Final addition of the cinematic managers
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@@ -79,6 +79,12 @@ namespace CinematicsM
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private void Awake()
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{
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_instance = this;
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if (!SceneManager.GetActiveScene().name.ToLower().Contains("mainmenu"))
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{
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return;
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}
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playableDirector = GetComponent<PlayableDirector>();
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cinematicSprites = GetComponentInChildren<Image>(true);
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LoadAndPlayCinematic("IntroSequence");
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