16 lines
349 B
C#
16 lines
349 B
C#
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using UnityEngine;
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using Core.Lifecycle;
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using Core.SaveLoad;
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public class ReceptionistBehaviour : MonoBehaviour
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{
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public int holdFlowerDuration;
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public bool flowerWasStolen;
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public void FlowerHasBeenStolen()
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{
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flowerWasStolen = true;
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GetComponentInChildren<AppleMachine>().ChangeState("FlowerWasStolen");
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}
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}
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