2025-09-11 13:03:43 +02:00
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using UnityEngine;
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public class Distancemeasurer : MonoBehaviour
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{
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2025-09-11 17:03:56 +02:00
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public float playerDistanceFar;
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public float playerDistanceClose;
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2025-09-11 13:53:42 +02:00
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public BirdEyesBehavior birdEyes;
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private Vector2 eyesPosition;
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private Vector2 playerPosition;
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private float distance;
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2025-09-11 17:03:56 +02:00
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private GameObject player;
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2025-09-11 13:53:42 +02:00
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2025-09-11 13:03:43 +02:00
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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2025-09-11 13:53:42 +02:00
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eyesPosition = transform.position;
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2025-09-11 17:03:56 +02:00
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player = GameObject.FindWithTag("Player");
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playerPosition = player.transform.position;
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distance = Vector2.Distance(eyesPosition, playerPosition);
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2025-09-11 13:03:43 +02:00
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}
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// Update is called once per frame
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void Update()
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{
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2025-09-11 17:03:56 +02:00
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playerPosition = player.transform.position;
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distance = Vector2.Distance(eyesPosition, playerPosition);
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Debug.Log("Distance to player: " + distance);
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if (distance > playerDistanceFar)
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{
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birdEyes.NoItem();
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} else if (distance > playerDistanceClose)
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{
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birdEyes.IncorrectItem();
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} else
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{
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birdEyes.CorrectItem();
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}
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2025-09-11 13:03:43 +02:00
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}
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2025-09-11 13:53:42 +02:00
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2025-09-11 13:03:43 +02:00
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}
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