Populate minigame with obstacles and monster spawns (#5)

- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
This commit is contained in:
2025-09-21 07:32:56 +00:00
parent 2ec5c3d855
commit 46755fecb3
30 changed files with 3181 additions and 68 deletions

2
.gitignore vendored
View File

@@ -99,6 +99,8 @@ InitTestScene*.unity*
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
.idea/.idea.AppleHillsProduction/.idea/indexLayout.xml
.vscode/extensions.json
.vscode/launch.json
.vscode/settings.json
.idea/.idea.AppleHillsProduction/.idea/indexLayout.xml