Working refactor of cleaned up card structure
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@@ -1,4 +1,4 @@
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using Core;
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using Core;
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using Core.SaveLoad;
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using Data.CardSystem;
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using UnityEngine;
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@@ -143,7 +143,7 @@ namespace UI.CardSystem.StateMachine.States
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{
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// Click to enlarge when in album
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Logging.Debug($"[CardPlacedInSlotState] Card clicked in slot, transitioning to enlarged state");
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context.StateMachine.ChangeState("AlbumEnlargedState");
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context.StateMachine.ChangeState(CardStateNames.AlbumEnlarged);
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}
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}
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}
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