Add backbone for card creation and implement Camera minigame mechanics
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32
Assets/Scripts/Utils/QuickAccess.cs
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32
Assets/Scripts/Utils/QuickAccess.cs
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using UnityEngine;
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namespace Utils
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{
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public class QuickAccess : MonoBehaviour
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{
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private static QuickAccess _instance;
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private static bool _isQuitting = false;
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public static QuickAccess Instance
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{
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get
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{
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if (_instance == null && Application.isPlaying && !_isQuitting)
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{
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_instance = FindAnyObjectByType<QuickAccess>();
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if (_instance == null)
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{
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var go = new GameObject("QuickAccess");
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_instance = go.AddComponent<QuickAccess>();
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}
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}
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return _instance;
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}
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}
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void OnApplicationQuit()
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{
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_isQuitting = true;
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}
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}
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}
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