Working refactor of cleaned up card structure
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@@ -34,7 +34,7 @@ namespace UI.CardSystem.StateMachine.States
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}
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// Show appropriate idle badge unless suppressed
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if (_context.SuppressRevealBadges)
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if (_context.BoosterContext.SuppressRevealBadges)
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{
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if (newCardIdleBadge != null) newCardIdleBadge.SetActive(false);
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if (repeatCardIdleBadge != null) repeatCardIdleBadge.SetActive(false);
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@@ -61,7 +61,7 @@ namespace UI.CardSystem.StateMachine.States
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}
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// Fire reveal flow complete event (signals booster page that this card is done)
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_context.NotifyRevealComplete();
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_context.BoosterContext.NotifyRevealComplete();
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}
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private void OnDisable()
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