New card UI, new visual config, new card definitions, new working editor window for authoring!

This commit is contained in:
Michal Pikulski
2025-11-05 23:50:15 +01:00
parent 0dc3f3e803
commit 50c0a12391
65 changed files with 2784 additions and 12389 deletions

View File

@@ -22,15 +22,6 @@ namespace AppleHills.Data.CardSystem
public CardZone Zone => _definition?.Zone ?? CardZone.AppleHills;
public int CollectionIndex => _definition?.CollectionIndex ?? 0;
public Sprite CardImage => _definition?.CardImage;
// Derived properties
public Color BackgroundColor => _definition?.GetBackgroundColor() ?? Color.white;
// Get frame shape based on rarity
public string GetFrameShapeName()
{
return $"Frame_{Rarity}";
}
// Default constructor
public CardData()
@@ -97,11 +88,9 @@ namespace AppleHills.Data.CardSystem
// Enums for card attributes
public enum CardRarity
{
Common = 0,
Uncommon = 1,
Rare = 2,
Epic = 3,
Legendary = 4
Normal = 0,
Rare = 1,
Legendary = 2
}
public enum CardZone

View File

@@ -16,6 +16,13 @@ namespace AppleHills.Data.CardSystem
[Header("Basic Info")]
public string Name;
[Tooltip("Use a custom file name instead of the card name")]
public bool UseCustomFileName = false;
[Tooltip("Custom file name (only used if UseCustomFileName is true)")]
public string CustomFileName = "";
[TextArea(3, 5)]
public string Description;
public CardRarity Rarity;
@@ -34,29 +41,6 @@ namespace AppleHills.Data.CardSystem
{
return new CardData(this);
}
/// <summary>
/// Gets the background color for this card based on its zone
/// </summary>
public Color GetBackgroundColor()
{
// Colors based on zone
switch (Zone)
{
case CardZone.AppleHills:
return new Color(0.8f, 0.9f, 0.8f); // Light green
case CardZone.Quarry:
return new Color(0.85f, 0.8f, 0.7f); // Sandy brown
case CardZone.Forest:
return new Color(0.6f, 0.8f, 0.6f); // Forest green
case CardZone.Mountain:
return new Color(0.7f, 0.7f, 0.9f); // Bluish
case CardZone.Beach:
return new Color(0.9f, 0.85f, 0.7f); // Sandy yellow
default:
return Color.white;
}
}
public override bool Equals(object obj)
{

View File

@@ -259,14 +259,12 @@ namespace Data.CardSystem
/// </summary>
private CardRarity DetermineRandomRarity()
{
// Simple weighted random - can be adjusted for better distribution
// Weighted random for 3 rarities
float rand = UnityEngine.Random.value;
if (rand < 0.6f) return CardRarity.Common;
if (rand < 0.85f) return CardRarity.Uncommon;
if (rand < 0.95f) return CardRarity.Rare;
if (rand < 0.99f) return CardRarity.Epic;
return CardRarity.Legendary;
if (rand < 0.70f) return CardRarity.Normal; // 70% chance
if (rand < 0.95f) return CardRarity.Rare; // 25% chance
return CardRarity.Legendary; // 5% chance
}
/// <summary>

View File

@@ -7,37 +7,47 @@ namespace AppleHills.Data.CardSystem
{
/// <summary>
/// ScriptableObject containing visual configuration for card display
/// Maps card rarities to colors and zones to colors/shapes
/// Maps card rarities to frames/overlays and zones to backgrounds/shapes
/// </summary>
[CreateAssetMenu(fileName = "CardVisualConfig", menuName = "AppleHills/Card System/Visual Config")]
public class CardVisualConfig : ScriptableObject
{
[Serializable]
public class RarityColorMapping
public class RarityVisualMapping
{
public CardRarity rarity;
public Color color = Color.white;
[Tooltip("Frame image for this rarity")]
public Sprite frame;
[Tooltip("Overlay image for this rarity (can be null)")]
public Sprite overlay;
}
[Serializable]
public class ZoneVisualMapping
{
public CardZone zone;
public Color color = Color.white;
public Sprite backgroundShape;
[Tooltip("Background image for this zone")]
public Sprite background;
[Tooltip("Shape sprite for Normal rarity cards in this zone")]
public Sprite shapeNormal;
[Tooltip("Shape sprite for Rare rarity cards in this zone")]
public Sprite shapeRare;
}
[Header("Rarity Configuration")]
[Tooltip("Color mappings for different card rarities")]
[SerializeField] private List<RarityColorMapping> rarityColors = new List<RarityColorMapping>();
[Tooltip("Visual mappings for different card rarities (frames and overlays)")]
[SerializeField] private List<RarityVisualMapping> rarityVisuals = new List<RarityVisualMapping>();
[Header("Zone Configuration")]
[Tooltip("Visual mappings for different card zones")]
[Tooltip("Visual mappings for different card zones (backgrounds and shapes)")]
[SerializeField] private List<ZoneVisualMapping> zoneVisuals = new List<ZoneVisualMapping>();
private Dictionary<CardRarity, Color> _rarityColorLookup;
private Dictionary<CardZone, Color> _zoneColorLookup;
private Dictionary<CardZone, Sprite> _zoneShapeLookup;
[Header("Legendary Override")]
[Tooltip("Background used for all Legendary cards, regardless of zone")]
[SerializeField] private Sprite legendaryBackground;
private Dictionary<CardRarity, RarityVisualMapping> _rarityLookup;
private Dictionary<CardZone, ZoneVisualMapping> _zoneLookup;
/// <summary>
/// Initialize the lookup dictionaries when the asset is loaded
@@ -52,81 +62,94 @@ namespace AppleHills.Data.CardSystem
/// </summary>
private void InitializeLookups()
{
// Build rarity color lookup
_rarityColorLookup = new Dictionary<CardRarity, Color>();
foreach (var mapping in rarityColors)
// Build rarity visual lookup
_rarityLookup = new Dictionary<CardRarity, RarityVisualMapping>();
foreach (var mapping in rarityVisuals)
{
_rarityColorLookup[mapping.rarity] = mapping.color;
_rarityLookup[mapping.rarity] = mapping;
}
// Build zone color and shape lookups
_zoneColorLookup = new Dictionary<CardZone, Color>();
_zoneShapeLookup = new Dictionary<CardZone, Sprite>();
// Build zone visual lookup
_zoneLookup = new Dictionary<CardZone, ZoneVisualMapping>();
foreach (var mapping in zoneVisuals)
{
_zoneColorLookup[mapping.zone] = mapping.color;
_zoneShapeLookup[mapping.zone] = mapping.backgroundShape;
_zoneLookup[mapping.zone] = mapping;
}
}
/// <summary>
/// Get the color for a specific card rarity
/// Get the frame sprite for a specific card rarity
/// </summary>
public Color GetRarityColor(CardRarity rarity)
public Sprite GetRarityFrame(CardRarity rarity)
{
// Initialize lookups if needed
if (_rarityColorLookup == null)
if (_rarityLookup == null) InitializeLookups();
if (_rarityLookup.TryGetValue(rarity, out RarityVisualMapping mapping))
{
InitializeLookups();
return mapping.frame;
}
// Return the color if found, otherwise white
if (_rarityColorLookup.TryGetValue(rarity, out Color color))
{
return color;
}
Logging.Warning($"[CardVisualConfig] No color mapping found for rarity {rarity}, using default");
return Color.white;
Logging.Warning($"[CardVisualConfig] No frame mapping found for rarity {rarity}");
return null;
}
/// <summary>
/// Get the color for a specific card zone
/// Get the overlay sprite for a specific card rarity (can be null)
/// </summary>
public Color GetZoneColor(CardZone zone)
public Sprite GetRarityOverlay(CardRarity rarity)
{
// Initialize lookups if needed
if (_zoneColorLookup == null)
if (_rarityLookup == null) InitializeLookups();
if (_rarityLookup.TryGetValue(rarity, out RarityVisualMapping mapping))
{
InitializeLookups();
return mapping.overlay;
}
// Return the color if found, otherwise white
if (_zoneColorLookup.TryGetValue(zone, out Color color))
{
return color;
}
Logging.Warning($"[CardVisualConfig] No color mapping found for zone {zone}, using default");
return Color.white;
return null;
}
/// <summary>
/// Get the background shape sprite for a specific zone
/// Get the background sprite for a card based on zone and rarity
/// Legendary cards always use the legendary background override
/// </summary>
public Sprite GetZoneShape(CardZone zone)
public Sprite GetBackground(CardZone zone, CardRarity rarity)
{
// Initialize lookups if needed
if (_zoneShapeLookup == null)
if (_zoneLookup == null) InitializeLookups();
// Legendary cards use special background
if (rarity == CardRarity.Legendary)
{
InitializeLookups();
return legendaryBackground;
}
// Return the sprite if found, otherwise null
if (_zoneShapeLookup.TryGetValue(zone, out Sprite sprite))
// Normal and Rare cards use zone background
if (_zoneLookup.TryGetValue(zone, out ZoneVisualMapping mapping))
{
return sprite;
return mapping.background;
}
Logging.Warning($"[CardVisualConfig] No background mapping found for zone {zone}");
return null;
}
/// <summary>
/// Get the shape sprite for a card based on zone and rarity
/// Legendary cards don't display shapes (returns null)
/// </summary>
public Sprite GetZoneShape(CardZone zone, CardRarity rarity)
{
if (_zoneLookup == null) InitializeLookups();
// Legendary cards don't have shapes
if (rarity == CardRarity.Legendary)
{
return null;
}
if (_zoneLookup.TryGetValue(zone, out ZoneVisualMapping mapping))
{
// Return shape based on rarity
return rarity == CardRarity.Rare ? mapping.shapeRare : mapping.shapeNormal;
}
Logging.Warning($"[CardVisualConfig] No shape mapping found for zone {zone}");
@@ -135,47 +158,26 @@ namespace AppleHills.Data.CardSystem
#if UNITY_EDITOR
/// <summary>
/// Editor-only utility to reset the config with default values
/// Editor-only utility to initialize the config with default structure
/// </summary>
public void ResetWithDefaults()
public void InitializeDefaults()
{
// Clear existing mappings
rarityColors.Clear();
rarityVisuals.Clear();
zoneVisuals.Clear();
// Add default rarity colors
rarityColors.Add(new RarityColorMapping { rarity = CardRarity.Common, color = Color.gray });
rarityColors.Add(new RarityColorMapping { rarity = CardRarity.Uncommon, color = Color.green });
rarityColors.Add(new RarityColorMapping { rarity = CardRarity.Rare, color = Color.blue });
rarityColors.Add(new RarityColorMapping { rarity = CardRarity.Epic, color = new Color(0.5f, 0, 0.5f) });
rarityColors.Add(new RarityColorMapping { rarity = CardRarity.Legendary, color = Color.yellow });
// Add entries for all rarities
foreach (CardRarity rarity in Enum.GetValues(typeof(CardRarity)))
{
rarityVisuals.Add(new RarityVisualMapping { rarity = rarity });
}
// Add entries for all zones
foreach (CardZone zone in Enum.GetValues(typeof(CardZone)))
{
zoneVisuals.Add(new ZoneVisualMapping { zone = zone });
}
// Add default zone colors
zoneVisuals.Add(new ZoneVisualMapping {
zone = CardZone.AppleHills,
color = new Color(0.8f, 0.9f, 0.8f)
});
zoneVisuals.Add(new ZoneVisualMapping {
zone = CardZone.Quarry,
color = new Color(0.85f, 0.8f, 0.7f)
});
zoneVisuals.Add(new ZoneVisualMapping {
zone = CardZone.Forest,
color = new Color(0.6f, 0.8f, 0.6f)
});
zoneVisuals.Add(new ZoneVisualMapping {
zone = CardZone.Mountain,
color = new Color(0.7f, 0.7f, 0.9f)
});
zoneVisuals.Add(new ZoneVisualMapping {
zone = CardZone.Beach,
color = new Color(0.9f, 0.85f, 0.7f)
});
// Initialize the lookups
InitializeLookups();
}
@@ -193,9 +195,9 @@ namespace AppleHills.Data.CardSystem
CardVisualConfig config = (CardVisualConfig)target;
UnityEditor.EditorGUILayout.Space();
if (GUILayout.Button("Reset with Defaults"))
if (GUILayout.Button("Initialize Default Structure"))
{
config.ResetWithDefaults();
config.InitializeDefaults();
UnityEditor.EditorUtility.SetDirty(config);
}
}