enabled;
|
||||
|
||||
// If disabling dragging while actively dragging, stop the drag
|
||||
if (!enabled && _isDragging)
|
||||
{
|
||||
Debug.Log($"[DraggableObject] Stopping active drag on {name}");
|
||||
Logging.Debug($"[DraggableObject] Stopping active drag on {name}");
|
||||
_isDragging = false;
|
||||
|
||||
// Re-enable raycasting
|
||||
@@ -529,7 +530,7 @@ namespace UI.DragAndDrop.Core
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
Debug.Log($"[DraggableObject] After SetDraggingEnabled: _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
|
||||
Logging.Debug($"[DraggableObject] After SetDraggingEnabled: _isDragging={_isDragging}, _isDraggingEnabled={_isDraggingEnabled}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Pixelplacement;
|
||||
using Core;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem; // Added for new Input System
|
||||
@@ -67,14 +68,14 @@ namespace UI.DragAndDrop.Core
|
||||
_parentDraggable = parent;
|
||||
|
||||
Canvas parentCanvas = parent.GetComponentInParent<Canvas>();
|
||||
Debug.Log($"[DraggableVisual] Initializing visual for {parent.name} at world pos {parent.transform.position}, parent canvas: {(parentCanvas != null ? parentCanvas.name + " (renderMode: " + parentCanvas.renderMode + ")" : "NULL")}");
|
||||
Logging.Debug($"[DraggableVisual] Initializing visual for {parent.name} at world pos {parent.transform.position}, parent canvas: {(parentCanvas != null ? parentCanvas.name + " (renderMode: " + parentCanvas.renderMode + ")" : "NULL")}");
|
||||
|
||||
// CRITICAL: Reparent visual to canvas (not base) so it can move independently
|
||||
// This enables the delayed follow effect
|
||||
if (parentCanvas != null)
|
||||
{
|
||||
transform.SetParent(parentCanvas.transform, true); // worldPositionStays = true
|
||||
Debug.Log($"[DraggableVisual] Reparented visual {name} to canvas {parentCanvas.name} for independent movement");
|
||||
Logging.Debug($"[DraggableVisual] Reparented visual {name} to canvas {parentCanvas.name} for independent movement");
|
||||
}
|
||||
|
||||
// Get components if assigned (don't auto-create Canvas to avoid Unity's auto-reparenting)
|
||||
@@ -106,7 +107,7 @@ namespace UI.DragAndDrop.Core
|
||||
tiltParent.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
Debug.Log($"[DraggableVisual] Visual {name} initialized at world pos {transform.position}, local pos {transform.localPosition}, local rotation {transform.localRotation.eulerAngles}, parent at world pos {parent.transform.position}, local pos {parent.transform.localPosition}, rotation {parent.transform.rotation.eulerAngles}");
|
||||
Logging.Debug($"[DraggableVisual] Visual {name} initialized at world pos {transform.position}, local pos {transform.localPosition}, local rotation {transform.localRotation.eulerAngles}, parent at world pos {parent.transform.position}, local pos {parent.transform.localPosition}, rotation {parent.transform.rotation.eulerAngles}");
|
||||
|
||||
_isInitialized = true;
|
||||
|
||||
@@ -202,7 +203,7 @@ namespace UI.DragAndDrop.Core
|
||||
float distance = Vector3.Distance(currentPosition, targetPosition);
|
||||
if (distance > 500f)
|
||||
{
|
||||
Debug.LogWarning($"[DraggableVisual] Large position delta detected! Visual {name} at {currentPosition}, target {targetPosition}, parent {_parentDraggable.name}, distance: {distance}");
|
||||
Logging.Warning($"[DraggableVisual] Large position delta detected! Visual {name} at {currentPosition}, target {targetPosition}, parent {_parentDraggable.name}, distance: {distance}");
|
||||
}
|
||||
|
||||
// Apply follow logic with snappy easing
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UI.Core;
|
||||
using Core;
|
||||
using UI.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -53,7 +54,7 @@ namespace UI
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[HudMenuButton] {buttonName} opening page from prefab: {pagePrefab.name}");
|
||||
Logging.Debug($"[HudMenuButton] {buttonName} opening page from prefab: {pagePrefab.name}");
|
||||
UIPageController.Instance.PushPageFromPrefab(pagePrefab);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,6 @@ public class ScrapbookController : MonoBehaviour
|
||||
|
||||
public void DebugClick()
|
||||
{
|
||||
// Debug.Log("Yey I was clicked!");
|
||||
// Logging.Debug("Yey I was clicked!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace UI.Tutorial
|
||||
|
||||
void RemoveTutorial()
|
||||
{
|
||||
Debug.Log("Remove me!");
|
||||
Logging.Debug("Remove me!");
|
||||
if (_waitLoopCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_waitLoopCoroutine);
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Utils
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[AppleHillsUtils] Error checking addressable key existence: {ex.Message}");
|
||||
Logging.Warning($"[AppleHillsUtils] Error checking addressable key existence: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user