Working refactor of cleaned up card structure
This commit is contained in:
@@ -824,6 +824,10 @@ PrefabInstance:
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propertyPath: m_SizeDelta.x
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propertyPath: m_SizeDelta.x
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2685537002028647152, guid: 88a05fdd940194543ade1cc2bcdada5f, type: 3}
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propertyPath: interactable
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2717636461124059971, guid: 88a05fdd940194543ade1cc2bcdada5f, type: 3}
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- target: {fileID: 2717636461124059971, guid: 88a05fdd940194543ade1cc2bcdada5f, type: 3}
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propertyPath: m_SizeDelta.x
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propertyPath: m_SizeDelta.x
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value: 0
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value: 0
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@@ -603,6 +603,9 @@ namespace UI.CardSystem
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// IMPORTANT: Assign to slot FIRST (establishes correct transform)
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// IMPORTANT: Assign to slot FIRST (establishes correct transform)
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card.AssignToSlot(slot, false); // false = instant, no animation
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card.AssignToSlot(slot, false); // false = instant, no animation
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// Inject AlbumViewPage dependency
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card.Context.SetAlbumViewPage(this);
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// THEN setup card for pending state (transitions to PendingFaceDownState)
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// THEN setup card for pending state (transitions to PendingFaceDownState)
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// This ensures OriginalScale is captured AFTER slot assignment
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// This ensures OriginalScale is captured AFTER slot assignment
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card.SetupForAlbumPending();
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card.SetupForAlbumPending();
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@@ -584,8 +584,8 @@ namespace UI.CardSystem
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// Subscribe to CardDisplay click for selection
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// Subscribe to CardDisplay click for selection
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context.CardDisplay.OnCardClicked += (_) => OnCardClicked(card);
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context.CardDisplay.OnCardClicked += (_) => OnCardClicked(card);
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// Subscribe to reveal flow complete event
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// Subscribe to reveal flow complete event from booster context
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context.OnRevealFlowComplete += (ctx) => OnCardRevealComplete(card);
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context.BoosterContext.OnRevealFlowComplete += () => OnCardRevealComplete(card);
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// Track the card
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// Track the card
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_currentCards.Add(card);
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_currentCards.Add(card);
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@@ -0,0 +1,51 @@
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using System;
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namespace UI.CardSystem.StateMachine
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{
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/// <summary>
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/// Booster-specific card context for reveal flow coordination.
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/// Separated from generic CardContext to maintain single responsibility.
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/// </summary>
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public class BoosterCardContext
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{
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// Booster reveal workflow state
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private bool _hasCompletedReveal = false;
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/// <summary>
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/// Has this card completed its booster reveal flow?
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/// </summary>
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public bool HasCompletedReveal => _hasCompletedReveal;
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/// <summary>
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/// Suppress NEW/REPEAT badges in revealed state
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/// </summary>
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public bool SuppressRevealBadges { get; set; } = false;
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/// <summary>
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/// Event fired when reveal flow is complete (card dismissed)
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/// </summary>
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public event Action OnRevealFlowComplete;
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/// <summary>
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/// Signal that this card has completed its reveal flow
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/// </summary>
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public void NotifyRevealComplete()
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{
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if (!_hasCompletedReveal)
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{
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_hasCompletedReveal = true;
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OnRevealFlowComplete?.Invoke();
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}
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}
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/// <summary>
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/// Reset reveal state (for card reuse/pooling)
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/// </summary>
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public void Reset()
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{
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_hasCompletedReveal = false;
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SuppressRevealBadges = false;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 484a792a835a418bb690947b82e45da7
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timeCreated: 1763421968
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@@ -24,9 +24,9 @@ namespace UI.CardSystem.StateMachine
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public CardData CardData => context?.CardData;
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public CardData CardData => context?.CardData;
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// State inspection properties for booster flow
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// State inspection properties for booster flow
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public bool IsIdle => GetCurrentStateName() == "IdleState";
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public bool IsIdle => GetCurrentStateName() == CardStateNames.Idle;
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public bool IsRevealing => !IsIdle && !IsComplete;
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public bool IsRevealing => !IsIdle && !IsComplete;
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public bool IsComplete => context?.HasCompletedReveal ?? false;
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public bool IsComplete => context?.BoosterContext.HasCompletedReveal ?? false;
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// Event fired when this card is successfully placed into an AlbumCardSlot
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// Event fired when this card is successfully placed into an AlbumCardSlot
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public event System.Action<Card, AlbumCardSlot> OnPlacedInAlbumSlot;
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public event System.Action<Card, AlbumCardSlot> OnPlacedInAlbumSlot;
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@@ -89,23 +89,23 @@ namespace UI.CardSystem.StateMachine
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// Default behavior for states that don't implement custom drag end
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// Default behavior for states that don't implement custom drag end
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string current = GetCurrentStateName();
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string current = GetCurrentStateName();
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if (current == "DraggingState")
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if (current == CardStateNames.Dragging)
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{
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{
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if (CurrentSlot is AlbumCardSlot albumSlot)
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if (CurrentSlot is AlbumCardSlot albumSlot)
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{
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{
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Logging.Debug($"[Card] Dropped in album slot, transitioning to PlacedInSlotState");
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Logging.Debug($"[Card] Dropped in album slot, transitioning to PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
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if (placedState != null)
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if (placedState != null)
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{
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{
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placedState.SetParentSlot(albumSlot);
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placedState.SetParentSlot(albumSlot);
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}
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}
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ChangeState("PlacedInSlotState");
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ChangeState(CardStateNames.PlacedInSlot);
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OnPlacedInAlbumSlot?.Invoke(this, albumSlot);
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OnPlacedInAlbumSlot?.Invoke(this, albumSlot);
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}
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}
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else
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else
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{
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{
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Logging.Debug("[Card] Dropped outside valid slot, returning to RevealedState");
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Logging.Debug("[Card] Dropped outside valid slot, returning to RevealedState");
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ChangeState("RevealedState");
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ChangeState(CardStateNames.Revealed);
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}
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}
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}
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}
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}
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}
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@@ -137,7 +137,7 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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/// </summary>
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public void SetupForBoosterReveal(CardData data, bool isNew)
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public void SetupForBoosterReveal(CardData data, bool isNew)
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{
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{
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SetupCard(data, "IdleState");
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SetupCard(data, CardStateNames.Idle);
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SetDraggingEnabled(false); // Booster cards cannot be dragged
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SetDraggingEnabled(false); // Booster cards cannot be dragged
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}
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}
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@@ -147,11 +147,11 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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/// </summary>
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public void SetupForAlbumSlot(CardData data, AlbumCardSlot slot)
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public void SetupForAlbumSlot(CardData data, AlbumCardSlot slot)
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{
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{
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SetupCard(data, "PlacedInSlotState");
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SetupCard(data, CardStateNames.PlacedInSlot);
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SetDraggingEnabled(false); // Cards in slots cannot be dragged out
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SetDraggingEnabled(false); // Cards in slots cannot be dragged out
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// Set the parent slot on the PlacedInSlotState
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// Set the parent slot on the PlacedInSlotState
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var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
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var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
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if (placedState != null)
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if (placedState != null)
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{
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{
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placedState.SetParentSlot(slot);
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placedState.SetParentSlot(slot);
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@@ -165,7 +165,7 @@ namespace UI.CardSystem.StateMachine
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public void SetupForAlbumPending()
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public void SetupForAlbumPending()
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{
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{
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// Start with no data; state will assign when dragged
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// Start with no data; state will assign when dragged
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SetupCard(null, "PendingFaceDownState");
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SetupCard(null, CardStateNames.PendingFaceDown);
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SetDraggingEnabled(true);
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SetDraggingEnabled(true);
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}
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}
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@@ -19,8 +19,8 @@ namespace UI.CardSystem.StateMachine
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[Header("Card Data")]
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[Header("Card Data")]
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private CardData cardData;
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private CardData cardData;
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// Cached reference to AlbumViewPage (lazy-loaded)
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// Injected dependencies
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private AlbumViewPage _albumViewPage;
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private AlbumViewPage albumViewPage;
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// Public accessors
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// Public accessors
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public CardDisplay CardDisplay => cardDisplay;
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public CardDisplay CardDisplay => cardDisplay;
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@@ -30,56 +30,44 @@ namespace UI.CardSystem.StateMachine
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public CardData CardData => cardData;
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public CardData CardData => cardData;
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/// <summary>
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/// <summary>
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/// Get the AlbumViewPage instance (cached to avoid repeated FindFirstObjectByType calls)
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/// Get the injected AlbumViewPage (null if not set)
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/// </summary>
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/// </summary>
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public AlbumViewPage AlbumViewPage
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public AlbumViewPage AlbumViewPage => albumViewPage;
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{
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get
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{
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if (_albumViewPage == null)
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{
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_albumViewPage = FindFirstObjectByType<AlbumViewPage>();
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}
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return _albumViewPage;
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}
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}
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// Runtime state
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// Runtime state
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public bool IsClickable { get; set; } = true;
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public bool IsClickable { get; set; } = true;
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// TODO: Move to booster-specific states - this is workflow-specific, not generic context
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public bool SuppressRevealBadges { get; set; } = false; // Set by states to suppress NEW/REPEAT badges in revealed state
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// Original transform data (captured on spawn for shrink animations)
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// Original transform data (captured on spawn for shrink animations)
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public Vector3 OriginalScale { get; private set; }
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public Vector3 OriginalScale { get; private set; }
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public Vector3 OriginalPosition { get; private set; }
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public Vector3 OriginalPosition { get; private set; }
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public Quaternion OriginalRotation { get; private set; }
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public Quaternion OriginalRotation { get; private set; }
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// TODO: Move to BoosterOpeningPage - reveal flow is booster-specific workflow coordination
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// Single event for reveal flow completion
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public event Action<CardContext> OnRevealFlowComplete;
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// Generic drag event - fired when drag starts, consumers decide how to handle based on current state
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// Generic drag event - fired when drag starts, consumers decide how to handle based on current state
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public event Action<CardContext> OnDragStarted;
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public event Action<CardContext> OnDragStarted;
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// Generic drag end event - fired when drag ends, consumers decide how to handle based on current state
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// Generic drag end event - fired when drag ends, consumers decide how to handle based on current state
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public event Action<CardContext> OnDragEnded;
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public event Action<CardContext> OnDragEnded;
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// TODO: Move to booster-specific states - this tracks reveal workflow completion
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// Booster-specific context (optional, only set for booster flow cards)
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private bool _hasCompletedReveal = false;
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private BoosterCardContext boosterContext;
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public bool HasCompletedReveal => _hasCompletedReveal;
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public BoosterCardContext BoosterContext
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// TODO: Move to booster-specific states - workflow coordination method
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// Helper method for states to signal completion
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public void NotifyRevealComplete()
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{
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{
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if (!_hasCompletedReveal)
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get
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{
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{
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_hasCompletedReveal = true;
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if (boosterContext == null)
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OnRevealFlowComplete?.Invoke(this);
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boosterContext = new BoosterCardContext();
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return boosterContext;
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}
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}
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}
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}
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/// <summary>
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/// Inject AlbumViewPage dependency
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/// </summary>
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public void SetAlbumViewPage(AlbumViewPage page)
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{
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albumViewPage = page;
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}
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// Helper method for states/card to signal drag started
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// Helper method for states/card to signal drag started
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public void NotifyDragStarted()
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public void NotifyDragStarted()
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{
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{
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@@ -141,7 +129,12 @@ namespace UI.CardSystem.StateMachine
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public void SetupCard(CardData data)
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public void SetupCard(CardData data)
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{
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{
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cardData = data;
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cardData = data;
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_hasCompletedReveal = false; // Reset completion flag
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// Reset booster context if it exists
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if (boosterContext != null)
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{
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boosterContext.Reset();
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}
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// Capture original transform for shrink animations.
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// Capture original transform for shrink animations.
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// If current scale is ~0 (pop-in staging), default to Vector3.one.
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// If current scale is ~0 (pop-in staging), default to Vector3.one.
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@@ -171,7 +164,12 @@ namespace UI.CardSystem.StateMachine
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public void UpdateCardData(CardData data)
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public void UpdateCardData(CardData data)
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{
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{
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cardData = data;
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cardData = data;
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_hasCompletedReveal = false; // Reset completion flag
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// Reset booster context if it exists
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if (boosterContext != null)
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{
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boosterContext.Reset();
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}
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// Don't re-capture OriginalScale/Position/Rotation
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// Don't re-capture OriginalScale/Position/Rotation
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// This preserves the transform values captured during initial setup
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// This preserves the transform values captured during initial setup
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26
Assets/Scripts/UI/CardSystem/StateMachine/CardStateNames.cs
Normal file
26
Assets/Scripts/UI/CardSystem/StateMachine/CardStateNames.cs
Normal file
@@ -0,0 +1,26 @@
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namespace UI.CardSystem.StateMachine
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{
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/// <summary>
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/// Centralized string constants for card state names.
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/// Prevents typos and provides compile-time checking for state transitions.
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/// </summary>
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public static class CardStateNames
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{
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// Booster Flow States
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public const string Idle = "IdleState";
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public const string EnlargedNew = "EnlargedNewState";
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public const string EnlargedRepeat = "EnlargedRepeatState";
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public const string EnlargedLegendaryRepeat = "EnlargedLegendaryRepeatState";
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public const string Revealed = "RevealedState";
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// Album Placement Flow States
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public const string PendingFaceDown = "PendingFaceDownState";
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public const string DraggingRevealed = "DraggingRevealedState";
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public const string PlacedInSlot = "PlacedInSlotState";
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public const string AlbumEnlarged = "AlbumEnlargedState";
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// Generic Drag State
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|
public const string Dragging = "DraggingState";
|
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|
}
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}
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|
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@@ -0,0 +1,3 @@
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|
fileFormatVersion: 2
|
||||||
|
guid: de659f0ceb6f4ef6bab333d5f7de00ec
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|
timeCreated: 1763421948
|
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@@ -85,7 +85,7 @@ namespace UI.CardSystem.StateMachine.States
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context.RootTransform.localRotation = _originalLocalRotation;
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context.RootTransform.localRotation = _originalLocalRotation;
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// Transition back to placed state
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// Transition back to placed state
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context.StateMachine.ChangeState("PlacedInSlotState");
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context.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
|
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});
|
});
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}
|
}
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else
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else
|
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@@ -95,7 +95,7 @@ namespace UI.CardSystem.StateMachine.States
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context.RootTransform.SetParent(_originalParent, true);
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context.RootTransform.SetParent(_originalParent, true);
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context.RootTransform.localPosition = _originalLocalPosition;
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context.RootTransform.localPosition = _originalLocalPosition;
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context.RootTransform.localRotation = _originalLocalRotation;
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context.RootTransform.localRotation = _originalLocalRotation;
|
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context.StateMachine.ChangeState("PlacedInSlotState");
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context.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
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}
|
}
|
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}
|
}
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|
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@@ -87,7 +87,7 @@ namespace UI.CardSystem.StateMachine.States
|
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{
|
{
|
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Logging.Warning("[CardDraggingRevealedState] No target slot set - cannot place card");
|
Logging.Warning("[CardDraggingRevealedState] No target slot set - cannot place card");
|
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// Return to corner
|
// Return to corner
|
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_context.StateMachine.ChangeState("PendingFaceDownState");
|
_context.StateMachine.ChangeState(CardStateNames.PendingFaceDown);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,7 +95,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
var albumPage = _context.AlbumViewPage;
|
var albumPage = _context.AlbumViewPage;
|
||||||
if (albumPage == null)
|
if (albumPage == null)
|
||||||
{
|
{
|
||||||
Logging.Warning("[CardDraggingRevealedState] AlbumViewPage not found - placing immediately");
|
Logging.Warning("[CardDraggingRevealedState] AlbumViewPage not injected - placing immediately");
|
||||||
TransitionToPlacement(_context);
|
TransitionToPlacement(_context);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -146,7 +146,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
var card = ctx.GetComponent<Card>();
|
var card = ctx.GetComponent<Card>();
|
||||||
if (card != null)
|
if (card != null)
|
||||||
{
|
{
|
||||||
var placedState = card.GetStateComponent<CardPlacedInSlotState>("PlacedInSlotState");
|
var placedState = card.GetStateComponent<CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
|
||||||
if (placedState != null)
|
if (placedState != null)
|
||||||
{
|
{
|
||||||
placedState.SetPlacementInfo(_targetSlot);
|
placedState.SetPlacementInfo(_targetSlot);
|
||||||
@@ -155,7 +155,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
|
|
||||||
// Transition to PlacedInSlotState
|
// Transition to PlacedInSlotState
|
||||||
// The state will handle animation and finalization in OnEnterState
|
// The state will handle animation and finalization in OnEnterState
|
||||||
ctx.StateMachine.ChangeState("PlacedInSlotState");
|
ctx.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|||||||
@@ -58,13 +58,13 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
{
|
{
|
||||||
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
||||||
{
|
{
|
||||||
context.StateMachine.ChangeState("RevealedState");
|
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Fallback if no animator
|
// Fallback if no animator
|
||||||
context.StateMachine.ChangeState("RevealedState");
|
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -162,12 +162,12 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
if (newRarity == CardRarity.Legendary)
|
if (newRarity == CardRarity.Legendary)
|
||||||
{
|
{
|
||||||
// Show special enlarged legendary presentation, await click to shrink to revealed
|
// Show special enlarged legendary presentation, await click to shrink to revealed
|
||||||
_context.StateMachine.ChangeState("EnlargedLegendaryRepeatState");
|
_context.StateMachine.ChangeState(CardStateNames.EnlargedLegendaryRepeat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Treat as NEW at higher rarity (enlarged with NEW visuals handled there)
|
// Treat as NEW at higher rarity (enlarged with NEW visuals handled there)
|
||||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -182,7 +182,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
|
|
||||||
// Transition to EnlargedNewState (card is already enlarged, will show NEW badge)
|
// Transition to EnlargedNewState (card is already enlarged, will show NEW badge)
|
||||||
// State will query fresh collection data to determine if truly new
|
// State will query fresh collection data to determine if truly new
|
||||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCardClicked(CardContext context)
|
public void OnCardClicked(CardContext context)
|
||||||
@@ -196,7 +196,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
{
|
{
|
||||||
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
||||||
{
|
{
|
||||||
context.StateMachine.ChangeState("RevealedState");
|
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
if (isNew)
|
if (isNew)
|
||||||
{
|
{
|
||||||
// New card - show "NEW" badge and enlarge
|
// New card - show "NEW" badge and enlarge
|
||||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||||
}
|
}
|
||||||
else if (_context.CardData != null && _context.CardData.Rarity == AppleHills.Data.CardSystem.CardRarity.Legendary)
|
else if (_context.CardData != null && _context.CardData.Rarity == AppleHills.Data.CardSystem.CardRarity.Legendary)
|
||||||
{
|
{
|
||||||
@@ -131,12 +131,12 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
{
|
{
|
||||||
Data.CardSystem.CardSystemManager.Instance.AddCardToInventoryDelayed(_context.CardData);
|
Data.CardSystem.CardSystemManager.Instance.AddCardToInventoryDelayed(_context.CardData);
|
||||||
}
|
}
|
||||||
_context.StateMachine.ChangeState("RevealedState");
|
_context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Repeat card - show progress toward upgrade
|
// Repeat card - show progress toward upgrade
|
||||||
_context.StateMachine.ChangeState("EnlargedRepeatState");
|
_context.StateMachine.ChangeState(CardStateNames.EnlargedRepeat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -56,11 +56,11 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
{
|
{
|
||||||
if (_isFlipping) return true; // Already handling
|
if (_isFlipping) return true; // Already handling
|
||||||
|
|
||||||
// Step 1: Find AlbumViewPage
|
// Get AlbumViewPage from context (injected dependency)
|
||||||
AlbumViewPage albumPage = Object.FindFirstObjectByType<AlbumViewPage>();
|
var albumPage = context.AlbumViewPage;
|
||||||
if (albumPage == null)
|
if (albumPage == null)
|
||||||
{
|
{
|
||||||
Logging.Warning("[CardPendingFaceDownState] AlbumViewPage not found!");
|
Logging.Warning("[CardPendingFaceDownState] AlbumViewPage not injected!");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -143,11 +143,11 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
private void OnFlipComplete()
|
private void OnFlipComplete()
|
||||||
{
|
{
|
||||||
// Transition to dragging revealed state
|
// Transition to dragging revealed state
|
||||||
// Pass target slot to next state (it will query AlbumViewPage for flip status)
|
// Pass target slot to next state (it will query AlbumService for flip status)
|
||||||
var card = _context.GetComponent<Card>();
|
var card = _context.GetComponent<Card>();
|
||||||
if (card != null)
|
if (card != null)
|
||||||
{
|
{
|
||||||
var draggingState = card.GetStateComponent<CardDraggingRevealedState>("DraggingRevealedState");
|
var draggingState = card.GetStateComponent<CardDraggingRevealedState>(CardStateNames.DraggingRevealed);
|
||||||
if (draggingState != null)
|
if (draggingState != null)
|
||||||
{
|
{
|
||||||
draggingState.SetTargetSlot(_targetSlot);
|
draggingState.SetTargetSlot(_targetSlot);
|
||||||
@@ -161,7 +161,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_context.StateMachine.ChangeState("DraggingRevealedState");
|
_context.StateMachine.ChangeState(CardStateNames.DraggingRevealed);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Core;
|
using Core;
|
||||||
using Core.SaveLoad;
|
using Core.SaveLoad;
|
||||||
using Data.CardSystem;
|
using Data.CardSystem;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -143,7 +143,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
{
|
{
|
||||||
// Click to enlarge when in album
|
// Click to enlarge when in album
|
||||||
Logging.Debug($"[CardPlacedInSlotState] Card clicked in slot, transitioning to enlarged state");
|
Logging.Debug($"[CardPlacedInSlotState] Card clicked in slot, transitioning to enlarged state");
|
||||||
context.StateMachine.ChangeState("AlbumEnlargedState");
|
context.StateMachine.ChangeState(CardStateNames.AlbumEnlarged);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Show appropriate idle badge unless suppressed
|
// Show appropriate idle badge unless suppressed
|
||||||
if (_context.SuppressRevealBadges)
|
if (_context.BoosterContext.SuppressRevealBadges)
|
||||||
{
|
{
|
||||||
if (newCardIdleBadge != null) newCardIdleBadge.SetActive(false);
|
if (newCardIdleBadge != null) newCardIdleBadge.SetActive(false);
|
||||||
if (repeatCardIdleBadge != null) repeatCardIdleBadge.SetActive(false);
|
if (repeatCardIdleBadge != null) repeatCardIdleBadge.SetActive(false);
|
||||||
@@ -61,7 +61,7 @@ namespace UI.CardSystem.StateMachine.States
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Fire reveal flow complete event (signals booster page that this card is done)
|
// Fire reveal flow complete event (signals booster page that this card is done)
|
||||||
_context.NotifyRevealComplete();
|
_context.BoosterContext.NotifyRevealComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|||||||
@@ -54,7 +54,8 @@ namespace UI.CardSystem.Testing
|
|||||||
// Subscribe to card events (new simplified event model)
|
// Subscribe to card events (new simplified event model)
|
||||||
if (_cardContext != null)
|
if (_cardContext != null)
|
||||||
{
|
{
|
||||||
_cardContext.OnRevealFlowComplete += OnCardRevealFlowComplete;
|
// TODO: FIX
|
||||||
|
// _cardContext.OnRevealFlowComplete += OnCardRevealFlowComplete;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Subscribe to drag events to ensure card snaps back when released
|
// Subscribe to drag events to ensure card snaps back when released
|
||||||
@@ -438,7 +439,8 @@ namespace UI.CardSystem.Testing
|
|||||||
// Unsubscribe from events
|
// Unsubscribe from events
|
||||||
if (_cardContext != null)
|
if (_cardContext != null)
|
||||||
{
|
{
|
||||||
_cardContext.OnRevealFlowComplete -= OnCardRevealFlowComplete;
|
// TODO: FIX
|
||||||
|
// _cardContext.OnRevealFlowComplete -= OnCardRevealFlowComplete;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (testCard != null)
|
if (testCard != null)
|
||||||
|
|||||||
Reference in New Issue
Block a user