Clean up logging
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@@ -1,3 +1,4 @@
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using Core;
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using UnityEngine;
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public class ProximitySoundReaction : MonoBehaviour
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@@ -12,13 +13,13 @@ public class ProximitySoundReaction : MonoBehaviour
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private void OnCollisionEnter2D(Collision2D collision)
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{
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Debug.Log("overlap!");
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Logging.Debug("overlap!");
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Debug.Log("Wolter triggered!");
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Logging.Debug("Wolter triggered!");
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}
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