Installed Surge, fixed compile errors, moved a bunch of external stuff into folder
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29
Assets/External/Pixelplacement/Surge/Spline/Objects/CurveDetail.cs
vendored
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29
Assets/External/Pixelplacement/Surge/Spline/Objects/CurveDetail.cs
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/// <summary>
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/// SURGE FRAMEWORK
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/// Author: Bob Berkebile
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/// Email: bobb@pixelplacement.com
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///
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/// Holds details of a spline's curve.
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///
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/// </summary>
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Pixelplacement
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{
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public struct CurveDetail
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{
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//Public Variables:
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public int currentCurve;
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public float currentCurvePercentage;
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//Constructor:
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public CurveDetail (int currentCurve, float currentCurvePercentage)
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{
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this.currentCurve = currentCurve;
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this.currentCurvePercentage = currentCurvePercentage;
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}
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}
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}
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