Merge a card refresh (#59)
- **Refactored Card Placement Flow** - Separated card presentation from orchestration logic - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild) - Extracted `AlbumNavigationService` for book page navigation and zone mapping - Extracted `CardEnlargeController` for backdrop management and card reparenting - Implemented controller pattern (non-MonoBehaviour) for complex logic - Cards now unparent from slots before rebuild to prevent premature destruction - **Improved Corner Card Display** - Fixed cards spawning on top of each other during rebuild - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2) - Added smart card selection (prioritizes cards matching current album page) - Pending cards now removed from queue immediately on drag start - Corner cards rebuild after each placement with proper slot reassignment - **Enhanced Album Card Viewing** - Added dramatic scale increase when viewing cards from album slots - Implemented shrink animation when dismissing enlarged cards - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState` - Backdrop shows/hides with card enlarge/shrink cycle - Cards reparent to enlarged container while viewing, return to slot after - **State Machine Improvements** - Added `CardStateNames` constants for type-safe state transitions - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces - State transitions now use cached property indices - `BoosterCardContext` separated from `CardContext` for single responsibility - **Code Cleanup** - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`) - Identified unused `BoosterPackDraggable.canOpenOnDrop` field - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value) - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers) Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Reviewed-on: #59
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Assets/Scripts/CardSystem/StateMachine/CardStateNames.cs
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Assets/Scripts/CardSystem/StateMachine/CardStateNames.cs
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namespace UI.CardSystem.StateMachine
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{
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/// <summary>
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/// Centralized string constants for card state names.
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/// Prevents typos and provides compile-time checking for state transitions.
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/// </summary>
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public static class CardStateNames
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{
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// Booster Flow States
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public const string Idle = "IdleState";
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public const string EnlargedNew = "EnlargedNewState";
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public const string EnlargedRepeat = "EnlargedRepeatState";
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public const string EnlargedLegendaryRepeat = "EnlargedLegendaryRepeatState";
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public const string Revealed = "RevealedState";
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// Album Placement Flow States
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public const string PendingFaceDown = "PendingFaceDownState";
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public const string DraggingRevealed = "DraggingRevealedState";
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public const string PlacedInSlot = "PlacedInSlotState";
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public const string AlbumEnlarged = "AlbumEnlargedState";
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// Generic Drag State
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public const string Dragging = "DraggingState";
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}
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}
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