Working visual part
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docs/QUICK_SETUP_CHECKLIST.md
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docs/QUICK_SETUP_CHECKLIST.md
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# 🎯 Quick Setup Checklist - Copy This!
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## ✅ What's Done (By AI)
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- ✅ Created `BoosterVisual.prefab` in `Assets/Prefabs/UI/DragAndDrop/`
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- ✅ Created `BoosterPackPrefab.prefab` in `Assets/Prefabs/UI/Cards/`
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- ✅ Created `FlippableCardPrefab.prefab` in `Assets/Prefabs/UI/Cards/`
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- ✅ BoosterVisual has TiltParent, ShakeParent, PackImage structure
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- ✅ All components are added
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---
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## 📝 What YOU Need To Do (Quick Version)
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### **1. BoosterVisual.prefab** (2 minutes)
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```
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Open prefab → Select root
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├─ Assign: TiltParent → to "Tilt Parent" field
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├─ Assign: ShakeParent → to "Shake Parent" field
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├─ Assign: TiltParent/PackImage → to "Pack Image" field
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└─ Assign: YOUR SPRITE → to "Pack Sprite" field
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Select TiltParent/PackImage
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└─ Uncheck "Raycast Target" on Image component
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```
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### **2. BoosterPackPrefab.prefab** (1 minute)
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```
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Open prefab → Select root
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├─ Set size: 200x300
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├─ Check "Raycast Target" on Image component
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├─ Assign: BoosterVisual.prefab → to "Visual Prefab" field
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├─ Check: "Can Tap To Open"
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└─ Set: "Max Taps To Open" = 3
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```
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### **3. FlippableCardPrefab.prefab** (1 minute)
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```
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Open prefab → Select root
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├─ Set size: 200x300
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└─ Assign: YOUR CARD BACK SPRITE → to Image sprite
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```
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### **4. BoosterOpeningPage.prefab** (10 minutes)
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```
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Open prefab → Add children manually:
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CREATE THESE CHILDREN:
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├─ CloseButton (UI > Button)
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├─ BottomRightContainer (Empty + SlotContainer component)
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│ ├─ Slot_0 (Empty + DraggableSlot)
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│ ├─ Slot_1 (Empty + DraggableSlot)
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│ └─ Slot_2 (Empty + DraggableSlot)
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├─ CenterSlot (Empty + DraggableSlot)
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│ └─ IMPORTANT: Apply Scale = ✓, Scale = (2,2,1)
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├─ CardDisplayContainer (Empty)
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└─ BoosterInstances (Empty)
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├─ Drag BoosterPackPrefab → name "BoosterPack_0" → Uncheck Active
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├─ Drag BoosterPackPrefab → name "BoosterPack_1" → Uncheck Active
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└─ Drag BoosterPackPrefab → name "BoosterPack_2" → Uncheck Active
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WIRE UP ROOT COMPONENT:
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Select BoosterOpeningPage root → Assign all references:
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├─ Close Button → CloseButton
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├─ Booster Pack Instances [0-2] → BoosterPack_0, 1, 2
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├─ Bottom Right Slots → BottomRightContainer
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├─ Center Opening Slot → CenterSlot
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├─ Card Display Container → CardDisplayContainer
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└─ Flippable Card Prefab → FlippableCardPrefab.prefab
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```
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---
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## 🔍 Critical Settings
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### **CenterSlot (Most Important!)**
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```yaml
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Apply Scale To Occupant: ✓ CHECK THIS!
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Occupant Scale: (2, 2, 1) # Makes booster 2x bigger
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Filter By Type: ✓
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Allowed Type Names: ["BoosterPackDraggable"]
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```
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### **BottomRightContainer SlotContainer**
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```yaml
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Layout Type: Vertical
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Spacing: 120
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Center Slots: ✓
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Auto Register Children: ✓
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```
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### **Each Bottom Slot (Slot_0, 1, 2)**
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```yaml
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Filter By Type: ✓
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Allowed Type Names: ["BoosterPackDraggable"]
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Apply Scale To Occupant: ☐ UNCHECKED (normal size)
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```
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---
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## ⚡ Super Quick Start
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**Fastest path to testing:**
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1. Open `BoosterVisual.prefab` → Assign 4 references → Save
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2. Open `BoosterPackPrefab.prefab` → Assign BoosterVisual, check tap settings → Save
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3. Open `FlippableCardPrefab.prefab` → Assign sprite → Save
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4. Open `BoosterOpeningPage.prefab` → Build child structure (see above) → Wire references → Save
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5. Test!
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---
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## 🎨 Sprite Assignments Needed
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You need to assign these sprites:
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1. **Booster Pack Sprite** → BoosterVisual/PackImage
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2. **Card Back Sprite** → FlippableCardPrefab
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3. **Optional: Background** → BoosterOpeningPage/Background
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---
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## 🐛 If Something Doesn't Work
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**Can't drag booster:**
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→ Check BoosterPackPrefab base Image has raycastTarget = ✓
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**Booster doesn't scale in center:**
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→ Check CenterSlot "Apply Scale To Occupant" = ✓
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**Taps don't work:**
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→ Check "Can Tap To Open" = ✓ on booster
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**No boosters show:**
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→ Check they're assigned in BoosterOpeningPage component
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→ Check CardSystemManager has boosters available
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---
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## 📄 Full Details
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See `SETUP_COMPLETE_Manual_Steps.md` for detailed step-by-step instructions!
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---
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**Estimated Time:** 15-20 minutes total 🕐
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