Working refactor of cleaned up card structure
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@@ -24,9 +24,9 @@ namespace UI.CardSystem.StateMachine
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public CardData CardData => context?.CardData;
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// State inspection properties for booster flow
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public bool IsIdle => GetCurrentStateName() == "IdleState";
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public bool IsIdle => GetCurrentStateName() == CardStateNames.Idle;
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public bool IsRevealing => !IsIdle && !IsComplete;
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public bool IsComplete => context?.HasCompletedReveal ?? false;
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public bool IsComplete => context?.BoosterContext.HasCompletedReveal ?? false;
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// Event fired when this card is successfully placed into an AlbumCardSlot
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public event System.Action<Card, AlbumCardSlot> OnPlacedInAlbumSlot;
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@@ -89,23 +89,23 @@ namespace UI.CardSystem.StateMachine
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// Default behavior for states that don't implement custom drag end
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string current = GetCurrentStateName();
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if (current == "DraggingState")
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if (current == CardStateNames.Dragging)
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{
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if (CurrentSlot is AlbumCardSlot albumSlot)
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{
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Logging.Debug($"[Card] Dropped in album slot, transitioning to PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
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if (placedState != null)
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{
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placedState.SetParentSlot(albumSlot);
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}
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ChangeState("PlacedInSlotState");
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ChangeState(CardStateNames.PlacedInSlot);
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OnPlacedInAlbumSlot?.Invoke(this, albumSlot);
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}
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else
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{
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Logging.Debug("[Card] Dropped outside valid slot, returning to RevealedState");
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ChangeState("RevealedState");
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ChangeState(CardStateNames.Revealed);
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}
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}
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}
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@@ -137,7 +137,7 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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public void SetupForBoosterReveal(CardData data, bool isNew)
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{
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SetupCard(data, "IdleState");
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SetupCard(data, CardStateNames.Idle);
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SetDraggingEnabled(false); // Booster cards cannot be dragged
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}
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@@ -147,11 +147,11 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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public void SetupForAlbumSlot(CardData data, AlbumCardSlot slot)
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{
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SetupCard(data, "PlacedInSlotState");
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SetupCard(data, CardStateNames.PlacedInSlot);
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SetDraggingEnabled(false); // Cards in slots cannot be dragged out
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// Set the parent slot on the PlacedInSlotState
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var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
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if (placedState != null)
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{
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placedState.SetParentSlot(slot);
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@@ -165,7 +165,7 @@ namespace UI.CardSystem.StateMachine
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public void SetupForAlbumPending()
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{
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// Start with no data; state will assign when dragged
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SetupCard(null, "PendingFaceDownState");
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SetupCard(null, CardStateNames.PendingFaceDown);
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SetDraggingEnabled(true);
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}
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