Clean up logging
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Core;
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using UnityEngine;
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namespace Interactions
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{
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@@ -38,7 +39,7 @@ namespace Interactions
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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Debug.LogWarning($"[SaveableInteractable] Empty save data for {SaveId}");
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Logging.Warning($"[SaveableInteractable] Empty save data for {SaveId}");
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return;
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}
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@@ -85,17 +86,17 @@ namespace Interactions
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[ContextMenu("Log Save ID")]
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private void LogSaveId()
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{
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Debug.Log($"Save ID: {SaveId}");
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Logging.Debug($"Save ID: {SaveId}");
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}
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[ContextMenu("Test Serialize/Deserialize")]
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private void TestSerializeDeserialize()
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{
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string serialized = OnSceneSaveRequested();
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Debug.Log($"Serialized state: {serialized}");
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Logging.Debug($"Serialized state: {serialized}");
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OnSceneRestoreRequested(serialized);
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Debug.Log("Deserialization test complete");
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Logging.Debug("Deserialization test complete");
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}
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#endif
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