2025-10-17 14:38:42 +02:00
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using UnityEngine;
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using UnityEngine.Audio;
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using System;
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2025-10-29 17:01:02 +01:00
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public class LevelAudioObject : MonoBehaviour
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2025-10-17 14:38:42 +02:00
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{
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2025-10-29 17:01:02 +01:00
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public AppleAudioSource narratorAudioSource;
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2025-10-17 14:38:42 +02:00
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public AudioResource firstNarration;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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PlayNarrationAudio();
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}
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void PlayNarrationAudio()
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{
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2025-10-29 17:01:02 +01:00
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narratorAudioSource.audioSource.resource = firstNarration;
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2025-10-17 14:38:42 +02:00
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narratorAudioSource.Play();
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}
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}
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