Finalize nice animations

This commit is contained in:
Michal Pikulski
2025-11-17 23:49:37 +01:00
parent e18f1b9963
commit 689e177c99
5 changed files with 34 additions and 36 deletions

View File

@@ -2,6 +2,7 @@
using Core.SaveLoad;
using UnityEngine;
using AppleHills.Core.Settings;
using Pixelplacement;
namespace UI.CardSystem.StateMachine.States
{
@@ -17,6 +18,7 @@ namespace UI.CardSystem.StateMachine.States
private Transform _originalParent;
private Vector3 _originalLocalPosition;
private Quaternion _originalLocalRotation;
private Vector3 _originalWorldPosition;
// Events for page to manage backdrop and reparenting
public event System.Action<CardAlbumEnlargedState> OnEnlargeRequested;
@@ -42,14 +44,18 @@ namespace UI.CardSystem.StateMachine.States
_originalParent = _context.RootTransform.parent;
_originalLocalPosition = _context.RootTransform.localPosition;
_originalLocalRotation = _context.RootTransform.localRotation;
_originalWorldPosition = _context.RootTransform.position;
// Notify page to show backdrop and reparent card to top layer
// Notify page to show backdrop and reparent card to top layer (preserve world transform)
OnEnlargeRequested?.Invoke(this);
// Enlarge the card using album scale setting
// Animate into center and scale up significantly
if (_context.Animator != null)
{
_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale);
// Move to center of enlarged container (assumes zero is centered)
_context.Animator.AnimateLocalPosition(Vector3.zero, _settings.ScaleDuration);
// Enlarge using settings-controlled scale
_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale, _settings.ScaleDuration);
}
Logging.Debug($"[CardAlbumEnlargedState] Card enlarged from album: {_context.CardData?.Name}");
@@ -57,22 +63,38 @@ namespace UI.CardSystem.StateMachine.States
public void OnCardClicked(CardContext context)
{
// Click to shrink back
// Click to shrink back (play reverse of opening animation)
Logging.Debug($"[CardAlbumEnlargedState] Card clicked while enlarged, shrinking back");
// Notify page to prepare for shrink
// Ask page to hide backdrop (state will handle moving back & reparenting)
OnShrinkRequested?.Invoke(this);
// Shrink animation, then transition back
// Animate back to original world position + shrink to original scale
float duration = _settings.ScaleDuration;
// Move using world-space tween so we land exactly on the original position
Tween.Position(context.RootTransform, _originalWorldPosition, duration, 0f, Tween.EaseInOut);
if (context.Animator != null)
{
context.Animator.PlayShrink(_originalScale, onComplete: () =>
context.Animator.PlayShrink(_originalScale, duration, onComplete: () =>
{
// Reparent back to original hierarchy and restore local transform
context.RootTransform.SetParent(_originalParent, true);
context.RootTransform.localPosition = _originalLocalPosition;
context.RootTransform.localRotation = _originalLocalRotation;
// Transition back to placed state
context.StateMachine.ChangeState("PlacedInSlotState");
});
}
else
{
// Fallback if no animator: snap back
context.RootTransform.position = _originalWorldPosition;
context.RootTransform.SetParent(_originalParent, true);
context.RootTransform.localPosition = _originalLocalPosition;
context.RootTransform.localRotation = _originalLocalRotation;
context.StateMachine.ChangeState("PlacedInSlotState");
}
}
@@ -102,4 +124,3 @@ namespace UI.CardSystem.StateMachine.States
}
}
}