34 lines
699 B
C#
34 lines
699 B
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlowOutline : MonoBehaviour
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{
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private SpriteRenderer parentSprite;
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private SpriteRenderer outlineSprite;
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public float scaleFactor;
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public GlowOutlineData[] outlineModes;
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private void OnEnable()
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{
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SetupOutline();
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}
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private void SetupOutline()
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{
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parentSprite = GetComponentInParent<SpriteRenderer>();
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outlineSprite = GetComponent<SpriteRenderer>();
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outlineSprite.sprite = parentSprite.sprite;
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gameObject.transform.localScale = gameObject.transform.localScale * scaleFactor;
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//outlineSprite.color = outlineColour;
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}
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}
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