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AppleHillsProduction/Assets/Scripts/Interactions/OneClickInteraction.cs

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2025-09-09 13:38:03 +02:00
using UnityEngine;
using System;
/// <summary>
/// MonoBehaviour that immediately completes an interaction when started.
/// </summary>
public class OneClickInteraction : MonoBehaviour
{
private Interactable interactable;
void Awake()
{
interactable = GetComponent<Interactable>();
if (interactable != null)
{
interactable.StartedInteraction += OnStartedInteraction;
}
}
void OnDestroy()
{
if (interactable != null)
{
interactable.StartedInteraction -= OnStartedInteraction;
}
}
private void OnStartedInteraction()
{
if (interactable != null)
{
interactable.CompleteInteraction(true);
}
}
}