Clean up logging
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@@ -1,4 +1,5 @@
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using AppleHills.Data.CardSystem;
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using Core;
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using Data.CardSystem;
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using UI.DragAndDrop.Core;
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using UnityEngine;
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@@ -133,7 +134,7 @@ namespace UI.CardSystem
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// Keep preview hidden - it'll show when user taps to enlarge
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previewCardDisplay.gameObject.SetActive(false);
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Debug.Log($"[AlbumCardSlot] Setup preview card for {targetCardDefinition.Name} (hidden until tap)");
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Logging.Debug($"[AlbumCardSlot] Setup preview card for {targetCardDefinition.Name} (hidden until tap)");
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}
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/// <summary>
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@@ -152,7 +153,7 @@ namespace UI.CardSystem
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// Guard: need prefab to spawn
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if (albumCardPrefab == null)
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{
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Debug.LogWarning($"[AlbumCardSlot] No albumCardPrefab assigned for slot targeting {targetCardDefinition.name}");
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Logging.Warning($"[AlbumCardSlot] No albumCardPrefab assigned for slot targeting {targetCardDefinition.name}");
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return;
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}
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@@ -213,11 +214,11 @@ namespace UI.CardSystem
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albumPage.RegisterAlbumCard(albumCard);
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}
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Debug.Log($"[AlbumCardSlot] Spawned owned card '{cardData.Name}' ({cardData.Rarity}) in slot");
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Logging.Debug($"[AlbumCardSlot] Spawned owned card '{cardData.Name}' ({cardData.Rarity}) in slot");
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}
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else
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{
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Debug.LogWarning($"[AlbumCardSlot] Spawned prefab has no AlbumCard component!");
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Logging.Warning($"[AlbumCardSlot] Spawned prefab has no AlbumCard component!");
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Destroy(cardObj);
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}
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}
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@@ -235,30 +236,30 @@ namespace UI.CardSystem
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/// </summary>
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public void OnPointerClick(PointerEventData eventData)
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{
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Debug.Log($"[CLICK-TRACE-SLOT] OnPointerClick on {name}, _isOccupiedPermanently={_isOccupiedPermanently}, _placedCard={((_placedCard != null) ? _placedCard.name : "NULL")}, _isPreviewShowing={_isPreviewShowing}, position={eventData.position}");
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Logging.Debug($"[CLICK-TRACE-SLOT] OnPointerClick on {name}, _isOccupiedPermanently={_isOccupiedPermanently}, _placedCard={((_placedCard != null) ? _placedCard.name : "NULL")}, _isPreviewShowing={_isPreviewShowing}, position={eventData.position}");
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// Only handle clicks if slot is empty
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if (_isOccupiedPermanently || _placedCard != null)
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{
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Debug.Log($"[CLICK-TRACE-SLOT] {name} - Slot is occupied, ignoring");
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Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Slot is occupied, ignoring");
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return;
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}
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// Only handle if we have a preview card setup
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if (previewCardDisplay == null || targetCardDefinition == null)
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{
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Debug.Log($"[CLICK-TRACE-SLOT] {name} - No preview setup, ignoring");
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Logging.Debug($"[CLICK-TRACE-SLOT] {name} - No preview setup, ignoring");
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return;
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}
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if (_isPreviewShowing)
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{
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Debug.Log($"[CLICK-TRACE-SLOT] {name} - Preview is showing, hiding it");
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Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Preview is showing, hiding it");
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HidePreview();
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}
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else
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{
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Debug.Log($"[CLICK-TRACE-SLOT] {name} - Preview is hidden, showing it");
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Logging.Debug($"[CLICK-TRACE-SLOT] {name} - Preview is hidden, showing it");
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ShowPreview();
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}
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}
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@@ -293,7 +294,7 @@ namespace UI.CardSystem
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Pixelplacement.Tween.LocalScale(previewCardDisplay.transform, _previewOriginalScale * previewEnlargedScale,
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previewScaleDuration, 0f, Pixelplacement.Tween.EaseOutBack);
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Debug.Log($"[AlbumCardSlot] Showing preview for {targetCardDefinition.Name}");
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Logging.Debug($"[AlbumCardSlot] Showing preview for {targetCardDefinition.Name}");
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}
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/// <summary>
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@@ -340,11 +341,11 @@ namespace UI.CardSystem
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// Hide the preview card after returning to slot
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previewCardDisplay.gameObject.SetActive(false);
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Debug.Log($"[AlbumCardSlot] Preview hidden and reset for {targetCardDefinition.Name}");
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Logging.Debug($"[AlbumCardSlot] Preview hidden and reset for {targetCardDefinition.Name}");
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});
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}
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Debug.Log($"[AlbumCardSlot] Hiding preview for {targetCardDefinition.Name}");
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Logging.Debug($"[AlbumCardSlot] Hiding preview for {targetCardDefinition.Name}");
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}
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/// <summary>
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@@ -352,7 +353,7 @@ namespace UI.CardSystem
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/// </summary>
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public void DismissPreview()
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{
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Debug.Log($"[CLICK-TRACE-SLOT] DismissPreview called on {name}");
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Logging.Debug($"[CLICK-TRACE-SLOT] DismissPreview called on {name}");
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HidePreview();
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}
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