Merge branch 'main' into damianContentFreeze
This commit is contained in:
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
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m_currentHash:
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serializedVersion: 2
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Hash: 8453796ea514a8db40e72d511ee4981c
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Hash: 58bff643ea54adc47e3181c09b68468c
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -14,12 +14,6 @@ public class BirdEyesBehavior : MonoBehaviour
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animator = GetComponentInChildren<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void CorrectItem()
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{
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correctItemIsIn = true;
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@@ -33,18 +33,4 @@ public class GardenerChaseBehavior : MonoBehaviour
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//Debug.Log ("Tween started!");
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animator.SetBool("IsIdle?", false);
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}
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -4,15 +4,4 @@ public class LureSpot : MonoBehaviour
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{
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[SerializeField] public GameObject luredBird;
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[SerializeField] public GameObject annaLiseSpot;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -13,12 +13,6 @@ public class GardenerBehaviour : MonoBehaviour
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stateMachineRef = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void stateSwitch (string StateName)
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{
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Logging.Debug("State Switch to: " + StateName);
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@@ -11,12 +11,7 @@ public class LawnMowerBehaviour : MonoBehaviour
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{
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stateMachineRef = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void mowerTouched()
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{
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Logging.Debug("Mower Touched");
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@@ -30,10 +30,4 @@ public class TrashSpawner : MonoBehaviour
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sr.sprite = spritePool[Random.Range(0, spritePool.Length)];
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -29,12 +29,6 @@ public class PicnicBehaviour : MonoBehaviour
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private IEnumerator StateCycleRoutine()
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{
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while (true)
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@@ -44,12 +44,4 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -39,10 +39,4 @@ public class WolterStateMachine : MonoBehaviour
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -11,12 +11,6 @@ public class AnneLiseBushBehaviour : MonoBehaviour
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anneLiseBushStateMachine = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void TakePhoto()
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{
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anneLiseBushStateMachine.ChangeState("TakePhoto");
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@@ -12,21 +12,7 @@ public class TakePhotoState : State
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private GameObject playerCharacter;
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private PlayerTouchController playerTouchController;
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private Vector3 newPlayerPosition;
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private
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnEnable()
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{
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playerCharacter = GameObject.FindWithTag("Player");
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@@ -50,10 +50,5 @@ public class IntroCinematicsPlayer : MonoBehaviour
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// Disable the introsequence gameobject when intro is finished playing
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_introRenderer.enabled = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -2,18 +2,6 @@ using UnityEngine;
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public class TestIndicator : MonoBehaviour, PuzzleS.IPuzzlePrompt
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnShow()
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{
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gameObject.SetActive(true);
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@@ -31,7 +31,7 @@ MonoBehaviour:
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surfacingSpawnDelay: 5
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referenceScreenHeight: 1920
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initialTileCount: 3
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tileSpawnBuffer: 1
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tileSpawnBuffer: 2
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normalizedTileMoveSpeed: 2
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speedUpFactor: 0
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speedUpInterval: 10
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