Files
AppleHillsProduction/Assets/Editor/Bootstrap/CustomBootProjectSettings.cs

21 lines
625 B
C#
Raw Normal View History

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Editor.Bootstrap
{
/// <summary>
/// A scriptable object used to store references to CustomBoot settings for both Runtime and Editor.
/// </summary>
public class CustomBootProjectSettings : ScriptableObject
{
/// <summary>
/// The Addressables reference for the runtime settings
/// </summary>
public AssetReference RuntimeSettings;
/// <summary>
/// The Addressables reference for the editor settings
/// </summary>
public AssetReference EditorSettings;
}
}