Populate minigame with obstacles and monster spawns #5
Owner
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
tschesky
added 6 commits 2025-09-21 07:32:34 +00:00
Populate minigame with obstacles and monster spawns (#5)
Populate minigame with obstacles and monster spawns (#5)
Populate minigame with obstacles and monster spawns (#5)
Reference in New Issue
Block a user
No description provided.
Delete Branch "diving_obstacles"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?