Lifecycle System Refactor & Logging Centralization (#56)

## ManagedBehaviour System Refactor

- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible

## Centralized Logging System

- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring

## Custom Log Console (Editor Window)

- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #56
This commit is contained in:
2025-11-11 08:48:29 +00:00
parent c4d356886f
commit 0aa2270e1a
68 changed files with 1541 additions and 1916 deletions

View File

@@ -56,7 +56,7 @@ public class BirdEyesBehavior : ManagedBehaviour
_statemachine.ChangeState("BirdSpawned");
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
base.OnSceneRestoreRequested(serializedData);
@@ -75,7 +75,7 @@ public class BirdEyesBehavior : ManagedBehaviour
}
}
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
return _wolterisoutTriggered.ToString();
}