Populate minigame with obstacles and monster spawns (#5)

- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
This commit is contained in:
2025-09-21 07:32:56 +00:00
committed by Damian
parent 5305c20b00
commit 074b052abe
12 changed files with 323 additions and 37 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c6fd0683cee159c4f899a794af80c7ce
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,84 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LawnMowerMowing
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves:
- serializedVersion: 2
curve:
- time: 0
value: {fileID: -4444670910754578914, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- time: 0.18333334
value: {fileID: 5233908553689211412, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- time: 0.33333334
value: {fileID: 7052581180763600252, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- time: 0.48333332
value: {fileID: 4839952163610979709, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- time: 0.6666667
value: {fileID: -4444670910754578914, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
attribute: m_Sprite
path:
classID: 212
script: {fileID: 0}
flags: 2
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping:
- {fileID: -4444670910754578914, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- {fileID: 5233908553689211412, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- {fileID: 7052581180763600252, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- {fileID: 4839952163610979709, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
- {fileID: -4444670910754578914, guid: 464f70d7647a22a4aa688ffc2b6654cc, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.68333334
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 083a3166fef9168469713bd00eee5308
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-9094513822423650161
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LawnMowerMowing
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 083a3166fef9168469713bd00eee5308, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-2429364330681070164
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -9094513822423650161}
m_Position: {x: 30, y: 240, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -9094513822423650161}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: _Lawnmower_Anim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -2429364330681070164}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: be48400cf83222c49ba9d7b34ab1d9e4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
using UnityEngine;
using Pixelplacement;
public class LawnMowerBehaviour : MonoBehaviour
{
private StateMachine stateMachineRef;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
stateMachineRef = GetComponent<StateMachine>();
}
// Update is called once per frame
void Update()
{
}
public void mowerTouched()
{
Debug.Log("Mower Touched");
}
public void stateSwitch(string StateName)
{
Debug.Log("State Switch to: " + StateName);
stateMachineRef.ChangeState(StateName);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9fba2c868971b20439aaea06a939d8e7

View File

@@ -0,0 +1,69 @@
using UnityEngine;
using Pixelplacement;
public class LawnMowerChaseBehaviour : MonoBehaviour
{
public Spline ChaseSpline;
public Transform LawnMowerObject;
public float chaseDuration;
public float chaseDelay;
private Vector3 _originalScale;
private bool _facingRight = true;
private bool _movingForward = true;
private float _lastPercentage = 0f;
private const float AnchorThreshold = 0.1f; // Tolerance for anchor detection
void Start()
{
_originalScale = LawnMowerObject.localScale;
Tween.Spline(
ChaseSpline,
LawnMowerObject,
0,
1,
false,
chaseDuration,
chaseDelay,
Tween.EaseInOut,
Tween.LoopType.PingPong,
onComplete: OnTweenComplete
);
}
private void OnTweenComplete()
{
_movingForward = !_movingForward;
Flip(_movingForward);
}
private void OnTweenUpdate()
{
// Find the current percentage along the spline
float percentage = ChaseSpline.ClosestPoint(LawnMowerObject.position);
// Detect anchor arrival and flip accordingly
if (_facingRight && percentage >= 1f - AnchorThreshold)
{
Flip(false); // Face left at end anchor
_facingRight = false;
}
else if (!_facingRight && percentage <= AnchorThreshold)
{
Flip(true); // Face right at start anchor
_facingRight = true;
}
_lastPercentage = percentage;
}
private void Flip(bool faceRight)
{
var scale = _originalScale;
scale.x = Mathf.Abs(scale.x) * (faceRight ? 1 : -1);
LawnMowerObject.localScale = scale;
}
void Update() { }
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 426d4511f8eb64747ab44f61973dcf2e