Some more airplane game doodles
This commit is contained in:
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
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m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
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m_currentHash:
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m_currentHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: b784c72547c16021d9ba62425af8f54d
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m_OptimizeCatalogSize: 0
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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m_CatalogRequestsTimeout: 0
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@@ -0,0 +1,85 @@
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using Minigames.Airplane.Interactive;
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using UnityEditor;
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namespace Editor.CustomEditorsAndDrawers
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{
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[CustomEditor(typeof(AirplaneBouncySurface))]
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public class AirplaneBouncySurfaceEditor : UnityEditor.Editor
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{
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private SerializedProperty _bounceMultiplierProp;
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private SerializedProperty _bounceDirectionProp;
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private SerializedProperty _useReflectionProp;
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private SerializedProperty _minBounceVelocityProp;
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private SerializedProperty _maxBounceVelocityProp;
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private SerializedProperty _bounceAnimatorProp;
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private SerializedProperty _bounceTriggerProp;
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private SerializedProperty _bounceSoundProp;
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private SerializedProperty _showDebugLogsProp;
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private void OnEnable()
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{
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_bounceMultiplierProp = serializedObject.FindProperty("bounceMultiplier");
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_bounceDirectionProp = serializedObject.FindProperty("bounceDirection");
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_useReflectionProp = serializedObject.FindProperty("useReflection");
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_minBounceVelocityProp = serializedObject.FindProperty("minBounceVelocity");
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_maxBounceVelocityProp = serializedObject.FindProperty("maxBounceVelocity");
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_bounceAnimatorProp = serializedObject.FindProperty("bounceAnimator");
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_bounceTriggerProp = serializedObject.FindProperty("bounceTrigger");
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_bounceSoundProp = serializedObject.FindProperty("bounceSound");
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_showDebugLogsProp = serializedObject.FindProperty("showDebugLogs");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.LabelField("Bounce Configuration", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_bounceMultiplierProp);
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EditorGUILayout.PropertyField(_useReflectionProp);
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// Grey out bounceDirection when useReflection is true
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bool isReflectionEnabled = _useReflectionProp.boolValue;
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EditorGUI.BeginDisabledGroup(isReflectionEnabled);
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EditorGUILayout.PropertyField(_bounceDirectionProp);
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EditorGUI.EndDisabledGroup();
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if (isReflectionEnabled)
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{
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EditorGUILayout.HelpBox("Bounce direction is used as surface normal for reflection when 'Use Reflection' is enabled.", MessageType.Info);
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}
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else
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{
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EditorGUILayout.HelpBox("Plane will be launched directly in the specified direction (no reflection).", MessageType.Info);
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Optional Modifiers", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_minBounceVelocityProp);
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EditorGUILayout.PropertyField(_maxBounceVelocityProp);
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Visual Feedback (Optional)", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_bounceAnimatorProp);
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EditorGUILayout.PropertyField(_bounceTriggerProp);
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EditorGUILayout.PropertyField(_bounceSoundProp);
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Debug", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_showDebugLogsProp);
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EditorGUI.indentLevel--;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 813d27f62bb94a3cbbf5b504a0209257
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timeCreated: 1765188846
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@@ -0,0 +1,24 @@
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using Minigames.Airplane.Core;
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using Minigames.Airplane.Data;
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using UnityEditor;
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namespace Editor.CustomEditorsAndDrawers
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{
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[CustomEditor(typeof(AirplaneSpawnManager))]
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public class AirplaneSpawnManagerEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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// Draw default inspector - all fields now have proper property drawers
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DrawDefaultInspector();
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// Add helpful info box
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EditorGUILayout.Space();
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EditorGUILayout.HelpBox(
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"Each prefab now has its own spawn position configuration. " +
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"Expand entries in Positive/Negative Object Prefabs to configure individual spawn behavior.",
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MessageType.Info);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e5bd22e99d254c229cca7cee79b40baf
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timeCreated: 1765189346
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@@ -0,0 +1,97 @@
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using Minigames.Airplane.Data;
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using UnityEditor;
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using UnityEngine;
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namespace Editor.CustomEditorsAndDrawers
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{
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[CustomPropertyDrawer(typeof(PrefabSpawnEntry))]
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public class PrefabSpawnEntryDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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// Draw foldout
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property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight),
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property.isExpanded, label, true);
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if (property.isExpanded)
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{
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EditorGUI.indentLevel++;
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float yPos = position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw prefab
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SerializedProperty prefabProp = property.FindPropertyRelative("prefab");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), prefabProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw spawn position mode
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SerializedProperty spawnModeProp = property.FindPropertyRelative("spawnPositionMode");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), spawnModeProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw conditional fields based on mode
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SpawnPositionMode mode = (SpawnPositionMode)spawnModeProp.enumValueIndex;
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switch (mode)
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{
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case SpawnPositionMode.SpecifiedY:
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SerializedProperty specifiedYProp = property.FindPropertyRelative("specifiedY");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), specifiedYProp);
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break;
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case SpawnPositionMode.RandomRange:
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SerializedProperty randomYMinProp = property.FindPropertyRelative("randomYMin");
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SerializedProperty randomYMaxProp = property.FindPropertyRelative("randomYMax");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), randomYMinProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), randomYMaxProp);
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break;
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case SpawnPositionMode.SnapToGround:
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// No additional fields needed
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EditorGUI.LabelField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight),
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"Uses raycast to snap to ground", EditorStyles.miniLabel);
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break;
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}
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EditorGUI.indentLevel--;
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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if (!property.isExpanded)
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return EditorGUIUtility.singleLineHeight;
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float height = EditorGUIUtility.singleLineHeight; // Foldout
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // prefab
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // spawnPositionMode
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// Add height for mode-specific fields
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SerializedProperty spawnModeProp = property.FindPropertyRelative("spawnPositionMode");
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SpawnPositionMode mode = (SpawnPositionMode)spawnModeProp.enumValueIndex;
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switch (mode)
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{
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case SpawnPositionMode.SpecifiedY:
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // specifiedY
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break;
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case SpawnPositionMode.RandomRange:
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // randomYMin
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // randomYMax
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break;
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case SpawnPositionMode.SnapToGround:
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // Info label
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break;
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}
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return height;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c3e7b9fb5ac24beca6cc32e3025dc12f
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timeCreated: 1765189641
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104
Assets/Editor/CustomEditorsAndDrawers/TargetPrefabEntryDrawer.cs
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104
Assets/Editor/CustomEditorsAndDrawers/TargetPrefabEntryDrawer.cs
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@@ -0,0 +1,104 @@
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using Minigames.Airplane.Core;
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using Minigames.Airplane.Data;
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using UnityEditor;
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using UnityEngine;
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namespace Editor.CustomEditorsAndDrawers
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{
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[CustomPropertyDrawer(typeof(AirplaneSpawnManager.TargetPrefabEntry))]
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public class TargetPrefabEntryDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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// Draw foldout
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property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight),
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property.isExpanded, label, true);
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if (property.isExpanded)
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{
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EditorGUI.indentLevel++;
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float yPos = position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw targetKey
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SerializedProperty targetKeyProp = property.FindPropertyRelative("targetKey");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), targetKeyProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw prefab
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SerializedProperty prefabProp = property.FindPropertyRelative("prefab");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), prefabProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw spawn position mode
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SerializedProperty spawnModeProp = property.FindPropertyRelative("spawnPositionMode");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), spawnModeProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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// Draw conditional fields based on mode
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SpawnPositionMode mode = (SpawnPositionMode)spawnModeProp.enumValueIndex;
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switch (mode)
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{
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case SpawnPositionMode.SpecifiedY:
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SerializedProperty specifiedYProp = property.FindPropertyRelative("specifiedY");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), specifiedYProp);
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break;
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case SpawnPositionMode.RandomRange:
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SerializedProperty randomYMinProp = property.FindPropertyRelative("randomYMin");
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SerializedProperty randomYMaxProp = property.FindPropertyRelative("randomYMax");
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), randomYMinProp);
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yPos += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight), randomYMaxProp);
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break;
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case SpawnPositionMode.SnapToGround:
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// No additional fields needed
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EditorGUI.LabelField(new Rect(position.x, yPos, position.width, EditorGUIUtility.singleLineHeight),
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"Uses raycast to snap to ground", EditorStyles.miniLabel);
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break;
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||||||
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}
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||||||
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EditorGUI.indentLevel--;
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||||||
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}
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||||||
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EditorGUI.EndProperty();
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||||||
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}
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||||||
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|
||||||
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
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{
|
||||||
|
if (!property.isExpanded)
|
||||||
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return EditorGUIUtility.singleLineHeight;
|
||||||
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|
||||||
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float height = EditorGUIUtility.singleLineHeight; // Foldout
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||||||
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // targetKey
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||||||
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // prefab
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||||||
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // spawnPositionMode
|
||||||
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|
||||||
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// Add height for mode-specific fields
|
||||||
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SerializedProperty spawnModeProp = property.FindPropertyRelative("spawnPositionMode");
|
||||||
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SpawnPositionMode mode = (SpawnPositionMode)spawnModeProp.enumValueIndex;
|
||||||
|
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case SpawnPositionMode.SpecifiedY:
|
||||||
|
height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // specifiedY
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SpawnPositionMode.RandomRange:
|
||||||
|
height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // randomYMin
|
||||||
|
height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // randomYMax
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SpawnPositionMode.SnapToGround:
|
||||||
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height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; // Info label
|
||||||
|
break;
|
||||||
|
}
|
||||||
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|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
}
|
||||||
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}
|
||||||
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|
||||||
@@ -0,0 +1,3 @@
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|||||||
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fileFormatVersion: 2
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||||||
|
guid: 63205158adf24f9f9e4c6fa21da543ff
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||||||
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timeCreated: 1765189334
|
||||||
BIN
Assets/External/Placeholders/black_hole.png
vendored
Normal file
BIN
Assets/External/Placeholders/black_hole.png
vendored
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Binary file not shown.
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After Width: | Height: | Size: 50 KiB |
195
Assets/External/Placeholders/black_hole.png.meta
vendored
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195
Assets/External/Placeholders/black_hole.png.meta
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fileFormatVersion: 2
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guid: 9700006b6eb975447bdbdde8846ca0d8
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TextureImporter:
|
||||||
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internalIDToNameTable:
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||||||
|
- first:
|
||||||
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213: -1360189325138225679
|
||||||
|
second: black_hole_0
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
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m_Children: []
|
m_Children: []
|
||||||
@@ -5307,6 +5362,7 @@ Rigidbody2D:
|
|||||||
m_Constraints: 0
|
m_Constraints: 0
|
||||||
--- !u!212 &2145467378
|
--- !u!212 &2145467378
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
|
serializedVersion: 2
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
@@ -5352,6 +5408,7 @@ SpriteRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
m_Sprite: {fileID: -4331849829665928538, guid: 8be45455b29f80241a3b8aae36291752, type: 3}
|
m_Sprite: {fileID: -4331849829665928538, guid: 8be45455b29f80241a3b8aae36291752, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
@@ -5361,7 +5418,6 @@ SpriteRenderer:
|
|||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1001 &453576884181909409
|
--- !u!1001 &453576884181909409
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
@@ -5381,7 +5437,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3}
|
- target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: -18
|
value: -5
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3}
|
- target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
|
|||||||
@@ -302,11 +302,10 @@ namespace AppleHills.Core.Settings
|
|||||||
float EvaluationDuration { get; }
|
float EvaluationDuration { get; }
|
||||||
|
|
||||||
// Spawn System
|
// Spawn System
|
||||||
float DynamicSpawnThreshold { get; }
|
|
||||||
float TargetMinDistance { get; }
|
float TargetMinDistance { get; }
|
||||||
float TargetMaxDistance { get; }
|
float TargetMaxDistance { get; }
|
||||||
float ObjectSpawnMinInterval { get; }
|
float ObjectSpawnMinDistance { get; } // Min distance between spawned objects
|
||||||
float ObjectSpawnMaxInterval { get; }
|
float ObjectSpawnMaxDistance { get; } // Max distance between spawned objects
|
||||||
float PositiveNegativeRatio { get; } // 0-1, where 1 = all positive, 0 = all negative
|
float PositiveNegativeRatio { get; } // 0-1, where 1 = all positive, 0 = all negative
|
||||||
float SpawnDistanceAhead { get; }
|
float SpawnDistanceAhead { get; }
|
||||||
float GroundSpawnInterval { get; }
|
float GroundSpawnInterval { get; }
|
||||||
|
|||||||
@@ -199,7 +199,7 @@ namespace Minigames.Airplane.Core
|
|||||||
HandleLanding();
|
HandleLanding();
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return null; // Update every frame, not just fixed update
|
yield return null; // Update every frame, not just fixed update
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -209,7 +209,7 @@ namespace Minigames.Airplane.Core
|
|||||||
#region Collision Detection
|
#region Collision Detection
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Detect trigger collisions with targets
|
/// Detect trigger collisions with targets and ground
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnTriggerEnter2D(Collider2D other)
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
@@ -227,6 +227,15 @@ namespace Minigames.Airplane.Core
|
|||||||
|
|
||||||
// Land after hitting target
|
// Land after hitting target
|
||||||
HandleLanding();
|
HandleLanding();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if it's ground (by layer)
|
||||||
|
var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IAirplaneSettings>();
|
||||||
|
if (settings != null && other.gameObject.layer == settings.GroundLayer)
|
||||||
|
{
|
||||||
|
if (showDebugLogs) Logging.Debug($"[AirplaneController] Hit ground at Y={transform.position.y:F2}");
|
||||||
|
HandleLanding();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using AppleHills.Core.Settings;
|
using AppleHills.Core.Settings;
|
||||||
using Core;
|
using Core;
|
||||||
using Core.Lifecycle;
|
using Core.Lifecycle;
|
||||||
|
using Minigames.Airplane.Data;
|
||||||
using Minigames.Airplane.UI;
|
using Minigames.Airplane.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
@@ -25,6 +26,18 @@ namespace Minigames.Airplane.Core
|
|||||||
|
|
||||||
[Tooltip("Prefab to spawn for this target")]
|
[Tooltip("Prefab to spawn for this target")]
|
||||||
public GameObject prefab;
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Tooltip("How to position this target vertically")]
|
||||||
|
public SpawnPositionMode spawnPositionMode = SpawnPositionMode.SnapToGround;
|
||||||
|
|
||||||
|
[Tooltip("Y position to use (SpecifiedY mode)")]
|
||||||
|
public float specifiedY = 0f;
|
||||||
|
|
||||||
|
[Tooltip("Min Y for random range (RandomRange mode)")]
|
||||||
|
public float randomYMin = -5f;
|
||||||
|
|
||||||
|
[Tooltip("Max Y for random range (RandomRange mode)")]
|
||||||
|
public float randomYMax = 5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@@ -35,11 +48,11 @@ namespace Minigames.Airplane.Core
|
|||||||
[Tooltip("Dictionary of target prefabs (key = target name)")]
|
[Tooltip("Dictionary of target prefabs (key = target name)")]
|
||||||
[SerializeField] private TargetPrefabEntry[] targetPrefabs;
|
[SerializeField] private TargetPrefabEntry[] targetPrefabs;
|
||||||
|
|
||||||
[Tooltip("Array of positive object prefabs")]
|
[Tooltip("Array of positive object prefabs with spawn configuration")]
|
||||||
[SerializeField] private GameObject[] positiveObjectPrefabs;
|
[SerializeField] private PrefabSpawnEntry[] positiveObjectPrefabs;
|
||||||
|
|
||||||
[Tooltip("Array of negative object prefabs")]
|
[Tooltip("Array of negative object prefabs with spawn configuration")]
|
||||||
[SerializeField] private GameObject[] negativeObjectPrefabs;
|
[SerializeField] private PrefabSpawnEntry[] negativeObjectPrefabs;
|
||||||
|
|
||||||
[Tooltip("Array of ground tile prefabs")]
|
[Tooltip("Array of ground tile prefabs")]
|
||||||
[SerializeField] private GameObject[] groundTilePrefabs;
|
[SerializeField] private GameObject[] groundTilePrefabs;
|
||||||
@@ -52,6 +65,10 @@ namespace Minigames.Airplane.Core
|
|||||||
[Tooltip("Launch controller (provides launch anchor position for distance calculation)")]
|
[Tooltip("Launch controller (provides launch anchor position for distance calculation)")]
|
||||||
[SerializeField] private AirplaneLaunchController launchController;
|
[SerializeField] private AirplaneLaunchController launchController;
|
||||||
|
|
||||||
|
[Header("Spawn Threshold")]
|
||||||
|
[Tooltip("Transform marker in scene where dynamic spawning begins (uses X position). If null, uses fallback from settings.")]
|
||||||
|
[SerializeField] private Transform dynamicSpawnThresholdMarker;
|
||||||
|
|
||||||
[Header("Spawn Parents")]
|
[Header("Spawn Parents")]
|
||||||
[Tooltip("Parent transform for spawned objects (optional, for organization)")]
|
[Tooltip("Parent transform for spawned objects (optional, for organization)")]
|
||||||
[SerializeField] private Transform spawnedObjectsParent;
|
[SerializeField] private Transform spawnedObjectsParent;
|
||||||
@@ -77,6 +94,7 @@ namespace Minigames.Airplane.Core
|
|||||||
private Sprite _targetIconSprite;
|
private Sprite _targetIconSprite;
|
||||||
private GameObject _spawnedTarget;
|
private GameObject _spawnedTarget;
|
||||||
private GameObject _targetPrefabToSpawn;
|
private GameObject _targetPrefabToSpawn;
|
||||||
|
private TargetPrefabEntry _currentTargetEntry;
|
||||||
private bool _hasSpawnedTarget;
|
private bool _hasSpawnedTarget;
|
||||||
|
|
||||||
// Plane tracking
|
// Plane tracking
|
||||||
@@ -84,8 +102,8 @@ namespace Minigames.Airplane.Core
|
|||||||
private bool _isSpawningActive;
|
private bool _isSpawningActive;
|
||||||
private bool _hasPassedThreshold;
|
private bool _hasPassedThreshold;
|
||||||
|
|
||||||
// Spawning timers
|
// Spawning positions (distance-based)
|
||||||
private float _nextObjectSpawnTime;
|
private float _nextObjectSpawnX;
|
||||||
private float _nextGroundSpawnX;
|
private float _nextGroundSpawnX;
|
||||||
|
|
||||||
// Spawn statistics (for weighted ratio adjustment)
|
// Spawn statistics (for weighted ratio adjustment)
|
||||||
@@ -97,7 +115,7 @@ namespace Minigames.Airplane.Core
|
|||||||
private bool _isRetryAttempt;
|
private bool _isRetryAttempt;
|
||||||
|
|
||||||
// Cached dictionaries
|
// Cached dictionaries
|
||||||
private Dictionary<string, GameObject> _targetPrefabDict;
|
private Dictionary<string, TargetPrefabEntry> _targetPrefabDict;
|
||||||
private IAirplaneSettings _settings;
|
private IAirplaneSettings _settings;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@@ -148,7 +166,9 @@ namespace Minigames.Airplane.Core
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if plane has crossed threshold
|
// Check if plane has crossed threshold
|
||||||
if (!_hasPassedThreshold && planeX >= _settings.DynamicSpawnThreshold)
|
float threshold = dynamicSpawnThresholdMarker.position.x;
|
||||||
|
|
||||||
|
if (!_hasPassedThreshold && planeX >= threshold)
|
||||||
{
|
{
|
||||||
_hasPassedThreshold = true;
|
_hasPassedThreshold = true;
|
||||||
InitializeDynamicSpawning();
|
InitializeDynamicSpawning();
|
||||||
@@ -167,11 +187,11 @@ namespace Minigames.Airplane.Core
|
|||||||
|
|
||||||
if (shouldSpawnNewContent)
|
if (shouldSpawnNewContent)
|
||||||
{
|
{
|
||||||
// Spawn objects at intervals
|
// Spawn objects when plane reaches spawn position
|
||||||
if (Time.time >= _nextObjectSpawnTime)
|
if (planeX >= _nextObjectSpawnX)
|
||||||
{
|
{
|
||||||
SpawnRandomObject();
|
SpawnRandomObject();
|
||||||
ScheduleNextObjectSpawn();
|
ScheduleNextObjectSpawn(planeX);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spawn ground tiles ahead of plane
|
// Spawn ground tiles ahead of plane
|
||||||
@@ -229,13 +249,15 @@ namespace Minigames.Airplane.Core
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find target prefab and extract icon WITHOUT spawning
|
// Find target entry and extract icon WITHOUT spawning
|
||||||
if (!_targetPrefabDict.TryGetValue(_currentTargetKey, out _targetPrefabToSpawn))
|
if (!_targetPrefabDict.TryGetValue(_currentTargetKey, out _currentTargetEntry))
|
||||||
{
|
{
|
||||||
Logging.Error($"[SpawnManager] Target prefab not found for key '{_currentTargetKey}'!");
|
Logging.Error($"[SpawnManager] Target prefab not found for key '{_currentTargetKey}'!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_targetPrefabToSpawn = _currentTargetEntry.prefab;
|
||||||
|
|
||||||
// Extract icon from prefab (doesn't need to be instantiated)
|
// Extract icon from prefab (doesn't need to be instantiated)
|
||||||
ExtractTargetIconFromPrefab(_targetPrefabToSpawn);
|
ExtractTargetIconFromPrefab(_targetPrefabToSpawn);
|
||||||
|
|
||||||
@@ -400,7 +422,7 @@ namespace Minigames.Airplane.Core
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void BuildTargetDictionary()
|
private void BuildTargetDictionary()
|
||||||
{
|
{
|
||||||
_targetPrefabDict = new Dictionary<string, GameObject>();
|
_targetPrefabDict = new Dictionary<string, TargetPrefabEntry>();
|
||||||
|
|
||||||
if (targetPrefabs == null || targetPrefabs.Length == 0)
|
if (targetPrefabs == null || targetPrefabs.Length == 0)
|
||||||
{
|
{
|
||||||
@@ -428,7 +450,7 @@ namespace Minigames.Airplane.Core
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
_targetPrefabDict[entry.targetKey] = entry.prefab;
|
_targetPrefabDict[entry.targetKey] = entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (showDebugLogs)
|
if (showDebugLogs)
|
||||||
@@ -482,24 +504,28 @@ namespace Minigames.Airplane.Core
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void SpawnTarget()
|
private void SpawnTarget()
|
||||||
{
|
{
|
||||||
if (!_targetPrefabDict.TryGetValue(_currentTargetKey, out GameObject targetPrefab))
|
if (_currentTargetEntry == null || _currentTargetEntry.prefab == null)
|
||||||
{
|
{
|
||||||
Logging.Error($"[SpawnManager] Target prefab not found for key '{_currentTargetKey}'!");
|
Logging.Error($"[SpawnManager] Target prefab not found for key '{_currentTargetKey}'!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spawn target at initial position
|
// Spawn target at initial position
|
||||||
_spawnedTarget = Instantiate(targetPrefab, _targetSpawnPosition, Quaternion.identity);
|
_spawnedTarget = Instantiate(_currentTargetEntry.prefab, _targetSpawnPosition, Quaternion.identity);
|
||||||
|
|
||||||
if (spawnedObjectsParent != null)
|
if (spawnedObjectsParent != null)
|
||||||
{
|
{
|
||||||
_spawnedTarget.transform.SetParent(spawnedObjectsParent);
|
_spawnedTarget.transform.SetParent(spawnedObjectsParent);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Snap target to ground
|
// Position target using configured spawn mode
|
||||||
SnapObjectToGround(_spawnedTarget, _targetSpawnPosition.x);
|
PositionObject(_spawnedTarget, _targetSpawnPosition.x,
|
||||||
|
_currentTargetEntry.spawnPositionMode,
|
||||||
|
_currentTargetEntry.specifiedY,
|
||||||
|
_currentTargetEntry.randomYMin,
|
||||||
|
_currentTargetEntry.randomYMax);
|
||||||
|
|
||||||
// Update target spawn position to actual snapped position
|
// Update target spawn position to actual positioned location
|
||||||
_targetSpawnPosition = _spawnedTarget.transform.position;
|
_targetSpawnPosition = _spawnedTarget.transform.position;
|
||||||
|
|
||||||
// Extract sprite for UI icon
|
// Extract sprite for UI icon
|
||||||
@@ -591,11 +617,16 @@ namespace Minigames.Airplane.Core
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeDynamicSpawning()
|
private void InitializeDynamicSpawning()
|
||||||
{
|
{
|
||||||
ScheduleNextObjectSpawn();
|
// Schedule first spawn trigger from current plane position
|
||||||
|
// Actual spawning will happen at look-ahead distance
|
||||||
if (showDebugLogs)
|
if (_planeTransform != null)
|
||||||
{
|
{
|
||||||
Logging.Debug("[SpawnManager] Dynamic spawning initialized");
|
ScheduleNextObjectSpawn(_planeTransform.position.x);
|
||||||
|
|
||||||
|
if (showDebugLogs)
|
||||||
|
{
|
||||||
|
Logging.Debug($"[SpawnManager] Dynamic spawning initialized, first spawn trigger at planeX={_nextObjectSpawnX:F2}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -608,24 +639,32 @@ namespace Minigames.Airplane.Core
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Schedule the next object spawn based on random interval.
|
/// Schedule the next object spawn based on random distance from current position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ScheduleNextObjectSpawn()
|
/// <param name="currentX">Current X position (usually plane's X or last spawn X)</param>
|
||||||
|
private void ScheduleNextObjectSpawn(float currentX)
|
||||||
{
|
{
|
||||||
float interval = Random.Range((float)_settings.ObjectSpawnMinInterval, (float)_settings.ObjectSpawnMaxInterval);
|
float spawnDistance = Random.Range(_settings.ObjectSpawnMinDistance, _settings.ObjectSpawnMaxDistance);
|
||||||
_nextObjectSpawnTime = Time.time + interval;
|
_nextObjectSpawnX = currentX + spawnDistance;
|
||||||
|
|
||||||
|
if (showDebugLogs)
|
||||||
|
{
|
||||||
|
Logging.Debug($"[SpawnManager] Next object scheduled at X={_nextObjectSpawnX:F2} (distance: {spawnDistance:F2} from {currentX:F2})");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Spawn a random positive or negative object.
|
/// Spawn a random positive or negative object.
|
||||||
/// Uses weighted randomness to maintain target ratio.
|
/// Uses weighted randomness to maintain target ratio.
|
||||||
/// Avoids spawning near target position to prevent obscuring it.
|
/// Avoids spawning near target position to prevent obscuring it.
|
||||||
|
/// Objects spawn at look-ahead distance to ensure they're off-screen.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void SpawnRandomObject()
|
private void SpawnRandomObject()
|
||||||
{
|
{
|
||||||
if (_planeTransform == null) return;
|
if (_planeTransform == null) return;
|
||||||
|
|
||||||
// Calculate spawn X position ahead of plane
|
// Spawn at look-ahead distance from plane's current position
|
||||||
|
// This ensures objects always spawn off-screen
|
||||||
float spawnX = _planeTransform.position.x + _settings.SpawnDistanceAhead;
|
float spawnX = _planeTransform.position.x + _settings.SpawnDistanceAhead;
|
||||||
|
|
||||||
// Check if spawn position is too close to target (avoid obscuring it)
|
// Check if spawn position is too close to target (avoid obscuring it)
|
||||||
@@ -634,24 +673,26 @@ namespace Minigames.Airplane.Core
|
|||||||
|
|
||||||
if (distanceToTarget < targetClearanceZone)
|
if (distanceToTarget < targetClearanceZone)
|
||||||
{
|
{
|
||||||
// Too close to target, skip this spawn
|
// Too close to target, skip this spawn and schedule the next one
|
||||||
if (showDebugLogs)
|
if (showDebugLogs)
|
||||||
{
|
{
|
||||||
Logging.Debug($"[SpawnManager] Skipped object spawn at X={spawnX:F2} (too close to target at X={_targetSpawnPosition.x:F2})");
|
Logging.Debug($"[SpawnManager] Skipped object spawn at X={spawnX:F2} (too close to target at X={_targetSpawnPosition.x:F2})");
|
||||||
}
|
}
|
||||||
|
// Schedule next spawn further ahead
|
||||||
|
ScheduleNextObjectSpawn(spawnX);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Determine if spawning positive or negative based on weighted ratio
|
// Determine if spawning positive or negative based on weighted ratio
|
||||||
bool spawnPositive = ShouldSpawnPositive();
|
bool spawnPositive = ShouldSpawnPositive();
|
||||||
|
|
||||||
GameObject prefabToSpawn = null;
|
PrefabSpawnEntry entryToSpawn = null;
|
||||||
|
|
||||||
if (spawnPositive)
|
if (spawnPositive)
|
||||||
{
|
{
|
||||||
if (positiveObjectPrefabs != null && positiveObjectPrefabs.Length > 0)
|
if (positiveObjectPrefabs != null && positiveObjectPrefabs.Length > 0)
|
||||||
{
|
{
|
||||||
prefabToSpawn = positiveObjectPrefabs[UnityEngine.Random.Range(0, positiveObjectPrefabs.Length)];
|
entryToSpawn = positiveObjectPrefabs[UnityEngine.Random.Range(0, positiveObjectPrefabs.Length)];
|
||||||
_positiveSpawnCount++;
|
_positiveSpawnCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -659,25 +700,36 @@ namespace Minigames.Airplane.Core
|
|||||||
{
|
{
|
||||||
if (negativeObjectPrefabs != null && negativeObjectPrefabs.Length > 0)
|
if (negativeObjectPrefabs != null && negativeObjectPrefabs.Length > 0)
|
||||||
{
|
{
|
||||||
prefabToSpawn = negativeObjectPrefabs[UnityEngine.Random.Range(0, negativeObjectPrefabs.Length)];
|
entryToSpawn = negativeObjectPrefabs[UnityEngine.Random.Range(0, negativeObjectPrefabs.Length)];
|
||||||
_negativeSpawnCount++;
|
_negativeSpawnCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (prefabToSpawn == null) return;
|
if (entryToSpawn == null || entryToSpawn.prefab == null) return;
|
||||||
|
|
||||||
|
|
||||||
// Spawn object at temporary position
|
// Spawn object at temporary position
|
||||||
Vector3 tempPosition = new Vector3(spawnX, 0f, 0f);
|
Vector3 tempPosition = new Vector3(spawnX, 0f, 0f);
|
||||||
GameObject spawnedObject = Instantiate(prefabToSpawn, tempPosition, Quaternion.identity);
|
GameObject spawnedObject = Instantiate(entryToSpawn.prefab, tempPosition, Quaternion.identity);
|
||||||
|
|
||||||
if (spawnedObjectsParent != null)
|
if (spawnedObjectsParent != null)
|
||||||
{
|
{
|
||||||
spawnedObject.transform.SetParent(spawnedObjectsParent);
|
spawnedObject.transform.SetParent(spawnedObjectsParent);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Snap to ground
|
// Position object using entry's spawn configuration
|
||||||
SnapObjectToGround(spawnedObject, spawnX);
|
PositionObject(spawnedObject, spawnX,
|
||||||
|
entryToSpawn.spawnPositionMode,
|
||||||
|
entryToSpawn.specifiedY,
|
||||||
|
entryToSpawn.randomYMin,
|
||||||
|
entryToSpawn.randomYMax);
|
||||||
|
|
||||||
|
// Initialize components that need post-spawn setup
|
||||||
|
var initializable = spawnedObject.GetComponent<Interactive.ISpawnInitializable>();
|
||||||
|
if (initializable != null)
|
||||||
|
{
|
||||||
|
initializable.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
if (showDebugLogs)
|
if (showDebugLogs)
|
||||||
{
|
{
|
||||||
@@ -749,7 +801,57 @@ namespace Minigames.Airplane.Core
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Ground Snapping
|
#region Object Positioning
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Position an object based on the specified spawn mode.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">Object to position</param>
|
||||||
|
/// <param name="xPosition">X position for the object</param>
|
||||||
|
/// <param name="mode">Spawn position mode to use</param>
|
||||||
|
/// <param name="specifiedY">Y value for SpecifiedY mode</param>
|
||||||
|
/// <param name="randomYMin">Min Y for RandomRange mode</param>
|
||||||
|
/// <param name="randomYMax">Max Y for RandomRange mode</param>
|
||||||
|
private void PositionObject(GameObject obj, float xPosition, SpawnPositionMode mode,
|
||||||
|
float specifiedY, float randomYMin, float randomYMax)
|
||||||
|
{
|
||||||
|
if (obj == null) return;
|
||||||
|
|
||||||
|
float targetY;
|
||||||
|
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case SpawnPositionMode.SnapToGround:
|
||||||
|
targetY = SnapToGround(obj, xPosition);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SpawnPositionMode.SpecifiedY:
|
||||||
|
targetY = specifiedY;
|
||||||
|
if (showDebugLogs)
|
||||||
|
{
|
||||||
|
Logging.Debug($"[SpawnManager] Positioned object at specified Y={targetY:F2}");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SpawnPositionMode.RandomRange:
|
||||||
|
targetY = Random.Range(randomYMin, randomYMax);
|
||||||
|
if (showDebugLogs)
|
||||||
|
{
|
||||||
|
Logging.Debug($"[SpawnManager] Positioned object at random Y={targetY:F2} (range: {randomYMin:F2} to {randomYMax:F2})");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Logging.Error($"[SpawnManager] Unknown spawn position mode: {mode}");
|
||||||
|
targetY = 0f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply position
|
||||||
|
Vector3 newPosition = obj.transform.position;
|
||||||
|
newPosition.y = targetY;
|
||||||
|
obj.transform.position = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Snap an object to the ground using raycast.
|
/// Snap an object to the ground using raycast.
|
||||||
@@ -757,10 +859,9 @@ namespace Minigames.Airplane.Core
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="obj">Object to snap to ground</param>
|
/// <param name="obj">Object to snap to ground</param>
|
||||||
/// <param name="xPosition">X position to raycast from</param>
|
/// <param name="xPosition">X position to raycast from</param>
|
||||||
private void SnapObjectToGround(GameObject obj, float xPosition)
|
/// <returns>The Y position where object was snapped</returns>
|
||||||
|
private float SnapToGround(GameObject obj, float xPosition)
|
||||||
{
|
{
|
||||||
if (obj == null) return;
|
|
||||||
|
|
||||||
// Start raycast from high Y position
|
// Start raycast from high Y position
|
||||||
Vector2 rayOrigin = new Vector2(xPosition, 0.0f);
|
Vector2 rayOrigin = new Vector2(xPosition, 0.0f);
|
||||||
|
|
||||||
@@ -800,10 +901,7 @@ namespace Minigames.Airplane.Core
|
|||||||
Logging.Warning($"[SpawnManager] No ground found at X={xPosition}, using default Y={targetY}");
|
Logging.Warning($"[SpawnManager] No ground found at X={xPosition}, using default Y={targetY}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply position
|
return targetY;
|
||||||
Vector3 newPosition = obj.transform.position;
|
|
||||||
newPosition.y = targetY;
|
|
||||||
obj.transform.position = newPosition;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
29
Assets/Scripts/Minigames/Airplane/Data/PrefabSpawnEntry.cs
Normal file
29
Assets/Scripts/Minigames/Airplane/Data/PrefabSpawnEntry.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Minigames.Airplane.Data
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Defines a prefab with spawn position configuration.
|
||||||
|
/// Used for positive/negative objects in the airplane minigame.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public class PrefabSpawnEntry
|
||||||
|
{
|
||||||
|
[Tooltip("Prefab to spawn")]
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
|
[Tooltip("How to position this object vertically")]
|
||||||
|
public SpawnPositionMode spawnPositionMode = SpawnPositionMode.SnapToGround;
|
||||||
|
|
||||||
|
[Tooltip("Y position to use (SpecifiedY mode)")]
|
||||||
|
public float specifiedY;
|
||||||
|
|
||||||
|
[Tooltip("Min Y for random range (RandomRange mode)")]
|
||||||
|
public float randomYMin = -5f;
|
||||||
|
|
||||||
|
[Tooltip("Max Y for random range (RandomRange mode)")]
|
||||||
|
public float randomYMax = 5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0290f7749fa4d2bb5cc8830a371705f
|
||||||
|
timeCreated: 1765189597
|
||||||
24
Assets/Scripts/Minigames/Airplane/Data/SpawnPositionMode.cs
Normal file
24
Assets/Scripts/Minigames/Airplane/Data/SpawnPositionMode.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
namespace Minigames.Airplane.Data
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Defines how spawned objects are positioned vertically.
|
||||||
|
/// </summary>
|
||||||
|
public enum SpawnPositionMode
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Raycast down to find ground and snap object's bottom to ground surface.
|
||||||
|
/// </summary>
|
||||||
|
SnapToGround,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spawn at a specific Y coordinate.
|
||||||
|
/// </summary>
|
||||||
|
SpecifiedY,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spawn at a random Y coordinate within a specified range.
|
||||||
|
/// </summary>
|
||||||
|
RandomRange
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97deb3f78d56408e83dc9f766418a5a2
|
||||||
|
timeCreated: 1765189120
|
||||||
@@ -3,11 +3,13 @@
|
|||||||
namespace Minigames.Airplane.Interactive
|
namespace Minigames.Airplane.Interactive
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gravity well that pulls airplanes toward its center.
|
/// Gravity well that pulls airplanes toward its Y position (vertical only).
|
||||||
|
/// Plane below the well gets pulled UP, plane above gets pulled DOWN.
|
||||||
|
/// Does NOT affect horizontal (X) velocity - plane maintains forward momentum.
|
||||||
/// Creates challenging "danger zones" that players must avoid or escape from.
|
/// Creates challenging "danger zones" that players must avoid or escape from.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RequireComponent(typeof(Collider2D))]
|
[RequireComponent(typeof(Collider2D))]
|
||||||
public class AirplaneGravityWell : MonoBehaviour
|
public class AirplaneGravityWell : MonoBehaviour, ISpawnInitializable
|
||||||
{
|
{
|
||||||
[Header("Gravity Configuration")]
|
[Header("Gravity Configuration")]
|
||||||
[SerializeField] private float pullStrength = 5f;
|
[SerializeField] private float pullStrength = 5f;
|
||||||
@@ -37,7 +39,14 @@ namespace Minigames.Airplane.Interactive
|
|||||||
{
|
{
|
||||||
collider.isTrigger = true;
|
collider.isTrigger = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called by spawn manager after object is positioned.
|
||||||
|
/// Caches the final Y position for pull calculations.
|
||||||
|
/// </summary>
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
centerPosition = transform.position;
|
centerPosition = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,31 +68,31 @@ namespace Minigames.Airplane.Interactive
|
|||||||
var rb = other.GetComponent<Rigidbody2D>();
|
var rb = other.GetComponent<Rigidbody2D>();
|
||||||
if (rb == null) return;
|
if (rb == null) return;
|
||||||
|
|
||||||
// Calculate direction and distance to center
|
// Calculate VERTICAL distance only (Y-axis only)
|
||||||
Vector2 airplanePos = rb.position;
|
Vector2 airplanePos = rb.position;
|
||||||
Vector2 toCenter = centerPosition - airplanePos;
|
float yDistance = centerPosition.y - airplanePos.y;
|
||||||
float distance = toCenter.magnitude;
|
float absYDistance = Mathf.Abs(yDistance);
|
||||||
|
|
||||||
// Prevent division by zero
|
// Prevent division by zero
|
||||||
if (distance < minPullDistance)
|
if (absYDistance < minPullDistance)
|
||||||
{
|
{
|
||||||
distance = minPullDistance;
|
absYDistance = minPullDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate pull force
|
// Calculate pull force based on vertical distance
|
||||||
float forceMagnitude;
|
float forceMagnitude;
|
||||||
|
|
||||||
if (useInverseSquare)
|
if (useInverseSquare)
|
||||||
{
|
{
|
||||||
// Realistic gravity-like force (inverse square law)
|
// Realistic gravity-like force (inverse square law)
|
||||||
forceMagnitude = pullStrength / (distance * distance);
|
forceMagnitude = pullStrength / (absYDistance * absYDistance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Linear falloff based on distance
|
// Linear falloff based on vertical distance
|
||||||
var collider = GetComponent<Collider2D>();
|
var collider = GetComponent<Collider2D>();
|
||||||
float maxDistance = collider != null ? collider.bounds.extents.magnitude : 5f;
|
float maxDistance = collider != null ? collider.bounds.extents.y * 2f : 5f; // Use height, not diagonal
|
||||||
float normalizedDistance = Mathf.Clamp01(distance / maxDistance);
|
float normalizedDistance = Mathf.Clamp01(absYDistance / maxDistance);
|
||||||
float falloff = pullFalloff.Evaluate(1f - normalizedDistance);
|
float falloff = pullFalloff.Evaluate(1f - normalizedDistance);
|
||||||
forceMagnitude = pullStrength * falloff;
|
forceMagnitude = pullStrength * falloff;
|
||||||
}
|
}
|
||||||
@@ -91,13 +100,16 @@ namespace Minigames.Airplane.Interactive
|
|||||||
// Clamp force
|
// Clamp force
|
||||||
forceMagnitude = Mathf.Min(forceMagnitude, maxPullForce);
|
forceMagnitude = Mathf.Min(forceMagnitude, maxPullForce);
|
||||||
|
|
||||||
// Apply force toward center
|
// Apply force ONLY in Y direction, toward the well's Y position
|
||||||
Vector2 pullForce = toCenter.normalized * forceMagnitude;
|
// If plane is below (yDistance > 0), pull up (+Y)
|
||||||
|
// If plane is above (yDistance < 0), pull down (-Y)
|
||||||
|
float yForceDirection = yDistance > 0 ? 1f : -1f;
|
||||||
|
Vector2 pullForce = new Vector2(0f, yForceDirection * forceMagnitude);
|
||||||
rb.AddForce(pullForce, ForceMode2D.Force);
|
rb.AddForce(pullForce, ForceMode2D.Force);
|
||||||
|
|
||||||
if (showDebugLogs && Time.frameCount % 30 == 0) // Log every 30 frames
|
if (showDebugLogs && Time.frameCount % 30 == 0) // Log every 30 frames
|
||||||
{
|
{
|
||||||
Debug.Log($"[AirplaneGravityWell] Pulling {other.name}: force={forceMagnitude:F2}, distance={distance:F2}");
|
Debug.Log($"[AirplaneGravityWell] Pulling {other.name}: force={forceMagnitude:F2} {(yForceDirection > 0 ? "UP" : "DOWN")}, Y-distance={absYDistance:F2}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ namespace Minigames.Airplane.Interactive
|
|||||||
if (rb != null)
|
if (rb != null)
|
||||||
{
|
{
|
||||||
Vector2 force = isWorldSpace ? windForce : transform.TransformDirection(windForce);
|
Vector2 force = isWorldSpace ? windForce : transform.TransformDirection(windForce);
|
||||||
rb.AddForce(force * Time.fixedDeltaTime, ForceMode2D.Force);
|
rb.AddForce(force, ForceMode2D.Force);
|
||||||
|
|
||||||
if (showDebugLogs)
|
if (showDebugLogs)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
namespace Minigames.Airplane.Interactive
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interface for objects that need initialization after being spawned and positioned.
|
||||||
|
/// The spawn manager will call Initialize() after setting the object's position.
|
||||||
|
/// </summary>
|
||||||
|
public interface ISpawnInitializable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Called by the spawn manager after the object has been instantiated and positioned.
|
||||||
|
/// Use this to cache position-dependent state instead of using Awake().
|
||||||
|
/// </summary>
|
||||||
|
void Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a4d1d877662847eeae0daa9fd4fa4788
|
||||||
|
timeCreated: 1765193296
|
||||||
@@ -75,8 +75,8 @@ namespace Minigames.Airplane.Settings
|
|||||||
[SerializeField] private float evaluationDuration = 1f;
|
[SerializeField] private float evaluationDuration = 1f;
|
||||||
|
|
||||||
[Header("Spawn System")]
|
[Header("Spawn System")]
|
||||||
[Tooltip("X position where dynamic spawning begins")]
|
[Tooltip("Transform marker in scene where dynamic spawning begins (uses X position). If null, uses fallback distance.")]
|
||||||
[SerializeField] private float dynamicSpawnThreshold = 10f;
|
[SerializeField] private Transform dynamicSpawnThresholdMarker;
|
||||||
|
|
||||||
[Tooltip("Minimum random distance for target spawn")]
|
[Tooltip("Minimum random distance for target spawn")]
|
||||||
[SerializeField] private float targetMinDistance = 30f;
|
[SerializeField] private float targetMinDistance = 30f;
|
||||||
@@ -84,11 +84,11 @@ namespace Minigames.Airplane.Settings
|
|||||||
[Tooltip("Maximum random distance for target spawn")]
|
[Tooltip("Maximum random distance for target spawn")]
|
||||||
[SerializeField] private float targetMaxDistance = 50f;
|
[SerializeField] private float targetMaxDistance = 50f;
|
||||||
|
|
||||||
[Tooltip("Minimum time interval between object spawns (seconds)")]
|
[Tooltip("Minimum distance between spawned objects (units)")]
|
||||||
[SerializeField] private float objectSpawnMinInterval = 1f;
|
[SerializeField] private float objectSpawnMinDistance = 5f;
|
||||||
|
|
||||||
[Tooltip("Maximum time interval between object spawns (seconds)")]
|
[Tooltip("Maximum distance between spawned objects (units)")]
|
||||||
[SerializeField] private float objectSpawnMaxInterval = 3f;
|
[SerializeField] private float objectSpawnMaxDistance = 20f;
|
||||||
|
|
||||||
[Tooltip("Ratio of positive to negative objects (0 = all negative, 1 = all positive)")]
|
[Tooltip("Ratio of positive to negative objects (0 = all negative, 1 = all positive)")]
|
||||||
[Range(0f, 1f)]
|
[Range(0f, 1f)]
|
||||||
@@ -138,11 +138,10 @@ namespace Minigames.Airplane.Settings
|
|||||||
public float IntroDuration => introDuration;
|
public float IntroDuration => introDuration;
|
||||||
public float PersonIntroDuration => personIntroDuration;
|
public float PersonIntroDuration => personIntroDuration;
|
||||||
public float EvaluationDuration => evaluationDuration;
|
public float EvaluationDuration => evaluationDuration;
|
||||||
public float DynamicSpawnThreshold => dynamicSpawnThreshold;
|
|
||||||
public float TargetMinDistance => targetMinDistance;
|
public float TargetMinDistance => targetMinDistance;
|
||||||
public float TargetMaxDistance => targetMaxDistance;
|
public float TargetMaxDistance => targetMaxDistance;
|
||||||
public float ObjectSpawnMinInterval => objectSpawnMinInterval;
|
public float ObjectSpawnMinDistance => objectSpawnMinDistance;
|
||||||
public float ObjectSpawnMaxInterval => objectSpawnMaxInterval;
|
public float ObjectSpawnMaxDistance => objectSpawnMaxDistance;
|
||||||
public float PositiveNegativeRatio => positiveNegativeRatio;
|
public float PositiveNegativeRatio => positiveNegativeRatio;
|
||||||
public float SpawnDistanceAhead => spawnDistanceAhead;
|
public float SpawnDistanceAhead => spawnDistanceAhead;
|
||||||
public float GroundSpawnInterval => groundSpawnInterval;
|
public float GroundSpawnInterval => groundSpawnInterval;
|
||||||
|
|||||||
@@ -78,11 +78,11 @@ MonoBehaviour:
|
|||||||
introDuration: 2
|
introDuration: 2
|
||||||
personIntroDuration: 2
|
personIntroDuration: 2
|
||||||
evaluationDuration: 2
|
evaluationDuration: 2
|
||||||
dynamicSpawnThreshold: 50
|
dynamicSpawnThresholdMarker: {fileID: 0}
|
||||||
targetMinDistance: 150
|
targetMinDistance: 500
|
||||||
targetMaxDistance: 250
|
targetMaxDistance: 1000
|
||||||
objectSpawnMinInterval: 0.5
|
objectSpawnMinDistance: 5
|
||||||
objectSpawnMaxInterval: 1
|
objectSpawnMaxDistance: 30
|
||||||
positiveNegativeRatio: 0.5
|
positiveNegativeRatio: 0.5
|
||||||
spawnDistanceAhead: 50
|
spawnDistanceAhead: 50
|
||||||
groundSpawnInterval: 30
|
groundSpawnInterval: 30
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||||
m_Name: UniversalRP
|
m_Name: UniversalRP
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
k_AssetVersion: 12
|
k_AssetVersion: 13
|
||||||
k_AssetPreviousVersion: 12
|
k_AssetPreviousVersion: 13
|
||||||
m_RendererType: 1
|
m_RendererType: 1
|
||||||
m_RendererData: {fileID: 0}
|
m_RendererData: {fileID: 0}
|
||||||
m_RendererDataList:
|
m_RendererDataList:
|
||||||
@@ -53,6 +53,7 @@ MonoBehaviour:
|
|||||||
m_AdditionalLightsShadowResolutionTierHigh: 2048
|
m_AdditionalLightsShadowResolutionTierHigh: 2048
|
||||||
m_ReflectionProbeBlending: 0
|
m_ReflectionProbeBlending: 0
|
||||||
m_ReflectionProbeBoxProjection: 0
|
m_ReflectionProbeBoxProjection: 0
|
||||||
|
m_ReflectionProbeAtlas: 1
|
||||||
m_ShadowDistance: 50
|
m_ShadowDistance: 50
|
||||||
m_ShadowCascadeCount: 1
|
m_ShadowCascadeCount: 1
|
||||||
m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
|
||||||
@@ -78,6 +79,7 @@ MonoBehaviour:
|
|||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
|
||||||
m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
||||||
m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
|
||||||
|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 0
|
m_UseFastSRGBLinearConversion: 0
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
@@ -108,6 +110,7 @@ MonoBehaviour:
|
|||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 0
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 0
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 0
|
||||||
|
m_PrefilterAlphaOutput: 0
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 0
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 0
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 0
|
||||||
@@ -125,8 +128,14 @@ MonoBehaviour:
|
|||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 0
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 0
|
||||||
|
m_PrefilterScreenSpaceIrradiance: 0
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 0
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
|
m_PrefilterBicubicLightmapSampling: 0
|
||||||
|
m_PrefilterReflectionProbeRotation: 0
|
||||||
|
m_PrefilterReflectionProbeBlending: 0
|
||||||
|
m_PrefilterReflectionProbeBoxProjection: 0
|
||||||
|
m_PrefilterReflectionProbeAtlas: 0
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -3,10 +3,11 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 13
|
serializedVersion: 20
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
m_DefaultSolverIterations: 6
|
m_DefaultSolverIterations: 6
|
||||||
@@ -16,11 +17,11 @@ PhysicsManager:
|
|||||||
m_EnableAdaptiveForce: 0
|
m_EnableAdaptiveForce: 0
|
||||||
m_ClothInterCollisionDistance: 0.1
|
m_ClothInterCollisionDistance: 0.1
|
||||||
m_ClothInterCollisionStiffness: 0.2
|
m_ClothInterCollisionStiffness: 0.2
|
||||||
m_ContactsGeneration: 1
|
m_LayerCollisionMatrix: ffffffffff7fffffff7fffffffffffffff7fffffff7fffffff7fffffff7fffffff7fffffff7fffffff7fffffff7fffffff7fffffff7fffffffffffff0940ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_SimulationMode: 0
|
||||||
m_AutoSimulation: 1
|
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_InvokeCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
@@ -31,6 +32,10 @@ PhysicsManager:
|
|||||||
m_WorldSubdivisions: 8
|
m_WorldSubdivisions: 8
|
||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_ImprovedPatchFriction: 0
|
||||||
|
m_GenerateOnTriggerStayEvents: 1
|
||||||
m_SolverType: 0
|
m_SolverType: 0
|
||||||
m_DefaultMaxAngularSpeed: 50
|
m_DefaultMaxAngularSpeed: 50
|
||||||
|
m_ScratchBufferChunkCount: 4
|
||||||
|
m_CurrentBackendId: 4072204805
|
||||||
|
m_FastMotionThreshold: 3.4028235e+38
|
||||||
|
|||||||
Reference in New Issue
Block a user