Final addition of the cinematic managers
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@@ -226,7 +226,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9166576207668444836}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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@@ -59,7 +59,6 @@ MonoBehaviour:
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- {fileID: 2049865838, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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- {fileID: 1676378479, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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- {fileID: -429792498, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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- {fileID: -572793725, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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- {fileID: -1691391806, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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- {fileID: 378081198, guid: f1b529408513adc409a57c9ba7131823, type: 3}
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gizmoRadius: 0.2
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@@ -79,6 +79,12 @@ namespace CinematicsM
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private void Awake()
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{
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_instance = this;
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if (!SceneManager.GetActiveScene().name.ToLower().Contains("mainmenu"))
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{
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return;
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}
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playableDirector = GetComponent<PlayableDirector>();
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cinematicSprites = GetComponentInChildren<Image>(true);
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LoadAndPlayCinematic("IntroSequence");
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