Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor - **Sealed `Awake()`** to prevent override mistakes that break singleton registration - **Added `OnManagedAwake()`** for early initialization (fires during registration) - **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start) - **40 files migrated** to new pattern (2 core, 38 components) - Eliminated all fragile `private new void Awake()` patterns - Zero breaking changes - backward compatible ## Centralized Logging System - **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message` - **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations - **~90 logging call sites** migrated across 10 files - **10 redundant helper methods** removed - All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring ## Custom Log Console (Editor Window) - **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection - **Search** across class names, methods, and message content - **Time range filter** with MinMaxSlider - **Export** filtered logs to timestamped `.txt` files - **Right-click context menu** for quick filtering and copy actions - **Visual improvements:** White text, alternating row backgrounds, color-coded log levels - **Multiple instances** supported for simultaneous system monitoring - Open via `AppleHills > Custom Log Console` Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #56
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@@ -73,7 +73,7 @@ namespace UI.CardSystem
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albumCard.SetParentSlot(this);
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// Register with AlbumViewPage for enlarge/shrink handling
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AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
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AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
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if (albumPage != null)
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{
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albumPage.RegisterAlbumCard(albumCard);
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@@ -208,7 +208,7 @@ namespace UI.CardSystem
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}
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// Register with AlbumViewPage for enlarge/shrink handling
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AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
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AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
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if (albumPage != null)
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{
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albumPage.RegisterAlbumCard(albumCard);
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@@ -284,7 +284,7 @@ namespace UI.CardSystem
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previewCardDisplay.transform.localScale = _previewOriginalScale;
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// Get AlbumViewPage to show backdrop and reparent
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AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
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AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
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if (albumPage != null)
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{
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albumPage.ShowSlotPreview(this, previewCardDisplay.transform);
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@@ -311,7 +311,7 @@ namespace UI.CardSystem
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previewCardDisplay.SetPreviewMode(false, null);
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// Get AlbumViewPage to hide backdrop
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AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
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AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
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if (albumPage != null)
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{
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albumPage.HideSlotPreview(this, previewCardDisplay.transform, () =>
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