Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor - **Sealed `Awake()`** to prevent override mistakes that break singleton registration - **Added `OnManagedAwake()`** for early initialization (fires during registration) - **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start) - **40 files migrated** to new pattern (2 core, 38 components) - Eliminated all fragile `private new void Awake()` patterns - Zero breaking changes - backward compatible ## Centralized Logging System - **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message` - **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations - **~90 logging call sites** migrated across 10 files - **10 redundant helper methods** removed - All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring ## Custom Log Console (Editor Window) - **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection - **Search** across class names, methods, and message content - **Time range filter** with MinMaxSlider - **Export** filtered logs to timestamped `.txt` files - **Right-click context menu** for quick filtering and copy actions - **Visual improvements:** White text, alternating row backgrounds, color-coded log levels - **Multiple instances** supported for simultaneous system monitoring - Open via `AppleHills > Custom Log Console` Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #56
This commit is contained in:
@@ -37,14 +37,12 @@ namespace Core
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// ManagedBehaviour configuration
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public override int ManagedAwakePriority => 10; // Core infrastructure - runs early
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private new void Awake()
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internal override void OnManagedAwake()
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{
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base.Awake(); // CRITICAL: Register with LifecycleManager!
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// Set instance immediately so it's available before OnManagedAwake() is called
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// Set instance immediately (early initialization)
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_instance = this;
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// Create settings providers - must happen in Awake so other managers can access settings in their ManagedAwake
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// Create settings providers - must happen in OnManagedAwake so other managers can access settings in their ManagedStart
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SettingsProvider.Instance.gameObject.name = "Settings Provider";
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DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
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@@ -57,9 +55,9 @@ namespace Core
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_managerLogVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().gameManagerLogVerbosity;
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}
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protected override void OnManagedAwake()
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internal override void OnManagedStart()
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{
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// Settings are already initialized in Awake()
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// Settings are already initialized in OnManagedAwake()
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// This is available for future initialization that depends on other managers
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}
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@@ -79,7 +77,7 @@ namespace Core
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component.Pause();
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}
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LogDebugMessage($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -92,7 +90,7 @@ namespace Core
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if (component != null && _pausableComponents.Contains(component))
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{
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_pausableComponents.Remove(component);
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LogDebugMessage($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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Logging.Debug($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
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}
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}
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@@ -108,7 +106,7 @@ namespace Core
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ApplyPause(true);
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}
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LogDebugMessage($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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Logging.Debug($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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}
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/// <summary>
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@@ -123,7 +121,7 @@ namespace Core
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ApplyPause(false);
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}
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LogDebugMessage($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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Logging.Debug($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
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}
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/// <summary>
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@@ -162,12 +160,12 @@ namespace Core
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OnGameResumed?.Invoke();
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}
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LogDebugMessage($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
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Logging.Debug($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
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}
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private void InitializeSettings()
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{
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LogDebugMessage("Starting settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("Starting settings initialization...");
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// Load settings synchronously
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var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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@@ -178,7 +176,7 @@ namespace Core
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if (playerSettings != null)
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{
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ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
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LogDebugMessage("PlayerFollowerSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("PlayerFollowerSettings registered successfully");
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}
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else
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{
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@@ -188,7 +186,7 @@ namespace Core
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if (interactionSettings != null)
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{
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ServiceLocator.Register<IInteractionSettings>(interactionSettings);
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LogDebugMessage("InteractionSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("InteractionSettings registered successfully");
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}
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else
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{
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@@ -198,7 +196,7 @@ namespace Core
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if (minigameSettings != null)
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{
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ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
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LogDebugMessage("MinigameSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("MinigameSettings registered successfully");
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}
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else
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{
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@@ -209,7 +207,7 @@ namespace Core
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
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if (_settingsLoaded)
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{
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LogDebugMessage("All settings loaded and registered with ServiceLocator", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("All settings loaded and registered with ServiceLocator");
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}
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else
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{
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@@ -222,7 +220,7 @@ namespace Core
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/// </summary>
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private void InitializeDeveloperSettings()
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{
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LogDebugMessage("Starting developer settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("Starting developer settings initialization...");
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// Load developer settings
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var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
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@@ -232,7 +230,7 @@ namespace Core
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if (_developerSettingsLoaded)
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{
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LogDebugMessage("All developer settings loaded successfully", "SettingsInitialization", _settingsLogVerbosity);
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Logging.Debug("All developer settings loaded successfully");
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}
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else
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{
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@@ -266,19 +264,6 @@ namespace Core
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{
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return DeveloperSettingsProvider.Instance?.GetSettings<T>();
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}
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private void LogDebugMessage(string message, string prefix = "GameManager", LogVerbosity verbosity = LogVerbosity.None)
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{
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if (verbosity == LogVerbosity.None)
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{
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verbosity = _managerLogVerbosity;
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}
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if ( verbosity <= LogVerbosity.Debug)
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{
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Logging.Debug($"[{prefix}] {message}");
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}
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}
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// LEFTOVER LEGACY SETTINGS
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public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
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