Finalize nice animations
This commit is contained in:
@@ -87,18 +87,6 @@ MonoBehaviour:
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m_SerializedLabels:
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- BlokkemonCard
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 80e3766cc597fd94f895f5cd6aa2bcc6
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m_Address: Assets/Data/Cards/Card_New Card.asset
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m_ReadOnly: 0
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m_SerializedLabels:
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- BlokkemonCard
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 82008856df7c51f47b1582de464ba44b
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m_Address: Assets/Data/Cards/Card_New Card.asset
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m_ReadOnly: 0
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m_SerializedLabels:
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- BlokkemonCard
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 99d8e528a8f9ead438e4c88a08c6f6c0
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m_Address: Assets/Data/Cards/Card_New Card.asset
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m_ReadOnly: 0
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@@ -29,8 +29,8 @@ namespace AppleHills.Core.Settings
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[Tooltip("Scale for new cards when enlarged (1.5 = 150% of normal size)")]
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[SerializeField] private float newCardEnlargedScale = 1.5f;
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[Tooltip("Scale for album cards when enlarged (2.5 = 250% of normal size)")]
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[SerializeField] private float albumCardEnlargedScale = 2.5f;
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[Tooltip("Scale for album cards when enlarged (4.0 = 400% of normal size - dramatic showcase)")]
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[SerializeField] private float albumCardEnlargedScale = 4.0f;
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[Tooltip("Duration of scale animations in seconds")]
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[SerializeField] private float scaleDuration = 0.3f;
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@@ -444,23 +444,12 @@ namespace UI.CardSystem
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private void OnCardShrinkRequested(StateMachine.States.CardAlbumEnlargedState state)
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{
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if (state == null) return;
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// Hide backdrop
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// Hide backdrop; state will animate back to slot and reparent on completion
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if (cardEnlargedBackdrop != null)
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{
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cardEnlargedBackdrop.SetActive(false);
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}
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// Reparent back to original parent and restore local transform
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var ctx = state.GetComponentInParent<StateMachine.CardContext>();
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if (ctx != null)
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{
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Transform originalParent = state.GetOriginalParent();
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if (originalParent != null)
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{
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ctx.RootTransform.SetParent(originalParent, true);
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ctx.RootTransform.localPosition = state.GetOriginalLocalPosition();
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ctx.RootTransform.localRotation = state.GetOriginalLocalRotation();
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}
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}
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// Do not reparent here; reverse animation is orchestrated by the state
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}
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#endregion
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@@ -2,6 +2,7 @@
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using Core.SaveLoad;
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using UnityEngine;
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using AppleHills.Core.Settings;
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using Pixelplacement;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -17,6 +18,7 @@ namespace UI.CardSystem.StateMachine.States
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private Transform _originalParent;
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private Vector3 _originalLocalPosition;
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private Quaternion _originalLocalRotation;
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private Vector3 _originalWorldPosition;
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// Events for page to manage backdrop and reparenting
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public event System.Action<CardAlbumEnlargedState> OnEnlargeRequested;
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@@ -42,14 +44,18 @@ namespace UI.CardSystem.StateMachine.States
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_originalParent = _context.RootTransform.parent;
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_originalLocalPosition = _context.RootTransform.localPosition;
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_originalLocalRotation = _context.RootTransform.localRotation;
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_originalWorldPosition = _context.RootTransform.position;
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// Notify page to show backdrop and reparent card to top layer
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// Notify page to show backdrop and reparent card to top layer (preserve world transform)
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OnEnlargeRequested?.Invoke(this);
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// Enlarge the card using album scale setting
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// Animate into center and scale up significantly
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if (_context.Animator != null)
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{
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_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale);
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// Move to center of enlarged container (assumes zero is centered)
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_context.Animator.AnimateLocalPosition(Vector3.zero, _settings.ScaleDuration);
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// Enlarge using settings-controlled scale
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_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale, _settings.ScaleDuration);
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}
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Logging.Debug($"[CardAlbumEnlargedState] Card enlarged from album: {_context.CardData?.Name}");
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@@ -57,22 +63,38 @@ namespace UI.CardSystem.StateMachine.States
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public void OnCardClicked(CardContext context)
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{
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// Click to shrink back
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// Click to shrink back (play reverse of opening animation)
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Logging.Debug($"[CardAlbumEnlargedState] Card clicked while enlarged, shrinking back");
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// Notify page to prepare for shrink
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// Ask page to hide backdrop (state will handle moving back & reparenting)
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OnShrinkRequested?.Invoke(this);
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// Shrink animation, then transition back
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// Animate back to original world position + shrink to original scale
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float duration = _settings.ScaleDuration;
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// Move using world-space tween so we land exactly on the original position
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Tween.Position(context.RootTransform, _originalWorldPosition, duration, 0f, Tween.EaseInOut);
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if (context.Animator != null)
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{
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context.Animator.PlayShrink(_originalScale, onComplete: () =>
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context.Animator.PlayShrink(_originalScale, duration, onComplete: () =>
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{
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// Reparent back to original hierarchy and restore local transform
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context.RootTransform.SetParent(_originalParent, true);
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context.RootTransform.localPosition = _originalLocalPosition;
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context.RootTransform.localRotation = _originalLocalRotation;
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// Transition back to placed state
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context.StateMachine.ChangeState("PlacedInSlotState");
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});
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}
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else
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{
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// Fallback if no animator: snap back
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context.RootTransform.position = _originalWorldPosition;
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context.RootTransform.SetParent(_originalParent, true);
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context.RootTransform.localPosition = _originalLocalPosition;
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context.RootTransform.localRotation = _originalLocalRotation;
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context.StateMachine.ChangeState("PlacedInSlotState");
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}
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}
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@@ -102,4 +124,3 @@ namespace UI.CardSystem.StateMachine.States
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}
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}
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}
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@@ -18,7 +18,7 @@ MonoBehaviour:
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flipDuration: 0.6
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flipScalePunch: 1.1
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newCardEnlargedScale: 1.5
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albumCardEnlargedScale: 1.5
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albumCardEnlargedScale: 4
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scaleDuration: 0.3
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dragScale: 1.1
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cardsToUpgrade: 5
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