Clean up logging
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using Core.Lifecycle;
|
||||
|
||||
@@ -35,7 +36,7 @@ public class soundBird_CanFly : ManagedBehaviour
|
||||
{
|
||||
if (string.IsNullOrEmpty(serializedData))
|
||||
{
|
||||
Debug.LogWarning($"[soundBird_CanFly] No save data to restore for {gameObject.name}");
|
||||
Logging.Warning($"[soundBird_CanFly] No save data to restore for {gameObject.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -43,7 +44,7 @@ public class soundBird_CanFly : ManagedBehaviour
|
||||
if (saveData != null)
|
||||
{
|
||||
canFly = saveData.canFly;
|
||||
Debug.Log($"[soundBird_CanFly] Restored canFly state: {canFly}");
|
||||
Logging.Debug($"[soundBird_CanFly] Restored canFly state: {canFly}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user