Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions - Object pooling for tiles, obstacles and monster spawns - Base monster scoring with proximity triggers and depth multiplier Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #5
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@@ -18,8 +18,8 @@ TagManager:
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- Pulver
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- WorldBoundary
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- Interactable
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- QuarryObstacle
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- QuarryMonster
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