2025-10-02 05:42:17 +00:00
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using UnityEngine;
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public class TestIndicator : MonoBehaviour, PuzzleS.IPuzzlePrompt
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{
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public void OnShow()
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{
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gameObject.SetActive(true);
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}
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public void OnHide()
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{
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gameObject.SetActive(false);
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}
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public void ShowFar()
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{
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gameObject.SetActive(true);
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}
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public void ShowClose()
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{
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2025-10-17 11:43:26 +02:00
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gameObject.transform.localScale = new Vector3(2f, 2f, 2f);
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2025-10-02 05:42:17 +00:00
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}
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public void HideClose()
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{
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2025-10-17 11:43:26 +02:00
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gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
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2025-10-02 05:42:17 +00:00
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}
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public void HideFar()
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{
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gameObject.SetActive(false);
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}
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}
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