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AppleHillsProduction/Assets/Scripts/Sound/ProximitySoundReaction.cs

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using Core;
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using UnityEngine;
public class ProximitySoundReaction : MonoBehaviour
{
private Collider2D _collider;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_collider = GetComponent<Collider2D>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
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Logging.Debug("overlap!");
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}
private void OnTriggerEnter2D(Collider2D collision)
{
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Logging.Debug("Wolter triggered!");
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}
}