Files
AppleHillsProduction/Assets/Scripts/StateMachines/CementFactory/ReceptionistBehaviour.cs
2025-12-02 14:49:55 +01:00

16 lines
349 B
C#

using UnityEngine;
using Core.Lifecycle;
using Core.SaveLoad;
public class ReceptionistBehaviour : MonoBehaviour
{
public int holdFlowerDuration;
public bool flowerWasStolen;
public void FlowerHasBeenStolen()
{
flowerWasStolen = true;
GetComponentInChildren<AppleMachine>().ChangeState("FlowerWasStolen");
}
}