Files
AppleHillsProduction/Assets/Scripts/UI/TestIndicator.cs

35 lines
605 B
C#

using UnityEngine;
public class TestIndicator : MonoBehaviour, PuzzleS.IPuzzlePrompt
{
public void OnShow()
{
gameObject.SetActive(true);
}
public void OnHide()
{
gameObject.SetActive(false);
}
public void ShowFar()
{
gameObject.SetActive(true);
}
public void ShowClose()
{
gameObject.transform.localScale = new Vector3(2f, 2f, 2f);
}
public void HideClose()
{
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
public void HideFar()
{
gameObject.SetActive(false);
}
}