Working refactor of cleaned up card structure
This commit is contained in:
@@ -824,6 +824,10 @@ PrefabInstance:
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2685537002028647152, guid: 88a05fdd940194543ade1cc2bcdada5f, type: 3}
|
||||
propertyPath: interactable
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2717636461124059971, guid: 88a05fdd940194543ade1cc2bcdada5f, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
|
||||
@@ -603,6 +603,9 @@ namespace UI.CardSystem
|
||||
// IMPORTANT: Assign to slot FIRST (establishes correct transform)
|
||||
card.AssignToSlot(slot, false); // false = instant, no animation
|
||||
|
||||
// Inject AlbumViewPage dependency
|
||||
card.Context.SetAlbumViewPage(this);
|
||||
|
||||
// THEN setup card for pending state (transitions to PendingFaceDownState)
|
||||
// This ensures OriginalScale is captured AFTER slot assignment
|
||||
card.SetupForAlbumPending();
|
||||
|
||||
@@ -584,8 +584,8 @@ namespace UI.CardSystem
|
||||
// Subscribe to CardDisplay click for selection
|
||||
context.CardDisplay.OnCardClicked += (_) => OnCardClicked(card);
|
||||
|
||||
// Subscribe to reveal flow complete event
|
||||
context.OnRevealFlowComplete += (ctx) => OnCardRevealComplete(card);
|
||||
// Subscribe to reveal flow complete event from booster context
|
||||
context.BoosterContext.OnRevealFlowComplete += () => OnCardRevealComplete(card);
|
||||
|
||||
// Track the card
|
||||
_currentCards.Add(card);
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
|
||||
namespace UI.CardSystem.StateMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Booster-specific card context for reveal flow coordination.
|
||||
/// Separated from generic CardContext to maintain single responsibility.
|
||||
/// </summary>
|
||||
public class BoosterCardContext
|
||||
{
|
||||
// Booster reveal workflow state
|
||||
private bool _hasCompletedReveal = false;
|
||||
|
||||
/// <summary>
|
||||
/// Has this card completed its booster reveal flow?
|
||||
/// </summary>
|
||||
public bool HasCompletedReveal => _hasCompletedReveal;
|
||||
|
||||
/// <summary>
|
||||
/// Suppress NEW/REPEAT badges in revealed state
|
||||
/// </summary>
|
||||
public bool SuppressRevealBadges { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when reveal flow is complete (card dismissed)
|
||||
/// </summary>
|
||||
public event Action OnRevealFlowComplete;
|
||||
|
||||
/// <summary>
|
||||
/// Signal that this card has completed its reveal flow
|
||||
/// </summary>
|
||||
public void NotifyRevealComplete()
|
||||
{
|
||||
if (!_hasCompletedReveal)
|
||||
{
|
||||
_hasCompletedReveal = true;
|
||||
OnRevealFlowComplete?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset reveal state (for card reuse/pooling)
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
_hasCompletedReveal = false;
|
||||
SuppressRevealBadges = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 484a792a835a418bb690947b82e45da7
|
||||
timeCreated: 1763421968
|
||||
@@ -24,9 +24,9 @@ namespace UI.CardSystem.StateMachine
|
||||
public CardData CardData => context?.CardData;
|
||||
|
||||
// State inspection properties for booster flow
|
||||
public bool IsIdle => GetCurrentStateName() == "IdleState";
|
||||
public bool IsIdle => GetCurrentStateName() == CardStateNames.Idle;
|
||||
public bool IsRevealing => !IsIdle && !IsComplete;
|
||||
public bool IsComplete => context?.HasCompletedReveal ?? false;
|
||||
public bool IsComplete => context?.BoosterContext.HasCompletedReveal ?? false;
|
||||
|
||||
// Event fired when this card is successfully placed into an AlbumCardSlot
|
||||
public event System.Action<Card, AlbumCardSlot> OnPlacedInAlbumSlot;
|
||||
@@ -89,23 +89,23 @@ namespace UI.CardSystem.StateMachine
|
||||
|
||||
// Default behavior for states that don't implement custom drag end
|
||||
string current = GetCurrentStateName();
|
||||
if (current == "DraggingState")
|
||||
if (current == CardStateNames.Dragging)
|
||||
{
|
||||
if (CurrentSlot is AlbumCardSlot albumSlot)
|
||||
{
|
||||
Logging.Debug($"[Card] Dropped in album slot, transitioning to PlacedInSlotState");
|
||||
var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
|
||||
var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
|
||||
if (placedState != null)
|
||||
{
|
||||
placedState.SetParentSlot(albumSlot);
|
||||
}
|
||||
ChangeState("PlacedInSlotState");
|
||||
ChangeState(CardStateNames.PlacedInSlot);
|
||||
OnPlacedInAlbumSlot?.Invoke(this, albumSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Debug("[Card] Dropped outside valid slot, returning to RevealedState");
|
||||
ChangeState("RevealedState");
|
||||
ChangeState(CardStateNames.Revealed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -137,7 +137,7 @@ namespace UI.CardSystem.StateMachine
|
||||
/// </summary>
|
||||
public void SetupForBoosterReveal(CardData data, bool isNew)
|
||||
{
|
||||
SetupCard(data, "IdleState");
|
||||
SetupCard(data, CardStateNames.Idle);
|
||||
SetDraggingEnabled(false); // Booster cards cannot be dragged
|
||||
}
|
||||
|
||||
@@ -147,11 +147,11 @@ namespace UI.CardSystem.StateMachine
|
||||
/// </summary>
|
||||
public void SetupForAlbumSlot(CardData data, AlbumCardSlot slot)
|
||||
{
|
||||
SetupCard(data, "PlacedInSlotState");
|
||||
SetupCard(data, CardStateNames.PlacedInSlot);
|
||||
SetDraggingEnabled(false); // Cards in slots cannot be dragged out
|
||||
|
||||
// Set the parent slot on the PlacedInSlotState
|
||||
var placedState = GetStateComponent<States.CardPlacedInSlotState>("PlacedInSlotState");
|
||||
var placedState = GetStateComponent<States.CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
|
||||
if (placedState != null)
|
||||
{
|
||||
placedState.SetParentSlot(slot);
|
||||
@@ -165,7 +165,7 @@ namespace UI.CardSystem.StateMachine
|
||||
public void SetupForAlbumPending()
|
||||
{
|
||||
// Start with no data; state will assign when dragged
|
||||
SetupCard(null, "PendingFaceDownState");
|
||||
SetupCard(null, CardStateNames.PendingFaceDown);
|
||||
SetDraggingEnabled(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,8 +19,8 @@ namespace UI.CardSystem.StateMachine
|
||||
[Header("Card Data")]
|
||||
private CardData cardData;
|
||||
|
||||
// Cached reference to AlbumViewPage (lazy-loaded)
|
||||
private AlbumViewPage _albumViewPage;
|
||||
// Injected dependencies
|
||||
private AlbumViewPage albumViewPage;
|
||||
|
||||
// Public accessors
|
||||
public CardDisplay CardDisplay => cardDisplay;
|
||||
@@ -30,56 +30,44 @@ namespace UI.CardSystem.StateMachine
|
||||
public CardData CardData => cardData;
|
||||
|
||||
/// <summary>
|
||||
/// Get the AlbumViewPage instance (cached to avoid repeated FindFirstObjectByType calls)
|
||||
/// Get the injected AlbumViewPage (null if not set)
|
||||
/// </summary>
|
||||
public AlbumViewPage AlbumViewPage
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_albumViewPage == null)
|
||||
{
|
||||
_albumViewPage = FindFirstObjectByType<AlbumViewPage>();
|
||||
}
|
||||
return _albumViewPage;
|
||||
}
|
||||
}
|
||||
public AlbumViewPage AlbumViewPage => albumViewPage;
|
||||
|
||||
// Runtime state
|
||||
public bool IsClickable { get; set; } = true;
|
||||
|
||||
// TODO: Move to booster-specific states - this is workflow-specific, not generic context
|
||||
public bool SuppressRevealBadges { get; set; } = false; // Set by states to suppress NEW/REPEAT badges in revealed state
|
||||
|
||||
// Original transform data (captured on spawn for shrink animations)
|
||||
public Vector3 OriginalScale { get; private set; }
|
||||
public Vector3 OriginalPosition { get; private set; }
|
||||
public Quaternion OriginalRotation { get; private set; }
|
||||
|
||||
// TODO: Move to BoosterOpeningPage - reveal flow is booster-specific workflow coordination
|
||||
// Single event for reveal flow completion
|
||||
public event Action<CardContext> OnRevealFlowComplete;
|
||||
|
||||
// Generic drag event - fired when drag starts, consumers decide how to handle based on current state
|
||||
public event Action<CardContext> OnDragStarted;
|
||||
|
||||
// Generic drag end event - fired when drag ends, consumers decide how to handle based on current state
|
||||
public event Action<CardContext> OnDragEnded;
|
||||
|
||||
// TODO: Move to booster-specific states - this tracks reveal workflow completion
|
||||
private bool _hasCompletedReveal = false;
|
||||
public bool HasCompletedReveal => _hasCompletedReveal;
|
||||
|
||||
// TODO: Move to booster-specific states - workflow coordination method
|
||||
// Helper method for states to signal completion
|
||||
public void NotifyRevealComplete()
|
||||
// Booster-specific context (optional, only set for booster flow cards)
|
||||
private BoosterCardContext boosterContext;
|
||||
public BoosterCardContext BoosterContext
|
||||
{
|
||||
if (!_hasCompletedReveal)
|
||||
get
|
||||
{
|
||||
_hasCompletedReveal = true;
|
||||
OnRevealFlowComplete?.Invoke(this);
|
||||
if (boosterContext == null)
|
||||
boosterContext = new BoosterCardContext();
|
||||
return boosterContext;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inject AlbumViewPage dependency
|
||||
/// </summary>
|
||||
public void SetAlbumViewPage(AlbumViewPage page)
|
||||
{
|
||||
albumViewPage = page;
|
||||
}
|
||||
|
||||
// Helper method for states/card to signal drag started
|
||||
public void NotifyDragStarted()
|
||||
{
|
||||
@@ -141,7 +129,12 @@ namespace UI.CardSystem.StateMachine
|
||||
public void SetupCard(CardData data)
|
||||
{
|
||||
cardData = data;
|
||||
_hasCompletedReveal = false; // Reset completion flag
|
||||
|
||||
// Reset booster context if it exists
|
||||
if (boosterContext != null)
|
||||
{
|
||||
boosterContext.Reset();
|
||||
}
|
||||
|
||||
// Capture original transform for shrink animations.
|
||||
// If current scale is ~0 (pop-in staging), default to Vector3.one.
|
||||
@@ -171,7 +164,12 @@ namespace UI.CardSystem.StateMachine
|
||||
public void UpdateCardData(CardData data)
|
||||
{
|
||||
cardData = data;
|
||||
_hasCompletedReveal = false; // Reset completion flag
|
||||
|
||||
// Reset booster context if it exists
|
||||
if (boosterContext != null)
|
||||
{
|
||||
boosterContext.Reset();
|
||||
}
|
||||
|
||||
// Don't re-capture OriginalScale/Position/Rotation
|
||||
// This preserves the transform values captured during initial setup
|
||||
|
||||
26
Assets/Scripts/UI/CardSystem/StateMachine/CardStateNames.cs
Normal file
26
Assets/Scripts/UI/CardSystem/StateMachine/CardStateNames.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
namespace UI.CardSystem.StateMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// Centralized string constants for card state names.
|
||||
/// Prevents typos and provides compile-time checking for state transitions.
|
||||
/// </summary>
|
||||
public static class CardStateNames
|
||||
{
|
||||
// Booster Flow States
|
||||
public const string Idle = "IdleState";
|
||||
public const string EnlargedNew = "EnlargedNewState";
|
||||
public const string EnlargedRepeat = "EnlargedRepeatState";
|
||||
public const string EnlargedLegendaryRepeat = "EnlargedLegendaryRepeatState";
|
||||
public const string Revealed = "RevealedState";
|
||||
|
||||
// Album Placement Flow States
|
||||
public const string PendingFaceDown = "PendingFaceDownState";
|
||||
public const string DraggingRevealed = "DraggingRevealedState";
|
||||
public const string PlacedInSlot = "PlacedInSlotState";
|
||||
public const string AlbumEnlarged = "AlbumEnlargedState";
|
||||
|
||||
// Generic Drag State
|
||||
public const string Dragging = "DraggingState";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de659f0ceb6f4ef6bab333d5f7de00ec
|
||||
timeCreated: 1763421948
|
||||
@@ -85,7 +85,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
context.RootTransform.localRotation = _originalLocalRotation;
|
||||
|
||||
// Transition back to placed state
|
||||
context.StateMachine.ChangeState("PlacedInSlotState");
|
||||
context.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
|
||||
});
|
||||
}
|
||||
else
|
||||
@@ -95,7 +95,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
context.RootTransform.SetParent(_originalParent, true);
|
||||
context.RootTransform.localPosition = _originalLocalPosition;
|
||||
context.RootTransform.localRotation = _originalLocalRotation;
|
||||
context.StateMachine.ChangeState("PlacedInSlotState");
|
||||
context.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
Logging.Warning("[CardDraggingRevealedState] No target slot set - cannot place card");
|
||||
// Return to corner
|
||||
_context.StateMachine.ChangeState("PendingFaceDownState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.PendingFaceDown);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
var albumPage = _context.AlbumViewPage;
|
||||
if (albumPage == null)
|
||||
{
|
||||
Logging.Warning("[CardDraggingRevealedState] AlbumViewPage not found - placing immediately");
|
||||
Logging.Warning("[CardDraggingRevealedState] AlbumViewPage not injected - placing immediately");
|
||||
TransitionToPlacement(_context);
|
||||
return;
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
var card = ctx.GetComponent<Card>();
|
||||
if (card != null)
|
||||
{
|
||||
var placedState = card.GetStateComponent<CardPlacedInSlotState>("PlacedInSlotState");
|
||||
var placedState = card.GetStateComponent<CardPlacedInSlotState>(CardStateNames.PlacedInSlot);
|
||||
if (placedState != null)
|
||||
{
|
||||
placedState.SetPlacementInfo(_targetSlot);
|
||||
@@ -155,7 +155,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
// Transition to PlacedInSlotState
|
||||
// The state will handle animation and finalization in OnEnterState
|
||||
ctx.StateMachine.ChangeState("PlacedInSlotState");
|
||||
ctx.StateMachine.ChangeState(CardStateNames.PlacedInSlot);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
||||
@@ -58,13 +58,13 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
||||
{
|
||||
context.StateMachine.ChangeState("RevealedState");
|
||||
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback if no animator
|
||||
context.StateMachine.ChangeState("RevealedState");
|
||||
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -162,12 +162,12 @@ namespace UI.CardSystem.StateMachine.States
|
||||
if (newRarity == CardRarity.Legendary)
|
||||
{
|
||||
// Show special enlarged legendary presentation, await click to shrink to revealed
|
||||
_context.StateMachine.ChangeState("EnlargedLegendaryRepeatState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.EnlargedLegendaryRepeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Treat as NEW at higher rarity (enlarged with NEW visuals handled there)
|
||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,7 +182,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
// Transition to EnlargedNewState (card is already enlarged, will show NEW badge)
|
||||
// State will query fresh collection data to determine if truly new
|
||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||
}
|
||||
|
||||
public void OnCardClicked(CardContext context)
|
||||
@@ -196,7 +196,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
|
||||
{
|
||||
context.StateMachine.ChangeState("RevealedState");
|
||||
context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
if (isNew)
|
||||
{
|
||||
// New card - show "NEW" badge and enlarge
|
||||
_context.StateMachine.ChangeState("EnlargedNewState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.EnlargedNew);
|
||||
}
|
||||
else if (_context.CardData != null && _context.CardData.Rarity == AppleHills.Data.CardSystem.CardRarity.Legendary)
|
||||
{
|
||||
@@ -131,12 +131,12 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
Data.CardSystem.CardSystemManager.Instance.AddCardToInventoryDelayed(_context.CardData);
|
||||
}
|
||||
_context.StateMachine.ChangeState("RevealedState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.Revealed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Repeat card - show progress toward upgrade
|
||||
_context.StateMachine.ChangeState("EnlargedRepeatState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.EnlargedRepeat);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,11 +56,11 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
if (_isFlipping) return true; // Already handling
|
||||
|
||||
// Step 1: Find AlbumViewPage
|
||||
AlbumViewPage albumPage = Object.FindFirstObjectByType<AlbumViewPage>();
|
||||
// Get AlbumViewPage from context (injected dependency)
|
||||
var albumPage = context.AlbumViewPage;
|
||||
if (albumPage == null)
|
||||
{
|
||||
Logging.Warning("[CardPendingFaceDownState] AlbumViewPage not found!");
|
||||
Logging.Warning("[CardPendingFaceDownState] AlbumViewPage not injected!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -143,11 +143,11 @@ namespace UI.CardSystem.StateMachine.States
|
||||
private void OnFlipComplete()
|
||||
{
|
||||
// Transition to dragging revealed state
|
||||
// Pass target slot to next state (it will query AlbumViewPage for flip status)
|
||||
// Pass target slot to next state (it will query AlbumService for flip status)
|
||||
var card = _context.GetComponent<Card>();
|
||||
if (card != null)
|
||||
{
|
||||
var draggingState = card.GetStateComponent<CardDraggingRevealedState>("DraggingRevealedState");
|
||||
var draggingState = card.GetStateComponent<CardDraggingRevealedState>(CardStateNames.DraggingRevealed);
|
||||
if (draggingState != null)
|
||||
{
|
||||
draggingState.SetTargetSlot(_targetSlot);
|
||||
@@ -161,7 +161,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
}
|
||||
}
|
||||
|
||||
_context.StateMachine.ChangeState("DraggingRevealedState");
|
||||
_context.StateMachine.ChangeState(CardStateNames.DraggingRevealed);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Core;
|
||||
using Core;
|
||||
using Core.SaveLoad;
|
||||
using Data.CardSystem;
|
||||
using UnityEngine;
|
||||
@@ -143,7 +143,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
// Click to enlarge when in album
|
||||
Logging.Debug($"[CardPlacedInSlotState] Card clicked in slot, transitioning to enlarged state");
|
||||
context.StateMachine.ChangeState("AlbumEnlargedState");
|
||||
context.StateMachine.ChangeState(CardStateNames.AlbumEnlarged);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
}
|
||||
|
||||
// Show appropriate idle badge unless suppressed
|
||||
if (_context.SuppressRevealBadges)
|
||||
if (_context.BoosterContext.SuppressRevealBadges)
|
||||
{
|
||||
if (newCardIdleBadge != null) newCardIdleBadge.SetActive(false);
|
||||
if (repeatCardIdleBadge != null) repeatCardIdleBadge.SetActive(false);
|
||||
@@ -61,7 +61,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
}
|
||||
|
||||
// Fire reveal flow complete event (signals booster page that this card is done)
|
||||
_context.NotifyRevealComplete();
|
||||
_context.BoosterContext.NotifyRevealComplete();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
||||
@@ -54,7 +54,8 @@ namespace UI.CardSystem.Testing
|
||||
// Subscribe to card events (new simplified event model)
|
||||
if (_cardContext != null)
|
||||
{
|
||||
_cardContext.OnRevealFlowComplete += OnCardRevealFlowComplete;
|
||||
// TODO: FIX
|
||||
// _cardContext.OnRevealFlowComplete += OnCardRevealFlowComplete;
|
||||
}
|
||||
|
||||
// Subscribe to drag events to ensure card snaps back when released
|
||||
@@ -438,7 +439,8 @@ namespace UI.CardSystem.Testing
|
||||
// Unsubscribe from events
|
||||
if (_cardContext != null)
|
||||
{
|
||||
_cardContext.OnRevealFlowComplete -= OnCardRevealFlowComplete;
|
||||
// TODO: FIX
|
||||
// _cardContext.OnRevealFlowComplete -= OnCardRevealFlowComplete;
|
||||
}
|
||||
|
||||
if (testCard != null)
|
||||
|
||||
Reference in New Issue
Block a user