Lifecycle System Refactor & Logging Centralization #56
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ManagedBehaviour System Refactor
Awake()to prevent override mistakes that break singleton registrationOnManagedAwake()for early initialization (fires during registration)OnManagedAwake()→OnManagedStart()(fires after boot, mirrors Unity's Awake→Start)private new void Awake()patternsCentralized Logging System
CallerMemberNameandCallerFilePath- logs auto-tagged as[ClassName][MethodName] messageLogging.Debug/Info/Warning/Error()replaces customLogDebugMessage()implementationsLogging.OnLogEntryAddedevent for real-time monitoringCustom Log Console (Editor Window)
.txtfilesAppleHills > Custom Log Console363eb99a91to32ecbf4dc4