OneClickInteractable
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PrefabInstance:
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@@ -68,4 +68,9 @@ public class Interactable : MonoBehaviour, ITouchInputConsumer
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}
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return anySuccess;
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}
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public void CompleteInteraction(bool success)
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{
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InteractionComplete?.Invoke(success);
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}
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}
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35
Assets/Scripts/Interactions/OneClickInteraction.cs
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35
Assets/Scripts/Interactions/OneClickInteraction.cs
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@@ -0,0 +1,35 @@
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using UnityEngine;
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using System;
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/// <summary>
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/// MonoBehaviour that immediately completes an interaction when started.
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/// </summary>
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public class OneClickInteraction : MonoBehaviour
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{
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private Interactable interactable;
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void Awake()
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{
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interactable = GetComponent<Interactable>();
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if (interactable != null)
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{
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interactable.StartedInteraction += OnStartedInteraction;
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}
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}
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void OnDestroy()
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{
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if (interactable != null)
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{
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interactable.StartedInteraction -= OnStartedInteraction;
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}
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}
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private void OnStartedInteraction()
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{
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if (interactable != null)
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{
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interactable.CompleteInteraction(true);
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}
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}
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}
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3
Assets/Scripts/Interactions/OneClickInteraction.cs.meta
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3
Assets/Scripts/Interactions/OneClickInteraction.cs.meta
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