First pass on the image drawing
This commit is contained in:
126
Assets/Editor/Dialogue/DialogueContentDrawer.cs
Normal file
126
Assets/Editor/Dialogue/DialogueContentDrawer.cs
Normal file
@@ -0,0 +1,126 @@
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using UnityEditor;
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using UnityEngine;
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namespace Dialogue.Editor
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{
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/// <summary>
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/// Custom property drawer for DialogueContent that displays either text or image fields based on content type
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/// </summary>
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[CustomPropertyDrawer(typeof(DialogueContent))]
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public class DialogueContentDrawer : PropertyDrawer
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{
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// Height constants
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private const float TypeSelectorHeight = 20f;
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private const float PropertySpacing = 2f;
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private const float TextFieldHeight = 40f; // Taller for multi-line text
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private const float ImageFieldHeight = 18f;
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private const float PreviewHeight = 64f;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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var contentTypeProperty = property.FindPropertyRelative("_contentType");
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var height = TypeSelectorHeight + PropertySpacing;
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// Add height based on content type
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if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
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{
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height += TextFieldHeight;
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}
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else // Image
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{
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height += ImageFieldHeight;
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// Add preview height if an image is assigned
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var imageProperty = property.FindPropertyRelative("_image");
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if (imageProperty.objectReferenceValue != null)
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{
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height += PropertySpacing + PreviewHeight;
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}
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}
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return height;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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// Create a property field and indent it
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var contentRect = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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// Get properties
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var contentTypeProperty = property.FindPropertyRelative("_contentType");
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var textProperty = property.FindPropertyRelative("_text");
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var imageProperty = property.FindPropertyRelative("_image");
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// Calculate rects
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var typeRect = new Rect(contentRect.x, contentRect.y, contentRect.width, TypeSelectorHeight);
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var contentFieldRect = new Rect(
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contentRect.x,
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contentRect.y + TypeSelectorHeight + PropertySpacing,
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contentRect.width,
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contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ? TextFieldHeight : ImageFieldHeight);
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// Draw the content type dropdown
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EditorGUI.PropertyField(typeRect, contentTypeProperty, GUIContent.none);
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// Draw the appropriate field based on content type
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if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
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{
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// Text field with word wrap for multi-line input
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textProperty.stringValue = EditorGUI.TextArea(contentFieldRect, textProperty.stringValue);
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}
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else // Image
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{
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// Draw the image field
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EditorGUI.PropertyField(contentFieldRect, imageProperty, GUIContent.none);
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// Draw a preview if an image is assigned
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if (imageProperty.objectReferenceValue != null)
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{
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var sprite = imageProperty.objectReferenceValue as Sprite;
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if (sprite != null)
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{
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var previewRect = new Rect(
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contentRect.x,
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contentFieldRect.y + contentFieldRect.height + PropertySpacing,
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contentRect.width,
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PreviewHeight);
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// Draw the preview with preserved aspect ratio
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DrawSpritePreview(previewRect, sprite);
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}
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}
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}
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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private void DrawSpritePreview(Rect position, Sprite sprite)
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{
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if (sprite == null || sprite.texture == null) return;
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// Calculate aspect-preserved rect
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float aspectRatio = sprite.rect.width / sprite.rect.height;
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float targetWidth = Mathf.Min(position.width, position.height * aspectRatio);
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float targetHeight = targetWidth / aspectRatio;
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// Center the preview
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Rect previewRect = new Rect(
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position.x + (position.width - targetWidth) * 0.5f,
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position.y + (position.height - targetHeight) * 0.5f,
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targetWidth,
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targetHeight
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);
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// Draw the sprite preview
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EditorGUI.DrawPreviewTexture(previewRect, sprite.texture, null, ScaleMode.ScaleToFit);
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// Draw a border around the preview
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GUI.Box(previewRect, GUIContent.none);
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}
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}
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}
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3
Assets/Editor/Dialogue/DialogueContentDrawer.cs.meta
Normal file
3
Assets/Editor/Dialogue/DialogueContentDrawer.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f77e7b681b7f464f96242172ea625ed4
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timeCreated: 1759912655
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 9002038557409323574}
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- component: {fileID: 9002038557409323574}
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- component: {fileID: 4498241824153346754}
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- component: {fileID: 4498241824153346754}
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- component: {fileID: 3123748273643935430}
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- component: {fileID: 3123748273643935430}
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- component: {fileID: 8484489322432759371}
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m_Layer: 5
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m_Layer: 5
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m_Name: SpeechBubble
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m_Name: SpeechBubble
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -34,11 +35,11 @@ RectTransform:
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- {fileID: 1539728007164444029}
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- {fileID: 1539728007164444029}
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m_Father: {fileID: 3484825090253933040}
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m_Father: {fileID: 3484825090253933040}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 50}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 400, y: 0}
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m_SizeDelta: {x: 600, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &9002038557409323574
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--- !u!114 &9002038557409323574
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -99,6 +100,123 @@ MonoBehaviour:
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m_FlexibleWidth: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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m_LayoutPriority: 1
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--- !u!114 &8484489322432759371
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1494212192306772670}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: cb3605ae81a54d2689504e0cd456ac27, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Dialogue.SpeechBubble
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textDisplay: {fileID: 4573570654593171780}
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imageDisplay: {fileID: 4814676392695871198}
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displayMode: 1
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typewriterSpeed: 0.05
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typingSoundSource: {fileID: 0}
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typingSoundFrequency: 3
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useRichText: 1
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dialogueDisplayTime: 3
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dialoguePromptText: . . .
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--- !u!1 &3571537114331005905
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7453431659909988258}
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- component: {fileID: 7239040132725875785}
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- component: {fileID: 4814676392695871198}
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- component: {fileID: 7738447742327076413}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &7453431659909988258
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3571537114331005905}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1539728007164444029}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 300, y: -125}
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m_SizeDelta: {x: 200, y: 200}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7239040132725875785
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CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3571537114331005905}
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m_CullTransparentMesh: 1
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--- !u!114 &4814676392695871198
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3571537114331005905}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
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m_Type: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &7738447742327076413
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3571537114331005905}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: -1
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m_MinHeight: -1
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m_PreferredWidth: 200
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m_PreferredHeight: 200
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &5048280843231724144
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--- !u!1 &5048280843231724144
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -164,7 +282,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
m_Calls: []
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m_Calls: []
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||||||
m_text: Hey there buster!
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m_text: Hey there, buster!
|
||||||
m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -191,8 +309,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSizeBase: 55
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m_enableAutoSizing: 0
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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m_fontSizeMin: 18
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@@ -364,18 +482,19 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8341977934938436915}
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m_GameObject: {fileID: 8341977934938436915}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -1}
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m_LocalPosition: {x: 0, y: 0, z: -0.9999999}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 7704981663008171144}
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- {fileID: 7704981663008171144}
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- {fileID: 7453431659909988258}
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m_Father: {fileID: 8307219291215824345}
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m_Father: {fileID: 8307219291215824345}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &2528298462582055986
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--- !u!222 &2528298462582055986
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CanvasRenderer:
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -433,7 +552,7 @@ MonoBehaviour:
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m_Bottom: 70
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m_Bottom: 70
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m_ChildAlignment: 4
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m_ChildAlignment: 4
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m_Spacing: 0
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m_Spacing: 0
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m_ChildControlHeight: 1
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m_ChildControlHeight: 1
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RectTransform:
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@@ -74,19 +74,86 @@ namespace Dialogue
|
|||||||
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||||||
private void OnCharacterArrived()
|
private void OnCharacterArrived()
|
||||||
{
|
{
|
||||||
if (speechBubble == null || ! HasAnyLines()) return;
|
if (speechBubble == null || !HasAnyLines()) return;
|
||||||
|
|
||||||
AdvanceDialogueState();
|
AdvanceDialogueState();
|
||||||
|
|
||||||
// Get the current dialogue line
|
// Check if we have DialogueContent available
|
||||||
string line = GetCurrentDialogueLine();
|
DialogueContent content = GetCurrentDialogueContent();
|
||||||
|
if (content != null)
|
||||||
// Display the line with the new method that handles timed updates
|
{
|
||||||
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
// Display the content with the new method that handles both text and images
|
||||||
|
speechBubble.DisplayDialogueContent(content, HasAnyLines());
|
||||||
// Advance dialogue state for next interaction
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fall back to legacy text-only method
|
||||||
|
string line = GetCurrentDialogueLine();
|
||||||
|
speechBubble.DisplayDialogueLine(line, HasAnyLines());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the current dialogue content (text or image)
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>DialogueContent or null if only legacy text content is available</returns>
|
||||||
|
private DialogueContent GetCurrentDialogueContent()
|
||||||
|
{
|
||||||
|
// Initialize if needed
|
||||||
|
if (!initialized)
|
||||||
|
{
|
||||||
|
StartDialogue();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsActive || IsCompleted || currentNode == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// Check if we have DialogueContent available
|
||||||
|
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||||
|
{
|
||||||
|
// For WaitOnSlot nodes, use the appropriate content based on slot state
|
||||||
|
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||||
|
{
|
||||||
|
// Choose the appropriate content collection based on the current slot state
|
||||||
|
List<DialogueContent> contentForState = currentNode.dialogueContent; // Default content
|
||||||
|
|
||||||
|
switch (_currentSlotState)
|
||||||
|
{
|
||||||
|
case ItemSlotState.Incorrect:
|
||||||
|
// Use incorrect item content if available
|
||||||
|
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||||
|
contentForState = currentNode.incorrectItemContent;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ItemSlotState.Forbidden:
|
||||||
|
// Use forbidden item content if available
|
||||||
|
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||||
|
contentForState = currentNode.forbiddenItemContent;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we have content for this state, return the current one
|
||||||
|
if (contentForState != null && contentForState.Count > 0)
|
||||||
|
{
|
||||||
|
// Make sure index is within bounds
|
||||||
|
int index = Mathf.Clamp(currentLineIndex, 0, contentForState.Count - 1);
|
||||||
|
return contentForState[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// For other node types, use the default dialogueContent
|
||||||
|
if (currentLineIndex >= 0 && currentLineIndex < currentNode.dialogueContent.Count)
|
||||||
|
{
|
||||||
|
return currentNode.dialogueContent[currentLineIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// No DialogueContent available, will fall back to legacy text handling
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
// Unregister from events
|
// Unregister from events
|
||||||
@@ -205,7 +272,7 @@ namespace Dialogue
|
|||||||
{
|
{
|
||||||
if (!IsActive || IsCompleted || currentNode == null)
|
if (!IsActive || IsCompleted || currentNode == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// If the condition was satisfied earlier, move to the next node immediately
|
// If the condition was satisfied earlier, move to the next node immediately
|
||||||
if (_conditionSatisfiedPendingAdvance)
|
if (_conditionSatisfiedPendingAdvance)
|
||||||
{
|
{
|
||||||
@@ -213,21 +280,21 @@ namespace Dialogue
|
|||||||
MoveToNextNode();
|
MoveToNextNode();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we have more lines in the current node, advance to the next line
|
// If we have more lines in the current node, advance to the next line
|
||||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
if (currentLineIndex < currentNode.dialogueLines.Count - 1)
|
||||||
{
|
{
|
||||||
currentLineIndex++;
|
currentLineIndex++;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we should loop through lines, reset the index
|
// If we should loop through lines, reset the index
|
||||||
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
if (currentNode.loopThroughLines && currentNode.dialogueLines.Count > 0)
|
||||||
{
|
{
|
||||||
currentLineIndex = 0;
|
currentLineIndex = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we're at a node that doesn't have a next node, we're done
|
// If we're at a node that doesn't have a next node, we're done
|
||||||
if (string.IsNullOrEmpty(currentNode.nextNodeID))
|
if (string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||||
{
|
{
|
||||||
@@ -235,7 +302,7 @@ namespace Dialogue
|
|||||||
IsCompleted = true;
|
IsCompleted = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move to the next node only if no conditions to wait for
|
// Move to the next node only if no conditions to wait for
|
||||||
if (!IsWaitingForCondition())
|
if (!IsWaitingForCondition())
|
||||||
{
|
{
|
||||||
@@ -560,60 +627,110 @@ namespace Dialogue
|
|||||||
// Special case: if condition has been satisfied but not yet advanced, we should show lines
|
// Special case: if condition has been satisfied but not yet advanced, we should show lines
|
||||||
if (_conditionSatisfiedPendingAdvance && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
if (_conditionSatisfiedPendingAdvance && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||||
{
|
{
|
||||||
// Check if the next node would have lines
|
// Check if the next node would have lines or content
|
||||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
return nextNode != null &&
|
||||||
|
((nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||||
|
(nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||||
|
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||||
}
|
}
|
||||||
|
|
||||||
// For WaitOnSlot nodes, check for lines based on current slot state
|
// For WaitOnSlot nodes, check for lines or content based on current slot state
|
||||||
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
if (currentNode.nodeType == RuntimeDialogueNodeType.WaitOnSlot)
|
||||||
{
|
{
|
||||||
// Choose the appropriate line collection based on the current slot state
|
// First check for DialogueContent
|
||||||
List<string> linesForState = currentNode.dialogueLines; // Default lines
|
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||||
|
{
|
||||||
|
// Choose the appropriate content collection based on the current slot state
|
||||||
|
List<DialogueContent> contentForState = currentNode.dialogueContent;
|
||||||
|
|
||||||
|
switch (_currentSlotState)
|
||||||
|
{
|
||||||
|
case ItemSlotState.Incorrect:
|
||||||
|
if (currentNode.incorrectItemContent != null && currentNode.incorrectItemContent.Count > 0)
|
||||||
|
contentForState = currentNode.incorrectItemContent;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ItemSlotState.Forbidden:
|
||||||
|
if (currentNode.forbiddenItemContent != null && currentNode.forbiddenItemContent.Count > 0)
|
||||||
|
contentForState = currentNode.forbiddenItemContent;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (contentForState.Count > 0)
|
||||||
|
{
|
||||||
|
if (currentLineIndex < contentForState.Count - 1 || currentNode.loopThroughLines)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fall back to legacy text lines
|
||||||
|
List<string> linesForState = currentNode.dialogueLines;
|
||||||
|
|
||||||
switch (_currentSlotState)
|
switch (_currentSlotState)
|
||||||
{
|
{
|
||||||
case ItemSlotState.Incorrect:
|
case ItemSlotState.Incorrect:
|
||||||
// Use incorrect item lines if available, otherwise fall back to default lines
|
|
||||||
if (currentNode.incorrectItemLines != null && currentNode.incorrectItemLines.Count > 0)
|
if (currentNode.incorrectItemLines != null && currentNode.incorrectItemLines.Count > 0)
|
||||||
linesForState = currentNode.incorrectItemLines;
|
linesForState = currentNode.incorrectItemLines;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ItemSlotState.Forbidden:
|
case ItemSlotState.Forbidden:
|
||||||
// Use forbidden item lines if available, otherwise fall back to default lines
|
|
||||||
if (currentNode.forbiddenItemLines != null && currentNode.forbiddenItemLines.Count > 0)
|
if (currentNode.forbiddenItemLines != null && currentNode.forbiddenItemLines.Count > 0)
|
||||||
linesForState = currentNode.forbiddenItemLines;
|
linesForState = currentNode.forbiddenItemLines;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if we have any lines for the current state
|
|
||||||
if (linesForState != null && linesForState.Count > 0)
|
if (linesForState != null && linesForState.Count > 0)
|
||||||
{
|
{
|
||||||
// If we're not at the end of the lines or we loop through them
|
|
||||||
if (currentLineIndex < linesForState.Count - 1 || currentNode.loopThroughLines)
|
if (currentLineIndex < linesForState.Count - 1 || currentNode.loopThroughLines)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// For other node types, use the standard check
|
// For other node types, check for DialogueContent first, then fall back to legacy text
|
||||||
else if (currentNode.dialogueLines.Count > 0)
|
else
|
||||||
{
|
{
|
||||||
// If we're not at the end of the lines or we loop through them
|
// Check for DialogueContent
|
||||||
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
if (currentNode.dialogueContent != null && currentNode.dialogueContent.Count > 0)
|
||||||
{
|
{
|
||||||
return true;
|
if (currentLineIndex < currentNode.dialogueContent.Count - 1 || currentNode.loopThroughLines)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we're at the end of content but not waiting for a condition and have a next node
|
||||||
|
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||||
|
{
|
||||||
|
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||||
|
return nextNode != null &&
|
||||||
|
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||||
|
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||||
|
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we're at the end of lines but not waiting for a condition and have a next node
|
// Fall back to legacy text lines
|
||||||
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
if (currentNode.dialogueLines != null && currentNode.dialogueLines.Count > 0)
|
||||||
{
|
{
|
||||||
// We need to check if the next node would have lines
|
if (currentLineIndex < currentNode.dialogueLines.Count - 1 || currentNode.loopThroughLines)
|
||||||
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
{
|
||||||
return nextNode != null && (nextNode.dialogueLines.Count > 0 || nextNode.nodeType != RuntimeDialogueNodeType.End);
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we're at the end of lines but not waiting for a condition and have a next node
|
||||||
|
if (!IsWaitingForCondition() && !string.IsNullOrEmpty(currentNode.nextNodeID))
|
||||||
|
{
|
||||||
|
RuntimeDialogueNode nextNode = dialogueGraph.GetNodeByID(currentNode.nextNodeID);
|
||||||
|
return nextNode != null &&
|
||||||
|
((nextNode.dialogueContent != null && nextNode.dialogueContent.Count > 0) ||
|
||||||
|
(nextNode.dialogueLines != null && nextNode.dialogueLines.Count > 0) ||
|
||||||
|
nextNode.nodeType != RuntimeDialogueNodeType.End);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
76
Assets/Scripts/Dialogue/DialogueContent.cs
Normal file
76
Assets/Scripts/Dialogue/DialogueContent.cs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Dialogue
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Content type for dialogue entries
|
||||||
|
/// </summary>
|
||||||
|
public enum DialogueContentType
|
||||||
|
{
|
||||||
|
Text,
|
||||||
|
Image
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wrapper class for dialogue content that can be either text or image
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public class DialogueContent
|
||||||
|
{
|
||||||
|
[SerializeField] private DialogueContentType _contentType = DialogueContentType.Text;
|
||||||
|
[SerializeField] private string _text = string.Empty;
|
||||||
|
[SerializeField] private Sprite _image = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The type of content this entry contains
|
||||||
|
/// </summary>
|
||||||
|
public DialogueContentType ContentType => _contentType;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The text content (valid when ContentType is Text)
|
||||||
|
/// </summary>
|
||||||
|
public string Text => _text;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The image content (valid when ContentType is Image)
|
||||||
|
/// </summary>
|
||||||
|
public Sprite Image => _image;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create text content
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">The text to display</param>
|
||||||
|
public static DialogueContent CreateText(string text)
|
||||||
|
{
|
||||||
|
return new DialogueContent
|
||||||
|
{
|
||||||
|
_contentType = DialogueContentType.Text,
|
||||||
|
_text = text
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create image content
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="image">The image to display</param>
|
||||||
|
public static DialogueContent CreateImage(Sprite image)
|
||||||
|
{
|
||||||
|
return new DialogueContent
|
||||||
|
{
|
||||||
|
_contentType = DialogueContentType.Image,
|
||||||
|
_image = image
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a string representation of this content
|
||||||
|
/// </summary>
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return ContentType == DialogueContentType.Text
|
||||||
|
? $"Text: {_text}"
|
||||||
|
: $"Image: {_image?.name ?? "None"}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Dialogue/DialogueContent.cs.meta
Normal file
3
Assets/Scripts/Dialogue/DialogueContent.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b479dc736d44dea83d4d2cf4d940d8b
|
||||||
|
timeCreated: 1759912630
|
||||||
@@ -36,10 +36,14 @@ namespace Dialogue
|
|||||||
public RuntimeDialogueNodeType nodeType;
|
public RuntimeDialogueNodeType nodeType;
|
||||||
public string nextNodeID;
|
public string nextNodeID;
|
||||||
|
|
||||||
// Basic dialogue
|
// Basic dialogue - legacy text-only field
|
||||||
|
[HideInInspector]
|
||||||
public List<string> dialogueLines = new List<string>();
|
public List<string> dialogueLines = new List<string>();
|
||||||
public bool loopThroughLines;
|
public bool loopThroughLines;
|
||||||
|
|
||||||
|
// New mixed content field that supports both text and images
|
||||||
|
public List<DialogueContent> dialogueContent = new List<DialogueContent>();
|
||||||
|
|
||||||
// Conditional nodes
|
// Conditional nodes
|
||||||
public string puzzleStepID; // For WaitOnPuzzleStep
|
public string puzzleStepID; // For WaitOnPuzzleStep
|
||||||
public string pickupItemID; // For WaitOnPickup
|
public string pickupItemID; // For WaitOnPickup
|
||||||
@@ -47,9 +51,14 @@ namespace Dialogue
|
|||||||
public string combinationResultItemID; // For WaitOnCombination
|
public string combinationResultItemID; // For WaitOnCombination
|
||||||
|
|
||||||
// For WaitOnSlot - different responses
|
// For WaitOnSlot - different responses
|
||||||
|
[HideInInspector]
|
||||||
public List<string> incorrectItemLines = new List<string>();
|
public List<string> incorrectItemLines = new List<string>();
|
||||||
public bool loopThroughIncorrectLines;
|
public bool loopThroughIncorrectLines;
|
||||||
|
public List<DialogueContent> incorrectItemContent = new List<DialogueContent>();
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
public List<string> forbiddenItemLines = new List<string>();
|
public List<string> forbiddenItemLines = new List<string>();
|
||||||
public bool loopThroughForbiddenLines;
|
public bool loopThroughForbiddenLines;
|
||||||
|
public List<DialogueContent> forbiddenItemContent = new List<DialogueContent>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Dialogue
|
namespace Dialogue
|
||||||
{
|
{
|
||||||
@@ -18,6 +19,7 @@ namespace Dialogue
|
|||||||
public class SpeechBubble : MonoBehaviour
|
public class SpeechBubble : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TextMeshProUGUI textDisplay;
|
[SerializeField] private TextMeshProUGUI textDisplay;
|
||||||
|
[SerializeField] private Image imageDisplay; // New field for displaying images
|
||||||
[SerializeField] private TextDisplayMode displayMode = TextDisplayMode.Typewriter;
|
[SerializeField] private TextDisplayMode displayMode = TextDisplayMode.Typewriter;
|
||||||
[SerializeField] private float typewriterSpeed = 0.05f; // Time between characters in seconds
|
[SerializeField] private float typewriterSpeed = 0.05f; // Time between characters in seconds
|
||||||
[SerializeField] private AudioSource typingSoundSource;
|
[SerializeField] private AudioSource typingSoundSource;
|
||||||
@@ -29,11 +31,18 @@ namespace Dialogue
|
|||||||
private Coroutine typewriterCoroutine;
|
private Coroutine typewriterCoroutine;
|
||||||
private Coroutine promptUpdateCoroutine;
|
private Coroutine promptUpdateCoroutine;
|
||||||
private string currentFullText = string.Empty;
|
private string currentFullText = string.Empty;
|
||||||
|
private Sprite currentImage = null;
|
||||||
private bool isVisible = false;
|
private bool isVisible = false;
|
||||||
|
private DialogueContentType currentContentType = DialogueContentType.Text;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
// Ensure we have both components
|
||||||
|
if (textDisplay == null)
|
||||||
|
Debug.LogError("SpeechBubble: TextMeshProUGUI component is not assigned!");
|
||||||
|
|
||||||
|
if (imageDisplay == null)
|
||||||
|
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -92,6 +101,7 @@ namespace Dialogue
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentFullText = text;
|
currentFullText = text;
|
||||||
|
currentContentType = DialogueContentType.Text;
|
||||||
|
|
||||||
// Stop any existing typewriter effect
|
// Stop any existing typewriter effect
|
||||||
if (typewriterCoroutine != null)
|
if (typewriterCoroutine != null)
|
||||||
@@ -100,6 +110,13 @@ namespace Dialogue
|
|||||||
typewriterCoroutine = null;
|
typewriterCoroutine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Activate text display, deactivate image display
|
||||||
|
textDisplay.gameObject.SetActive(true);
|
||||||
|
if (imageDisplay != null)
|
||||||
|
{
|
||||||
|
imageDisplay.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
// Display text based on the selected mode
|
// Display text based on the selected mode
|
||||||
if (displayMode == TextDisplayMode.Instant)
|
if (displayMode == TextDisplayMode.Instant)
|
||||||
{
|
{
|
||||||
@@ -259,5 +276,117 @@ namespace Dialogue
|
|||||||
|
|
||||||
typewriterCoroutine = null;
|
typewriterCoroutine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the image to display in the speech bubble
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sprite">Sprite to display</param>
|
||||||
|
public void SetImage(Sprite sprite)
|
||||||
|
{
|
||||||
|
if (imageDisplay == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("SpeechBubble: Image component is not assigned!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentImage = sprite;
|
||||||
|
currentContentType = DialogueContentType.Image;
|
||||||
|
|
||||||
|
// Activate image display, set the sprite
|
||||||
|
imageDisplay.gameObject.SetActive(true);
|
||||||
|
imageDisplay.sprite = sprite;
|
||||||
|
|
||||||
|
// Deactivate text display
|
||||||
|
if (textDisplay != null)
|
||||||
|
{
|
||||||
|
textDisplay.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the bubble is visible when setting image
|
||||||
|
if (!isVisible)
|
||||||
|
Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the displayed image
|
||||||
|
/// </summary>
|
||||||
|
public void ClearImage()
|
||||||
|
{
|
||||||
|
SetImage(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the content of the speech bubble (text or image)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">Text content</param>
|
||||||
|
/// <param name="image">Image content</param>
|
||||||
|
public void SetContent(string text, Sprite image)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(text))
|
||||||
|
{
|
||||||
|
currentContentType = DialogueContentType.Text;
|
||||||
|
SetText(text);
|
||||||
|
}
|
||||||
|
else if (image != null)
|
||||||
|
{
|
||||||
|
currentContentType = DialogueContentType.Image;
|
||||||
|
SetImage(image);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the current content type of the speech bubble
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Current content type</returns>
|
||||||
|
public DialogueContentType GetCurrentContentType()
|
||||||
|
{
|
||||||
|
return currentContentType;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Display dialogue content (text or image)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="content">The dialogue content to display</param>
|
||||||
|
/// <param name="hasMoreDialogue">Whether there are more dialogue content items available</param>
|
||||||
|
public void DisplayDialogueContent(DialogueContent content, bool hasMoreDialogue)
|
||||||
|
{
|
||||||
|
// Cancel any existing prompt update
|
||||||
|
if (promptUpdateCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(promptUpdateCoroutine);
|
||||||
|
promptUpdateCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (content == null)
|
||||||
|
{
|
||||||
|
UpdatePromptVisibility(hasMoreDialogue);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Display the content based on its type
|
||||||
|
currentContentType = content.ContentType;
|
||||||
|
|
||||||
|
if (content.ContentType == DialogueContentType.Text)
|
||||||
|
{
|
||||||
|
// Show text display, hide image display
|
||||||
|
textDisplay.gameObject.SetActive(true);
|
||||||
|
if (imageDisplay != null) imageDisplay.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
// Display the text
|
||||||
|
DisplayDialogueLine(content.Text, hasMoreDialogue);
|
||||||
|
}
|
||||||
|
else // Image content
|
||||||
|
{
|
||||||
|
// Hide text display, show image display
|
||||||
|
textDisplay.gameObject.SetActive(false);
|
||||||
|
if (imageDisplay != null) imageDisplay.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// Set the image
|
||||||
|
SetImage(content.Image);
|
||||||
|
|
||||||
|
// After a delay, update the prompt visibility
|
||||||
|
promptUpdateCoroutine = StartCoroutine(UpdatePromptAfterDelay(hasMoreDialogue));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 877344c7a0014922bc3a2a469e03792d
|
|
||||||
timeCreated: 1759050622
|
|
||||||
Reference in New Issue
Block a user