Butterfly Distraction
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@@ -5,6 +5,7 @@ public class ButterflyFreeBehaviour : MonoBehaviour
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{
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public GameObject butterflyRef;
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private Animator butterflyAnimator;
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public PicnicBehaviour picnicRef;
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public void OnEnable()
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{
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if (butterflyRef != null)
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@@ -12,6 +13,7 @@ public class ButterflyFreeBehaviour : MonoBehaviour
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butterflyAnimator = butterflyRef.GetComponentInChildren<Animator>();
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}
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butterflyAnimator.SetTrigger("IsFree");
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picnicRef.EnterDistractedState();
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Debug.Log("ButterflyFreeBehaviour enabled");
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}
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@@ -8,12 +8,6 @@ using UnityEngine.Audio;
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public class PicnicBehaviour : ManagedBehaviour
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{
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[Header("Random Call Settings")]
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public float getDistractedMin = 2f;
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public float getDistractedMax = 5f;
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public float getFlirtyMin = 1f;
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public float getFlirtyMax = 3f;
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private AppleMachine stateMachine;
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private Animator animator;
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@@ -32,6 +26,7 @@ public class PicnicBehaviour : ManagedBehaviour
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// Runtime state tracking
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private bool _fakeChocolateDestroyed;
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private bool _isDistracted; // track current explicit state so it can be saved
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internal override void OnManagedAwake()
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{
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@@ -48,28 +43,37 @@ public class PicnicBehaviour : ManagedBehaviour
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}
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else
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{
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StartCoroutine(StateCycleRoutine());
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// Restore the saved state (distracted or chilling) and wait for external control to change states.
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if (_isDistracted)
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EnterDistractedState();
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else
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EnterChillingState();
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}
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}
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private IEnumerator StateCycleRoutine()
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// Manual state control methods (replaces automatic timer-based switching)
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public void EnterDistractedState()
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{
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while (true)
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{
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// Distracted state
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float distractedWait = UnityEngine.Random.Range(getDistractedMin, getDistractedMax);
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stateMachine.ChangeState("Picnic PPL Distracted");
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animator.SetBool("theyDistracted", true);
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_audioSource.Stop();
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yield return new WaitForSeconds(distractedWait);
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if (stateMachine == null) stateMachine = GetComponent<AppleMachine>();
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if (animator == null) animator = GetComponent<Animator>();
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if (_audioSource == null) _audioSource = GetComponent<AppleAudioSource>();
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// Chilling state
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float chillingWait = UnityEngine.Random.Range(getFlirtyMin, getFlirtyMax);
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stateMachine.ChangeState("Picnic PPL Chilling");
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animator.SetBool("theyDistracted", false);
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_audioSource.Stop();
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yield return new WaitForSeconds(chillingWait);
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}
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_audioSource.Stop();
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stateMachine.ChangeState("Picnic PPL Distracted");
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animator.SetBool("theyDistracted", true);
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_isDistracted = true;
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}
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public void EnterChillingState()
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{
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if (stateMachine == null) stateMachine = GetComponent<AppleMachine>();
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if (animator == null) animator = GetComponent<Animator>();
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if (_audioSource == null) _audioSource = GetComponent<AppleAudioSource>();
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_audioSource.Stop();
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stateMachine.ChangeState("Picnic PPL Chilling");
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animator.SetBool("theyDistracted", false);
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_isDistracted = false;
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}
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public void triedToStealChocolate()
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@@ -122,7 +126,7 @@ public class PicnicBehaviour : ManagedBehaviour
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internal override string OnSceneSaveRequested()
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{
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var state = new PicnicBehaviourState { fakeChocolateDestroyed = _fakeChocolateDestroyed };
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var state = new PicnicBehaviourState { fakeChocolateDestroyed = _fakeChocolateDestroyed, isDistracted = _isDistracted };
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return JsonUtility.ToJson(state);
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}
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@@ -136,6 +140,7 @@ public class PicnicBehaviour : ManagedBehaviour
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if (state != null)
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{
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_fakeChocolateDestroyed = state.fakeChocolateDestroyed;
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_isDistracted = state.isDistracted;
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}
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}
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catch (Exception ex)
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@@ -149,4 +154,5 @@ public class PicnicBehaviour : ManagedBehaviour
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public class PicnicBehaviourState
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{
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public bool fakeChocolateDestroyed;
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public bool isDistracted;
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}
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